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 Chance at the Majors Dice Rolling Thread

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Wreck
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PostSubject: Chance at the Majors Dice Rolling Thread   Mon Apr 15, 2013 8:49 am

Stole this idea from Kesslan, Thank you!

Instead of rolling in the OOC Thread, please roll here instead. Please remember to include a few things in the post that accompanies the roll:

1: Indicate the purpose of the roll (i.e. attack, hack, drain, etc)
2: Indicate the target(s) of the action (Goon 1, Self, ICE, etc)
3: List all skills, attributes, and modifiers (tech, chrome, magic, situation) which are applicable to the roll

Hopefully this will make the OOC thread easier to read.

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Tue Apr 16, 2013 1:09 pm

Perception test - Per2+Int4=6d6
Purpose - looking for any other drones paying attention to us or the pavilion.
target - any drones I can find.
difficulty - ? - I figure a 5 or so.

And no castle yet.....

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Tue Apr 16, 2013 1:10 pm

And now for the dice roll......

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Tue Apr 16, 2013 1:10 pm

The member 'CrowDancing' has done the following action : Dices roll

'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Wed Apr 17, 2013 12:18 pm

Command drone to turn off for 20 minutes

Computer 3 adept ability 1 Command 5 hot sim 2 = 11d6

Edit Data trail, to keep from anyone knowing he was there

Computer 3 adept ability 1 Edit 5 Hot Sim 2 = 11d6

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Wed Apr 17, 2013 12:18 pm

The member 'scawire' has done the following action : Dices roll

#1 'D6' :


--------------------------------

#2 'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Thu Apr 18, 2013 1:59 pm

Little furry scout squirrel away.

Looking for all the signals in the building then a scan to see if any of them are sending signals out of the building if they are I'll roll to intercept the signal.

SCAN
Electronic Warfare 1 + Scan 5 = 6 (15+ / combat Turn (I get 3 / combat pass))

(I really need to up grade my hacking skills)

Capture Wireless Signal to see if any are heading out side the building if not he will not eavesdrop on any of the other stuff.

Electronic Warfare 1 + Sniffer 5 = 6 Theshold 3

(will keep trying until run is over.)
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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Thu Apr 18, 2013 1:59 pm

The member 'scawire' has done the following action : Dices roll

#1 'D6' :


--------------------------------

#2 'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Mon Apr 22, 2013 1:00 pm

Teckster's summoning then Binding of the Force 3 Spirit of a Man. (you might think I need a magical lodge for it but that is just to improver magic skills and learning spells.)

Summoning Spirit of Man F3

ROLL 1
Summoning (man) 2(4) + Magic 1 +Power Focus 4 = 9
VS
ROLL 2
Force of Spirit 3 = 3

Drain Resistance
ROLL 3
Logic 6 + Will 5 = 11
Drain = hits from Spirit X 2 (min 2)

"Bring me a Man of Power to aid me in my quest."
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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Mon Apr 22, 2013 1:00 pm

The member 'scawire' has done the following action : Dices roll

#1 'D6' :


--------------------------------

#2 'D6' :


--------------------------------

#3 'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Mon Apr 22, 2013 1:12 pm

Results
Caster 3 hits Spirit 1 hit = 2 services (YA)

Drain 2 x 1 = 2
Resist =2 (no Drain YA)


Teckster draws a circle with his multicolored chalk one outside circle and one inside circle. Once the circles are done he spends over an hour putting all the hermetic symbols between the two circles. Once completed he draws two triangles, in between the two triangles again Teckster's time is spend marking all the symbols needed in this spirit housing triangle. With the triangle completed he connects the trangle and circle with a double line again adorned with mystic symbols. With a circle to stand in a trangle to have the spirit appear in, the line is used to bond the man spirit to Teckster. Now all that was left is to put out the materials of fire water earth and air to enhance the mana flow to aid in bounding Teckster to his spirit ally.

I don't have the money to do this very often so I best get it right the first time or that will be 1,500 go down the drain. With that he begins the binding.


ROLL 1
Binding (man) 2 (4) + magic rating 1 + power focus 4 = 9

VS

ROLL 2
Spirit Rating 3 x 2 = 6

ROLL 3
Drain
Will 5 + logic 6 = 11
VS Net hits via spirit x 2 (min 2)

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Mon Apr 22, 2013 1:12 pm

The member 'scawire' has done the following action : Dices roll

#1 'D6' :


--------------------------------

#2 'D6' :


--------------------------------

#3 'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Mon Apr 22, 2013 1:16 pm

Results

Teckster 4 hits

Spirit 2 hits

1 more services = total 3

Drain 2 x 2 = 4
Hits 4 no drain

The Spirit of Man is bound "JEFF WIND has come to aid in Tecksters quests."

NOTE Spirit of Man at F3 gets one spell that Teckster knows for himself Improved Invisibility for stealth is added to JEFF WIND's abilities.
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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Sat Apr 27, 2013 4:44 pm

Data Search roll for new reports that stand out in the Seattle and UK area.

Data Search 3 + Adept ability 1 + Program 5 = 9

Lets see what is going wrong in our nice little city and over in the UK. With the bonus of a few happy go feel good reports along the way.
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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Sat Apr 27, 2013 4:44 pm

The member 'scawire' has done the following action : Dices roll

'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Sat Apr 27, 2013 4:45 pm

Ok I should have saved that roll for something big. But I seem to know all about Seattle and The UK. HAHAHA Knowledge is power........... sometimes.
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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Thu May 16, 2013 2:42 pm

Power Bolt F 3 (I hope it will work not sure.)

Cast ROLL#1
spellcasting 5 + magic 1 + power Focus 4 = 10

ROLL #2
Drain f/2 +1 = 1+1 = 2 Stun

Resist
Will 5 + Logic 4 = 9

I guess it is time to let the dice fall where they may. (inside the digital space of the net)

Oh ya If you want Wreck you can always roll his gymnastics if it help the encounter move along faster, and if it is needed. Or if a perception test is need feel free to roll that to see if HardWire sees an exit.
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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Thu May 16, 2013 2:42 pm

The member 'scawire' has done the following action : Dices roll

#1 'D6' :


--------------------------------

#2 'D6' :

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PostSubject: Re: Chance at the Majors Dice Rolling Thread   Mon May 20, 2013 10:00 pm

Data Search. I'm looking for traffic flow data for that area to determine several things. 1. At What times is the traffic at a minimum and for how long. 2. What are the peak traffic times and again how long. 3. What would be the best routes to and from the facility (taking in account possible need for evasive action) at the evening/night minimum traffic hours.

Do you want me to roll for each one or just an overall roll? I'll roll once, if you want more rolls let me know.


Data Search 4 + Logic 4 = 8d6 [6,5,6,4,2,3,3,1]

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Internal monologues / thoughts If I on a rare occasion think in a different language then the color will change to that language.
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If you wish to experience peace, provide peace to another.
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