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 Ghost makers characters

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Ghostmaker
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Ghost makers characters   Sat May 16, 2009 10:33 am

Name: Manuel M. Jacobs
Handle:Ghost Moon
Age: 26
Metatype:Humen
Race: Puerto Rican/African American

When he was sixteen Manuel's martial arts instructor told him he had the most potential out of all his student body, and that his skill could take him place's. He began a harsh regimen of old world martial training. When this happened he became a member of a family tradition. Since his teacher had one son (Kenji) of his own, (who did not share his fathers love of outsiders) and Manuel had no father. The teacher and student became very close. Manuel's mother died and his teacher took him in. Shortly after his teacher also died. And Manuel was left alone. though He had not finished his training. He was consumed with the need to help others. But then one day while working his EMT beat under an assumed name a child died, in his arms. A victim of a gang fight. He quit and wandered for a while. Rusting much of his hard earned skill. One day a certain elf fixer known only by Sly Hound, was working his way out of a deal gone bad. When the bullets started flying. Manuel was strolling bye when he caught a glimpse of the fixer pinned behind a car. A hail of bullets a wizzing! past him. They were moving in for the kill, when a shadow flanked there position. And then it went quiet when SH looked up. There was only slumped bodies on the floor! tranq patches on there necks. He tucked his pistol away, and ran up to the only guy standing there. Thanks he said who are you? Doesn't matter manny replyed. He looked around at the street thugs that had tried to flake on paying him. No he said I think it dose. They became close and he found jobs for Manuel's... Talents and Manuel well he became Ghost....

Side note A: it was his teachers fondest wish that Manny's tendency toward helping others and good rub off on his own son. But Kenji hated Manuel and disappeared. He Joined and took control of a street gang and trained there members. Now when ever he gets the chance, and he can find him Kenji attempts to do away with his half brother. To Kenji they are not brothers but bitter enemy's.

Side note B: Before he died Ghost teacher bequeath to him instruction from a spirit. The spirit accepted Manny as a student solely on the request of his dying teacher. Since Ghost is an outsider, it would have been impossible for him to receive instruction from and ancestor spirit. None the less that is the case. the spirit is referred to as Shidoshi by Ghost. For in life the man Sanada Masayuki a fabled medical core ninja earned it. Ghost's adoptive Father Also made him promise not to teach Kenji anything that would make him worse. To use his good judgment, and show his foster brother mercy.... that was his dying wish.

Mentor Spirits Backround: spirit type spirit of man: The clan was ruined when the Tokugawa clan defeated them at the end of the Japanese Civil war, in the 17th century. They fled to the hills, where they became Ninja to survive. When Japan was opened to trade in the 19th century, Sanada Masayuki (named after the famous head of his clan, who died in at the battle of Sekigahara) left to come to the New World, seeking to finally be free of the yoke of the Tokugawa shogunate. (Although the Shogunate fell years later, the clan did not return to Japan, having already made a place for themselves in their new lands.)

Recent up dates Last seen: Manny or ghost moon as he calls himself. Dose not usally show himself for fear he will bring his adoptive brothers wrath apon THe people around him its happen before... He has mostly been found in the last five years in the seattle area under An Alias ofcourse working for sly hound's Night shift unit as their combat medic Ghost will go in with the team or mostly invisable and silent and keep close watch for spell attacks and identify targets as well run interference where needed...

Side note C: In his few years Ghost has seen much and been exposed to a lot of pain this has left him a pacifist in many ways though as a combat medic he is capable of doing physical harm, without proper motivation (a friend in need of protection or his fight or flight can be juiced)He will always seek the most humane way of doing things... It should also be known and considered that the subject is a Mystic adapt as of yet no Physical adapt powers shown...


Ghostmoon
Medical Ninja
Human
5’9”
195 lbs.
Tan skin
White hair

Street Name: Ghostmoon
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 5
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen: 1900

== Attributes ==
BOD: 3
AGI: 4 ( 8 )
REA: 4
STR: 3
CHA: 2
INT: 3
LOG: 5
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence: 5.0
Initiative: 7
IP: 1
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 7
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 10

== Active Skills ==
Animal Handling : 0 Pool: 2
Animal Training : 0 Pool: 2
Archery : 0 Pool: 7
Armorer : 0 Pool: 4
Artisan : 0 Pool: 2
Automatics : 0 Pool: 7
Blades : 0 Pool: 7
Climbing : 2 Pool: 5
Clubs : 0 Pool: 7
Computer : 0 Pool: 4
Con : 0 Pool: 1
Counterspelling : 4 Pool: 9
Cybercombat : 0 Pool: 4
Data Search : 0 Pool: 4
Demolitions : 0 Pool: 4
Disguise : 0 Pool: 2
Diving : 0 Pool: 2
Dodge : 0 Pool: 3
Escape Artist : 0 Pool: 7
Etiquette : 0 Pool: 1
First Aid : 0 Pool: 4
Flight : 0 Pool: 2
Forgery : 0 Pool: 7
Gunnery : 0 Pool: 7
Gymnastics : 3 [Parkour] Pool: 11 (13)
Hacking : 0 Pool: 4
Heavy Weapons : 0 Pool: 7
Infiltration : 2 [Urban] Pool: 12 (14)
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Locksmith : 0 Pool: 7
Longarms : 0 Pool: 7
Navigation : 0 Pool: 2
Negotiation : 0 Pool: 1
Palming : 0 Pool: 7
Parachuting : 0 Pool: 2
Perception : 2 Pool: 5
Pilot Ground Craft : 0 Pool: 3
Pilot Watercraft : 0 Pool: 3
Pistols : 0 Pool: 7
Riding : 0 Pool: 3
Running : 0 Pool: 2
Shadowing : 0 Pool: 2
Spellcasting : 5 [health] Pool: 10 (12)
Survival : 0 Pool: 3
Swimming : 0 Pool: 2
Throwing Weapons : 3 Pool: 11
Tracking : 0 Pool: 2
Unarmed Combat : 3 [Subdual Combat] Pool: 11 (13)

== Knowledge Skills ==
Bio Chem : 3 [toxins] Pool: 8 (10)
Biology : 3 Pool: 8
English : N Pool: 0
Japanese : 3 Pool: 6
Knots : 3 Pool: 6
Magical Background : 3 Pool: 8
Medical Background : 3 Pool: 8
Sign Language : 3 Pool: 6
Spanish : 2 Pool: 5

== Contacts ==
Kenji (5, 5)
Sly Hound (5, 3)

== Qualities ==
Geas (gesture)
Mentor Spirit (spirit of man ansestor spirit +2 dice to infiltration rolls, +2 dice to Illusion spells, and -1 dice to any action if you break your word. Pledging loyalty to a cause is a matter of honor, and only death can release you from its bonds. )
Mystic Adept
Pacifist (Minor)
Restricted Gear (Rating 1)
Sensitive Neural Structure

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (9)
Diagnose DV: (F÷2)
Heal DV: (Damage Value)-2
Improved Invisibility DV: (F÷2)+1
Increase [Attribute] (BOD) DV: (F÷2)-2
Increase Reflexes DV: (F÷2)+2

== Lifestyles ==
Middle 1 months

== Cyberware/Bioware ==
Muscle Toner Rating 4
Platelet Factories

== Armor ==
Armor Vest 6/4
Clothing 0/0
Clothing 0/0

== Weapons ==
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Ceramic Knife
DV: 3P AP: - RC: 0
Grenade: Flash
DV: Special AP: - RC: 0
Grenade: Gas
DV: Chemical (10m Radius) AP: - RC: 0
Grenade: Smoke
DV: (10m Radius) AP: - RC: 0
Grenade: Thermal Smoke
DV: (10m Radius) AP: - RC: 0
Shock Glove
DV: 5S(e) AP: -half RC: 0
Unarmed Attack
DV: 2S AP: - RC: 0

== Martial Arts ==
Ninjutsu
++reduce Visibility modifiers in melee combat by 1
Iaijutsu
Kick Attack

== Commlink ==
Hermes Ikon (4, 3, 3, 3)
+Iris Orb
+AR Gloves
+Subvocal Microphone
+Virtual Surround Music

== Gear ==
Antidote Patch (unnamed) Rating 4 x5
Certified Credstick, Standard
Chemistry Kit
Climbing Gear
Concealable Holster x6
Contact Lenses Rating 2
+Image Link
+Vision Enhancement Rating 2
Disposable Syringe x20
Fake License (Shock Glove) Rating 4
Fake SIN (Jason Ramerez) Rating 4
Flashlight
Gas Mask
Gecko Tape Gloves
Glasses Rating 3
+Low Light
+Ultrasound
Grenade: Flash x3
Grenade: Gas x3
Grenade: Smoke x3
Grenade: Thermal Smoke x3
Medkit Rating 6
Medkit Supplies x8
Quick-Draw Holster x4
Rappelling Gloves
Respirator Rating 6
Smart Pack
Smart Pouch System, Ammunition Pouch
Smart Pouch System, Combat Load Vest
Smart Pouch System, Ration Pouch
Smart Pouch System, Smart Canteen
Stimulant Patch Rating 4 x6
Tranq Patch Rating 6 x6
Trauma Patch x5


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Last edited by Ghostmaker on Wed Sep 26, 2012 7:20 am; edited 51 times in total
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Ghostmaker
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Ghost makers characters   Thu Jun 11, 2009 10:10 pm

Name: Serintha Night Fawn AKA Agatha Crumb
Handle: Hasty
Age: Unknown
Hair: Purple
Skin: tanish brown

Metatype: Pixie/35bp
walks at 1 meter runs at 4 meters a turn. (but why walk and run when you can fly)
Pixies can fly at a “walking” rate of 20 m/turn and a
“running” rate of 50 m/turn

There once was a pixie named Serintha.Who did not think like other pixies thought. In fact the only thing that this pixie learned, was flying when it was taught. Serintha's mind was keen like the others friends sisters and her brothers, but her magic beliefs were not so shaman nor her outlooks on life so free and common. She felt in her little heart everything had a place. Magic was no different, and not so hard to trace.
The elders of her tribe brooded for no totem would except her. So they sent her to a friend a so called psychic and professor. She barely liked this man. He was abrasive and so cold, but his out looks on magic were very new and not so old.
She embraced her psychic phenomenon. Dreaming of dangerous
escapades. And escaped her metahuman trappings.
To find that life was not so fun and often lonely when your one. Because she new no one at all except the doctor professor Paul. The name had made her skin crawl so she went to find new friends and this is were our story begins...

Rescaorces 20 100,000

Magician

Karma:

Attributes
200
Body: 2 10bp
Agility: 6 30bp
Reaction: 5 20bp (7)
Strength: 2 10bp
Charisma:5 20bp
Intuition: 4 20bp
Logic: 3 10bp
Willpower: 6 30bp

Edge:2 10bp
Magic: 5 40bp
Initiative: 9 (11)
Essence: 6

Condition: P 9 / S 12

Active Skills 148bp
Influence Group 3
Dodge (Ranged Combat): 4 16bp (5) 2bp
Archery (Bows): 5 20bp (7) 2bp
Spellcasting: 5 20bp (Manipulations) (7) 2bp
Blades: 4 16bp
Inflitration: 4 16bp
Perception (Visual): 4 16bp (6) 2bp

Knowledge skills 15bp
Sprithiel: N
English: 3 12bp
Club circuit: 3 12bp
Security Procedures 3 12bp


Positive Qualities +20bp
First Impression: +2 dice pool to social test the first meeting. 5bp
Magician (Psionic): 1 magic rating 15bp
Powers: Concealment (Self Only) 0bp
Enhanced Senses (Astral Perception) 0bp
Sapience 0bp


Negative Qualities -35
Uneducated: knowledge skills cost double -0bp
Thrill Seeker: Composure (2) test to stop from doing something rash. -5bp
Aspected sorcerer: -4 to all magic/magic skill test, except sorcery. -5
Weaknesses: Vanishing 0bp
Computer Illiterate -5
Sensitive System -15
Sensitive Neural Structure -5


Weapons
Bow (Rating 2) (Str +2) P 200
Underbarrel mounted short blade (cougar fine blade long) that has been worked into the arms of the bow creating a sort of crescent blade bow. (3) 900 (str/2+2)P AP-1
Chameleon coating (2) 1,000
External smart link +2 Dice pool 400
Metahumen customization (1) 50
total 2,550

20x arrows barbed 140
20x Explsoive head arrows +1 Dmg 200
20x injection arrows 1,000
Total 1,340

Armors
form fitting body armor Full suit B 7/ I 5 1,600
Ruthenium Coating 7,500 -4 to perception test against her
Securetech PPP vitals protector plate/ added to above values 200
Securetech PPP shin guards/ added to above values 150
Securetech PPP forearm guards/ added to above values 200
Clothing (Chic) Cocktail evening dress mostly black see through with sparkles in fabric. 1000
Total: 5,875

Comm links
OS : Vector Xim 200
Comm link : meta Link
Sub vocal Microphone
Total:

Equipments

Sustaining Focus (Rating 3) Single crystal Feather necklace 30,000

Wireless Goggles 300
+Low Light Vision 100
+Flare Compensation 50
+Image Link 25
+Smart link 500
+Vision Magnification 100
+Vision Enhancement (3) 300
Total 1,375

Ear bud 30
+ Audio Enhancement (Rating 3) 300
+ Spatial Recognizer 100
+ Select sound filter (2) 400
Total 830

Rappeling Gloves 70
8x Microwire (per 100m) 400 (Cut into various lengths and color coded)
20x Narcojet (per dose) 1,000
1x Fake Sin (Rating 4) 4,000 Agatha Crumb an old comic is the name on Serintha Nght fawn's id lol
1x combat Load vest 300
4x ammo pouch Smart Quiver for arrows 25
Smart pouch 80
Total 5,875

Total gear: 95,690

Low lifestyle 4

Left 310
Spells 18bp

Increase Reflexes:
Type: P, Range: T, Duration: S, DV: (F/2)+2
This spell increases the reflexes (Initiative and Initiative Passes) of
a voluntary subject. Each level of increase adds +1 Initiative and +1
Initiative Pass. The caster must achieve a certain threshold for each level:
Threshold 2: +1 Initiative, + 1 Initiative Pass
Threshold 3: +2 Initiative, + 2 Initiative Passes

Improved Invisibility:
Type: P, Range: LOS, DV: (F/2)+1
Improved invisibility creates an actual warping of light
around the subject that affects technological sensors as well.

Levitate:
Type:P, Range: LOS, Duration: S, DV: (F/2)+1
Levitate allows the caster to telekinetically lift a person or object and
move it around. The caster must achieve a threshold on the Spellcasting
Test equal to 1 per 200 kg of the subject’s mass. The subject of the spell
can be moved anywhere in the caster’s line of sight at a Movement rate
equal to the spell’s Force x net Spellcasting hits in meters per turn.
Objects flung into other things should be handled as a Ranged
Attack Test (see Fling), inflicting a number of boxes of Stun damage as
decided by the gamemaster (especially sharp or dangerous objects may
do Physical damage at the gamemaster’s discretion).
If the caster is attempting to levitate an item held by a living being,
make an Opposed Test between the spell’s Force x 2 and the holder’s
Strength + Body. The caster must have at least 1 net hit to levitate the
item away. If the caster is attempting to levitate an unwilling living
being, the Opposed Test uses the target’s Strength + Body. You can use
this spell to levitate yourself, if desired.

Mental Manipulations: For Mental Manipulation spells, the
caster makes an Opposed Spellcasting + Magic Test against the target’s
Willpower (+ Counterspelling, if available). If the caster scores more hits,
she controls the target as noted in the spell description. Every (Force)
Combat Turns, the victim may spend a Complex Action to shake off the
mental control. The victim rolls a Willpower (+ Counterspelling) Test;
each hit reduces the net hits on the caster’s original Spellcasting Test. If the
spellcaster’s net hits are reduced to 0, the spell no longer affects the target.

Control Thoughts:

Type: M, Range: S, DV: (F/2)+2
The caster seizes control of the target’s mind, directing everything the
target does. The caster mentally gives commands with a Simple Action
and the target is compelled to obey. Control Thoughts affects a single target,

Heal:
Type: M, Range: T, DV: (Damage Value)-2
Heal repairs physical injuries. It heals a number of boxes of Physical
damage equal to the spell’s hits from the Spellcasting Test. Hits can
also be used to reduce the base time for the spell to become permanent;
each hit spent this way shaves off 1 Combat Turn (hits can be split
between healing and reducing time as the caster desires).
A character can only be magically healed once for any single set.

Physical Barrier (Environmental, Area)
Type: P • Range: LOS (A) • Duration: S • DV: (F ÷ 2) + 3
Barrier spells create glowing, translucent force-fields
with both 1 point of Armor and Structure rating per hit
(see Barriers, p. 157). The caster can form the barrier as
dome with a radius and height equal to the spell’s normal
radius. The caster can also form a wall with a height and
length equal to the caster’s Force. The caster can adjust
size of the barrier the same as the radius of an area spell
(p. 173).
Physical Barrier creates a physical wall. Anything the
size of a molecule (or less) can pass through the barrier, including
air or other gases. Anything bigger treats the barrier
as a normal physical wall. Attacks directed through a barrier
have a –1 dice pool visibility penalty. The barrier does not
impede spells. The barrier can be brought down by physical
attacks, but as long as it is sustained it regenerates damage
quickly—any reductions in Structure Rating are restored
at the beginning of the next Combat Turn. If the barrier is
penetrated, however, it collapses and the spell ends. Physical
Barrier cannot be used on the astral plane.

Contacts
Mr grump (L:4 C:3)

Life style:

Karma Earned: 1
Karma Spent :
Improvements:

Spoiler:
 


Last edited by Ghostmaker on Sat Aug 11, 2012 3:54 pm; edited 32 times in total
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Ghostmaker
Corprate CEO
Corprate CEO
avatar

Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Ghost Makers characters   Mon Aug 31, 2009 12:55 pm

Tiamet's Bio: No Direction

They call me lil'T. Short for Tiamet. That's what my dad Nicknamed me. In fact all he ever gave me was life and that name. Then he left.... I was born in the bad part of the Redmond barrens. He was supposedly some big shot renegade or whatever mom said before she died. Gave me to my fathers closest Friend guy by the name of Isaiah Goldstien a.k.a. Job (yes as in the biblical job) who raised me like his own. Taught me how to fight off the poly clubbers, and hell even got me a few jobs since i got old enough for it. Sort of baptized me into the shadows... Did alot of time in juvenile homes as a kid. If you wanted to know, that's where my record comes from. Cant seem to shake that tag. And as if the cursed life i live is not bad enough. Lately Iv been having nightmares. There's smoke everywhere! I hear screams! Like you know the kind monsters make when there pisst at you. Then I'm running from a black dragon, and no he's not trying to hug me. He swallows me whole. then seems satisfied and i wake up in a pool of sheen scan me. Don't know what I'm supposed to make of it. feels like I'm falling apart inside, but i push on gotta survive.... Too young to go out without a bang. You know? oh well... Wonder if ill ever see my dad before i die. Heh who knows... Who knows.

Handle: Little Tiamet or lil'T
Real name: Tyrone Sunders
Metatype :Troll
Age: 19 Well ninteen for a troll lol
Adept

Attributes
Body: 6 B+1/I+1
Agility: 5
Reaction: 4 (6)
Strength: 5
Charisma: 1
Intuition: 3
Logic: 2
Willpower: 4

Condition monitor P/S 11/10 Dmg 0/0

Edge: 2
Magic: 5
Initiative: 9 +2 passes
Essence: 6

Knowledge Skills

English : N
Corp. Security Tactics : 2
Mercenary Hangouts : 2
Spanish : 2
Sperethiel : 2
Sioux : 2
Mandarin : 2
Chemistry : 2
Hebrew : 1
Japanese : 1

Active Skills

Automatics : 3
Longarms : 3
Pistols (S) : 3
Pilot Ground Craft (wheeled) : 3
Dodge : 4
Unarmed Combat : 5
Perception : 4
Escape artist : 3
Shadowing : 4
Infiltration : 4
Blades : 3
Intimidation : 1

Positive Qualities

Guts
Ambidextrous
Latent Dracomorphosis
Krav Maga: take aim becomes free action.

Negative Qualities


Bad Luck

Erased

Powers

Killing Hands

Improved Reflexes (level 2)
Mystic Armor (level 2) +2B/+2I
Astral Site

Commlinks

Commlinks :

Fair Light Caliban 8,000
+Skin link 50
+Novatech Navi 1,500
+Satellite Link 500
+Sub-vocal mic 50
+map soft (R4) 20
+Hardening (R6) 150
+lingua softs (R5) 2,500
Total: 12,770

Novatech Airware

Satellite Link
Skinlink
Subvocal Microphone
OS : Novatech Navi

Equipments


x4Fake license (R5) (permits whatever) 2,000
+Sword
+Dart gun
+Sub-machine gun
+Pistols

Fake License (Rating 4)
Fake License (Rating 4)
Contact Lenses
+Flare Compensation
+Low Light Vision
+Smartlink
+Ultrasound Vision
+Vision Enhancement (Rating 2)
Fake Sin (Rating 4)
Fake sin (Rating 6)Nethaniel, Anderson

Armors

Clothing (Regular)
Clothing (Regular)
Camouflage Suit 8/6
Lined Coat Black 6/4
+Chemical Protection (Rating 2)
+Fire Resistance (Rating 2)


Ulysses Line Avail 8, 2,800
+Thermal Dampening (R3) 15,000
+Chemical Protection (R3) 750
+Fire Resistance (R3) 300[/size]
+Non Conductivity (R3) 600
+Ruthenium polymers coating 7,500
Total: 26,950

Globetrotter Camo. Jacket 1,000

Swat Armor (unmarked)Avail.16R, 8,000 12/10
+Thermal Dampening (R5) 2,500
+Secure Tech PPP vitals protector 200
+Secure Tech PPP leg/arm casings 350
+Ruthenium polymers coating 7,500
B 17 /I 15 also included in armor Values is troll +1/+1 Helmet +2/+2 Mystic Armor +2/+2
current armor rating B16 / I14 No leg and arm casing
Total: 18,550

(sweat shirts and hoods boots jeans but the good kind)
x2 Rich clothing 20,000

Weapons

Ruger Super Warhawk
Dmg 6p AP -2 MD SS RC- Ammo 6(cy)
Ruger Super Warhawk
Dmg 6p AP -2 MD SS RC- Ammo 6(cy)
Hidden Gun Arm Slide
Hidden Gun Arm Slide
Smartgun System, external +2 To range att
Smartgun System, external +2 To range att
EX-Explosive Rounds (10 shots)+ 2 DV -2 ap
EX-Explosive Rounds (10 shots)+ 2 DV -2 ap
EX-Explosive Rounds (10 shots)+ 2 DV -2 ap
Speed Loader fully loads 6(cy)
Speed Loader fully loads 6(cy)
Speed Loader fully loads 6(cy)

Nodachi
RE 2 DMG (str/2+4)P AP 2


Customized Nodachi Weapon focus 31,000 (force R3) Name Semihadah
+Personalized grip 100
+Custom look 2 1,000
+Metahuman Customization 50
+chameleon Coating 1,000
Total: 33,150

Ingram super mach 100 Avail. 9F, 975
DMG 4p, AP 0, RC 4, conce. 4 (3), Range 10/40/80/150, Mode SA/FA
+Concealable holster 75
+High Velocity (stock)
+Ceramic/plasteel components 3 5,850
+Smart gun 975
+camera upgrade flare compensation 50
+camera upgrade Ultrasound 1,000
Metahuman customization 50
Total: 8,975

Ares Red line 14F, 7,500 must be reworked no use until then
DV 5P, AP -half, concel 4(5), RC 1, Rang 10/40/80/150, Mode SA
+Concealable holster 75
+Smartgun external system 400
+Camera upgrade smart link 500
+Burst Fire 300
+Fully Automatic 300
+High velocity 15,000
+Metahuman customization 50
Total: 40,300

Berrett 121 Avail. 18F 9,000
DV 9p Ap -4, Conce. 6, Rc 2, Mode SA, ammo 14(c) Range 150/350/800/1500]
+Smartgun External (stock)
+Bi Pod (stock)
+Silencer (stock)
+Camera Upgrade flare compensation 50
+upgrade ultrasound 1,000
+Thermal suppressor 200
+Ceramic/Plasteel Components 3 54,000
+metahuman customization 50
Total: 64,300

Para shield Dart Pistol Avail. 6R, 600¥
Dmg As Drug/Toxin, AP -2 RC—, range could not find, Ammo 5 (10)(c), mode SA (could not find ammo coast in book)
+Laser sight 100
+Ceramic/plasteel components forgot formula
+Additional clip 7,500
Total 8,200
x20 NarcoJect Avail 8R 1,000
And some darts for my dart gun some clips something could not find anything.

Contacts

Isaiah Goldstien (L:4 C:3)
Goes by the code name Job(lol) is an ex-intelligence officer(with Mossad). No
longer with them, he now is a fixer and friend of T's who also doubles
as his Mentor.

Karma Earned: 53
Karma spent: 53
Latent Dracomorphosis Karma fund 17/120
Remaining: 0
Improvements:

New skill: Intimidation 4
Specialization: pistols 2
Improved an attribute +1 Body 30


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Ghostmaker
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Ghost Makers characters   Sun Feb 14, 2010 7:09 pm

Mamba's story

Zuzeca (Zoo-Ze-cha)
Or Snake is what the Dakota Sioux Soldiers called him for
his cunning. When they trained him for one year. On a Soldier swap. To see how
the other side did things (or learn from each other). It was in the interest of peace and working together.
They taught him many things before sending him home. Then there was a call for Military
engineers to take the sapper training course, and his C.O. a man with considerable
pull recommended him, highly recommended him. One Maple Jason C. entered that
course and passed with flying colors. But his career would not last long. One evening
on a mission he and his team were given bad intelligence, and a green light to
breech a building. He did so setting up in an instant. There was no way to see
inside of the shielded building. No way to see the huddled family in the
dark. So when the thumb went up he blew the door. The men they were looking for
were very bad men, or so they were told… The door blew in taking out the four
children, and there mother inside. It was not like he wired it to blow that big.
everyone there said it was by the book. But some one had to pay. The incident
was covered up, and Jason was discharged from the military. After a year or two
of reintegration therapy Jason went back to the Sioux people seeking enlightenment.
He did not find it. Another year passed and he was contacted by a friend from
his old unit. Idol Gregory R. lit a fire under his old buddy’s behind, and let
him in on a little secret. He was now going by the Name Odd 8 and he was a fixer.
He said that Jason had talent and that if he was willing to live off the grid. He
could make a lot of money. So they shook hands….And Jason became Mamba.

Human
Resources 160,000/ 32 bp
Remaining 17,270
Essence 1.21

Stats 180 bp Level Modified
Body 3 3
Agility 4 5
Reaction 3 5
Strength 2 3
Charisma 2 2
Intuition 3 3
Logic 5 5
Willpower 3 3
Edge 2 2

Qualities Positive 30 Negative 35

Restricted gear

Guts
+2 dice to resist all fear and intimidation

Jury rigger
Allows Jury rigging of electronics, or mechanical devices
with bare minimum gear.

Toughness
+1 dice for damage resistance test.

Uncouth
Social skills cost double to increase/learn. Character can not
learn social skill groups. Social skills it dose not have are considered unawares.

Big Regret
Character has done something embarrassing in the past. -3 in
social test when fact is known.

Flashback (common)
If encountering a trigger (common, defined at generation),
make Will + int (3) Test if failed the character is incapacitated 1d6 minutes.

Knowledge skills Level Specialization
Free 24 brought

Chemistry 3 Industrial
Military 3 Special Forces
Engineering 4
Trap Setting 5
Knots 3
Architecture 2

Languages Level Specialization
English N
Sign Language 2
Japanese 1
Dakota 2


Active Skills *skill group Level Specialization 198 bps
*Athletics 3
*Firearms 3
Chemistry 3 (compounds)
Dodge 3 (Ranged combat)
Diving 1
Pilot Ground Craft 1
*Electronics 1
Unarmed Combat 3
Infiltration 3
Survival 3
Throwing Weapons 3
Parachuting 1
Gunnery 1
Demolitions 5 (I.E.D.'s)
Leadership 3 (strategy)

Martial arts and Maneuvers

Martial art Wild Cat
+1 dice for called shots to unprotected areas

Disorient

Setup


Cyber ware
Lone Star: Watchmen (Alpha) military version
Grade: S Avail:12F
Cyber: 1.96 Dmg: +1 Reac: +1 init pass: +1 Nu-yen 33,750

Urban Kshatriya Beta Version (standard)
Grade: S Avail: 15 F Cyber: 1.62 Agil: +1 Reac: +1 Str +1 Nu-yen 26,415

Cyber eyes basic system Rating 4
Grade: A Cap: 16 (used 14) Avail: 8 Ess: .40 Nu-yen 8,850
+Flare comp
+Thermo vis
+Smart Link
+Vision Enhancement 3
+Microscopic vision new
+Protective covers

Gear
Sony Emperor 700ny
+AR Gloves 250ny

Ear Buds 10ny
+audio enhancement R 3 300ny
+select sound filter R3 600ny


Demolitions tool kit 500ny
+x4 Detonation cord 100ny
+x2 Radio Detonators 80ny
+x2 Pull Detonators 120ny
+x3 Detonator Caps 225ny

Climbing Gear 200ny
+Rappelling Gloves 250ny

Chemistry kit 500ny

Low life style (one month) 2000ny

x2 Clothing 200ny
Executive Suit Plain shirt 400ny +1/+0
Executive Suit Long jacket 1,000ny +4/+1

Armored Vest 900ny +6/+4
+Fire Resistance R6 600ny
+ Helmet 100ny +1/+2

PPP Vitals Protector 200ny +1/+1
PPP Shin Guards 150ny +0/+1
PPP Fore Arm Guards 200ny +0/+1

Explosives
Commercial (1kg) 100ny
Foam (1kg) R4 400ny

Fake Sin R4 4,000ny
Gasmask 100ny

Throwing Weapons

x3 Flash Bang Grenades 90ny
x4 Thermal Smoke 140ny
x5 Fragmentation 175ny
x5 High Explosive Grenade 225ny
x5 Gas Grenade 100ny

Weapons

AK-97 1,000ny
DV6P Con: 6/mod 2 RC: 0/mod
1 AP: -1 Range 50/150/350/550 Mode SA/BF/FA AMMO x2 38(c)(76)
+Sound Suppressor 300ny
+Sling 15ny
+Advanced Safety Basic sys 100ny
+Smart Gun 1,000ny
+Camera upgrade Ultrasound 1,000ny
+personalized grip 100ny
+Additional clip 1,000

Fichetti Pain Inducer 2,000ny
DV: Special, Con: 6 mod 5, RC 0, AP:-half, Range 5/15/30/50
Mode SS, AMMO Special
+Concealable Holster 75ny
+Smart Gun 2,000ny
+Melee hardening 300ny
+Personalized Grip 100ny
+Electronic Firing 1,000ny

Ammo

x5 Explosive rounds 150ny
AP: -1, DV: +1

x5 Gel Rounds 90ny
AP: +2 DV: +2(stun)

Power Clip(10) 900ny

Contacts 7bps

0dd-8 Fixer L4 C3


Spoiler:
 


Last edited by Ghostmaker on Sat Feb 18, 2012 3:38 am; edited 11 times in total
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Ghostmaker
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Ghostmakers Characters   Wed Apr 21, 2010 2:07 pm

== Info ==
Spoiler:
 

== Description ==
Spoiler:
 

== Background ==
Spoiler:
 


Last edited by Ghostmaker on Sun Nov 24, 2013 4:54 pm; edited 34 times in total
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Ghostmaker
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Body B and E    Thu Dec 30, 2010 8:45 am

Body

Jerald Killian an African American elf found out life sucked early. His parents died when he was thirteen and fourteen almost a year apart from each other. One from a stray bullet, and the other died from heart ache as well as loss. Before that life was pretty hard, but it was bitter sweet. Because of the way he lost his parents he figured life and death was at best trivial concepts. And he lost his innocents with his new found out look on life.

Shortly after dodging the social workers at fourteen, he met Janesta a local set leader and was able to at least fend for himself with her guidance. He ran with various street kids here and there. But he never affiliated seriously with anyone or anything.

Since in life his father was so proud of his job in physical security, He spoke of it often. He would go on explaining the flaws of some locks, and good points of others, going over maglock specs wireless sensor grids and so on and so forth. Teaching his son the ins and outs of the physical security biz, And Jerald picked up on it, well the locks anyway. He used that knowledge while in the streets. Some times to find shelter other times for more roguish reasons.

When he was about fifteen he got caught up in a murder charge. But he beat the case, due to lack of evidence. And since he never spoke on what actually happened. No one was the wiser. He believed in a no snitching policy. Reason being no one spoke on his own father’s death. But he did a year in juvie for other charges…

He got his name Body in Juvenile detention. Because no one knew if he did it! Just that he got off, without talking. He also received his basic education in juvenile lock up. While he was at the same time getting lessons in self-defense, where to hit, and how to make it count, plus a few other things. From a much older kid, a dangerous Adapt who saw the potential in his new pupil, and was also in lock-up. He taught body other things like how to make his body move faster. More over before he left body took a younger boy (in on Gang affiliation charges) under his wing protecting the young man until his release. Then when he got out, he hung around with some of the other kids that had been locked up, and or forgotten by meta human society…

Janesta hooked up again with him. Knowing the kid had no one else, when he was about seventeen. They both got to eat on jobs so it worked out nice for a while. Then she asked him to join in with her and some of the others under her. He had nothing and no one, but she had always been in his corner ever since they first met. So he said yes it...

He found out one day or Jenesta found out is more like it (and told him). That the young boy he had defend in juvie got out. And had told his older brother about the adapt that looked out for him. Whats more he was the younger bro of one of her rivals. While she knew this posed no threat to her organization (As she knew body was loyal to his set and would rep. Her colors). She was afraid others my see it as Playing both sides of the fence. When all cards were laid on the table however it seemed as though then rival leader was thankful to him, sorta owed him one. That made Body happy but he did not smile...

He is known to those who know him as a stand up kid. Good with locks and sneaking, who knows how to keep his trap shut when it counts...

Race: Elf 30bps
Special: Adept 5bps
Resources:5,000¥ 1bps
Remaining:00.00¥
36Bps

Karma Gained: 20

Player: Ghostmaker
Name: Jerald Killian A.K.A Body
Sex: Male
Concept: B&E Ganger

Description African American Elf, tan skin,
Age: 19
Hight: 5' 9"
Weight: 175 lbs
Eyes: Brown

Stat PNT Level Modified
Body 3 3/ 6 3/ 9
Agility 4 5/ 7 5/ 10
Reaction 4 4/ 6 7/ 9
Strength 2 2/ 6 2/ 9
Charisma 2 4/ 8 4/ 12
Intuition 3 3/ 6 3/ 9
Logic 2 2/ 6 2/ 9
Willpower 2 2/ 6 2/ 9
Edge 1 1/ 6 1/ 6
Magic 5 5/ 6 4/ 6

Initiative 7/ 12 10/ 18
Initiative Pass 1/ 4 3/ 4
Essence 6 6.00
180bps

Condition P/S 10/5 Dmg 2/0

Initiative 10/ 18
Initiative Pass 3/ 4
Essence 6.00/ 6

Skills Level
Shadowing 1/ 6
Unarmed Combat 4/ 6
Perception 3/ 6
Pilot Ground Craft 1/ 6
Locksmith 4/ 6
Blades 2/ 6
Con 2/ 6
Infiltration 3/ 6
Athletics 1/ 6
90bps

Knowledge Skills Level
AK:Greater Seattle 3/ 6
BK:Lock Picking 4/ 6
Gang turfs 3/ 6
Gang Politics 3/ 6

Language Skills Level
English N/ 6
Sperethiel 2/ 6
24 spent/15 free/11spent

Negative Qualities
SINner (Criminal) -10
Allergy (Uncommon, Severe) (copper)-15
-15 bps

Positive Qualities
Adapt
+5 bps

Adept Power Level Points Notes
Critical Strike 1 0.25 +1 DV per level
Killing Hands 0.5 Unarmed does Physical & pierces Immunity
Imp. Phys. Attribute, Rea. 1 1 +1 to reaction up to racial max
Cool Resolve 1 0.25 +1 die when Opposing Social Active skills
Improved Reflexes I 2 3 +2 Reaction/+2 Initiative Pass
Magic 5pts

Contacts Connection Loyalty
Jenesta G.L. fixer 4 3 GM
Rival gang leader Joso3 2
5bps

Cost Equipment Description Avail
200 Forearm Guards +0/+1 6
150 Shin Guards +0/+1 5
1,000VGTL Camo Jacket Urban 6/4 5
1,000Renraku Sensei 2/4
600 Renraku Ichi 2/2
250 AR Gloves 3
50 Subvocal Microphone 3
100 Contact Lenses 6
25 Image Link
50 Flare Compensation 4
1,000 Ultrasound 8
30 Earbuds R 3
100 Spatial Recognizer 6
400 Select Sound Filter 2 8
Bobby pin




Karma Spent:
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Ghostmaker
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Re: Ghost makers characters   Fri Mar 11, 2011 2:00 pm

I was raised by a Radical anti monster group you know boogyman hunters... They were an off shoot of Vatican Paranormal Special Forces. bet you did not know they had those did you...? They do... Any way the idea was to take a newborn child and raise it in seclusion teaching it to be pious like a priest... Should be. Then train him in various forms of infiltration, combat, and survival. Teach him magical theory, Monster zoology, Religious doctrine, spell slinging and even how to call on the Heavens for aid... They told me to call on Heaven because everyone else would call on me... On the eve of my graduation i was paraded around by my superiors. The wonder boy, The Churches right hand of justice. I was a success, and id never even had a single mission.

On my first mission I was sent out with a five man team, of which i was the fifth. If you don't know SF squads from the Vatican were sent out in four man teams. They were none to happy to babysit a 19 year old kid like me, but the higher ups demanded a test of efficiency. We were like a team of Exorcist. Except with magic returning we had more then suggestion on our side. Don't get me wrong i believe, i have to believe, its all that keeps me going, and iv seen more of the real world now, and the priests that raised me were wrong. We're not loosing the war because there are more monsters now... Were loosing the war because people don't believe enough anymore. Man kind lost faith and gave birth to meta-humen kind. But i digress...

We did not have names for each other, and the church gave us Designations, numbers. So we referred to each other by ones nationality, There was mex, a short Italian girl named little Italy, Russia, Tai, I liked Tai He was my hand to hand instructor real cool priest... As a matter of fact they all taught me something when i was growing up Italy taught me Latin, and Mex he was a bonified ex ucas soldier and our leader he taught me how to track what to look for. Russia taught me how to aim and then put one in them. What ever they are... Except ghost, them you dont waist bullets on Italy was also in charge of my conditioning and over all performance.

We hit the roof hard running the mission was simple distract the Evil spirit Long enough for Italy to find and destroy the phylactery that boud the lich to this plane, And allowed its skeletal remains to walk. But the lich had help, Five vampires eight ghouls and a Lich our mark, which we were not prepared to deal with. Mex gave the order to retreat, and we did so, but on the way out... ON the way out it got ugly. One of the vampiers was very "old Looking" but very Fast, and very strong. Russia took him head on what a guy... He was... They got him the old guy was on us and Russia bought us some time but... The ghouls swarmed him, and the old guy ran through him... Next as we hit the stairwell going up, one of the hardest four story climbs in anyone's life. The old guy fell to a booby trap Mex set up. He was always leaving stuff for those who would follow. BOOM! The building shook, No more old vamp, but no more Mex. We knew as we rounded the third floor, Going up to the chopper. The Vamps we're real angry bout their boss, and jumped us. Tai was there in no time. The cybernetic Priest spitting words of prayer as he bashed ones skull into the cinder block wall, and then engaged one in a clinch that was the last i ever saw or heard of Tai Land. "Deus exsisto vobis Bro!" Italy pulled me up the steps "COME ON!" as the other two made a rush for us i blew ones head off. But the Ghouls were in the stair well... and gaining

The fourth small Vampire had gashed my leg with something. So i was bleeding and limping but it did not hurt much Italy helped me get that as far as the roof she held the vamp back with her crucifix alone... of all of us i believe her faith was the strongest the chopper was already waiting on us on the roof but the ghouls came from the opposite side killing the pilot and gunner i was getting pushed into that same chopper when she Italy realized what had happen the look in her eyes was that of loss... "I'm sorry new guy" she said "it was a trap" she showed me her grenade the pin already pulled, and i leaped out (don't know how with one leg but i did) the other side and the explosion carried me, but something (i don't know what) caught me mid air and dragged me back.

As i was dragged unconscious through the air i could hear the Lich's screechy voice "Let him become that which he hates so very much." He ran a chilly bony finger down my cheek and grabbed my chin "Turn him" he said to the Vampire that stabbed me... "Turn him..."

They left me for dead in Seattle on a roof top to burn in the sun. But i got away... I got lucky... Out of my highly trained termination and exorcism team. The new guy made it... Damn them... The Vatican told me to stay put they send what they can but its not really help its sort of dont call us we'll call you now... The also informed me that protestant Helsing foundation (much like the teams from the Vatican) have a bounty on me So i do what i can too keep the infected the undead. The whatever you wanna call it in check. But I'm just one man.... No I'm not a man I'm a thing... But this wretched thing will do gods work... on this wretched earth by all that is wholly I shall strike with his vengeance his justice so that the weak might have in this dark world MERCY.....................

Street Name: Mercy
Name: Marcus Balintine
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human: Hair: Long, tailed with bangs, Deep Dark Purple, Eyes: Green Luster, Skin: Light tan but now lacking life...
Age: 24 looks 19
Composure: 6
Judge Intentions: 8
Lift/Carry: 8 (45 kg/30 kg)
Memory: 5
Nuyen: 402

== Attributes ==
BOD: 5
AGI: 7
REA: 5 (6)
STR: 3
CHA: 3
INT: 5
LOG: 2
WIL: 3
EDG: 4
MAG: 4

== Derived Attributes ==
Essence: 5
Initiative: 10 (14)
IP: 1 (2)
Astral Initiative: 10
Astral IP: 3
Matrix Initiative: 7
Matrix IP: 2
Physical Damage Track: 11
Stun Damage Track: 10

== Active Skills ==
Climbing : 3 Pool: 6
Pilot Ground craft : 3 Pool: 9
Gymnastics : 3 Pool: 10
Infiltration : 3 Pool: 10
Intimidation : 1 Pool: 4
Perception : 3 Pool: 8
Pistols : 6 [Semi-Automatics] Pool: 13 (15)
Running : 3 Pool: 6
Swimming : 3 Pool: 2
Unarmed Combat : 3 [Martial Arts] Pool: 10 (12)

== Knowledge Skills ==
Aramaic : 4 Pool: 9
English : N Pool: 0
Latin : 4 Pool: 9
Parazoology : 5 Pool: 7
Safe House : 2 Pool: 7
Spirit Lore : 5 [Angels] Pool: 7 (9)

== Qualities ==
Adept
Ambidextrous
Hung Out to Dry
In Debt
(15,000¥)
Infected: Vampire
Infertile Infected (No
Infection Power)

== Powers ==
Blind Fighting
Combat Sense Rating: 3
Great Leap Rating: 2
Improved Reflexes 1

== Critter Powers ==
Allergy (Sunlight, Moderate)
Allergy (Wood, Severe)
Dietary Requirement (Metahuman Blood)
Enhanced Senses (Hearing, Smell, Thermographic Vision)
Essence Drain
Essence Loss
Immunity (Age, Pathogens, Toxins)
Induced Dormancy (Lack of Air)
Infection
Mist Form
Natural Weapon (Bite: (STR/2+1)P, AP 0, -1 Reach)
Regeneration

== Lifestyles ==
Low 1 months

== Armor ==
Form-Fitting Full-Body Suit6/2
Lined Cloak 6/4
SecureTech Forearm Guards 0/1
SecureTech Shin Guards 0/1
SecureTech Vitals Protector1/1

== Weapons ==
Ares Predator IV (steely bright look to this weapon)
+Concealable Holster
+Silencer
+Weapon Personality Faith(Innocent little Girl)
+Extended Clip
+Personalized Grip
+Smartgun System
Pool: 15 (17) DV: 5P AP: -1 RC: 1

Ares Predator IV (Blacken steely shine very dark looking weapon)
+Concealable Holster
+Silencer
+Weapon Personality Zeal (blood thirsty opportunist)
+Extended Clip
+Personalized Grip
+Smartgun System
Pool: 15 (17) DV: 5P AP: -1 RC: 1

Shock Glove/AR Glove
Pool: 10 DV: 5S(e) AP: -half RC: 0

Unarmed Attack
Pool: 10 DV: 2S AP: - RC: 0

== Martial Arts ==
Krav Maga
+Ready Weapon as Free Action

== Commlink ==
Renraku Sensei (2, 3, 3, 4)
+Iris Orb
+Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
+AR Gloves
+Subvocal Microphone
+Trodes
+Sim Module (Cold)
+Personality (Simon butler)
+Data Soft (Vatican data base: Monsters of the Sixth World & Unholy Demons)
+Data Soft (Map soft Seattle)

== Gear ==
Earbuds Rating 2
+Audio Enhancement Rating 3
+Select Sound Filter Rating 3
Fake License (Guns) Rating 4
Fake SIN Rating 4
Glasses Rating 4
+Image Link
+Smartlink
+Vision Enhancement Rating 3
+Vision Magnification
Miniwelder

== Vehicles ==
Suzuki Mirage (Racing Bike)
+Vehicle Sensor


Last edited by Ghostmaker on Wed Mar 27, 2013 10:38 am; edited 12 times in total
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Ghostmaker
Corprate CEO
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Number of posts : 3114
Age : 40
Location : Westchester New York
Registration date : 2009-05-13

Character sheet
Character Name: ix Sama
Race: Elf
Sex: Male

PostSubject: Re: Ghost makers characters   Thu Dec 20, 2012 7:37 am

== Info ==
Street Name:Killer Cat
Name: Catalina
Movement: 10/25, Swim: 5
Karma: 9 Spent Karma 4
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human F Age 19
Height 5'9" Weight 160lbs
Composure: 6
Judge Intentions: 8
Lift/Carry: 8 (60 kg/40 kg)
Memory: 5
Nuyen: 1,655

== Attributes ==
BOD: 3 (4)
AGI: 4 (6)
REA: 4 (6)
STR: 2 (4)
CHA: 4
INT: 4
LOG: 3
WIL: 2
EDG: 3
MAG: 4

== Derived Attributes ==
Essence: 5.20
Initiative: 8 (10) IP: 1 (3)
Astral Initiative: 8
Astral IP: 3
Matrix Initiative: 5
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 9

== Active Skills ==
Animal Handling : 0 Pool: 3
Animal Training : 0 Pool: 3
Archery : 0 Pool: 5
Armorer : 1 [Firearms] Pool: 4 (6)
Artisan : 1 [Violin] Pool: 5 (7)
Automatics : 2 [Submachine Guns] Pool: 8 (10)
Blades : 0 Pool: 5
Climbing : 1 Pool: 5
Clubs : 0 Pool: 5
Computer : 0 Pool: 2
Con : 0 Pool: 3
Cybercombat : 0 Pool: 2
Data Search : 0 Pool: 2
Demolitions : 0 Pool: 2
Disguise : 0 Pool: 3
Diving : 0 Pool: 3
Dodge : 3 Pool: 9
Escape Artist : 0 Pool: 5
Etiquette : 0 Pool: 3
First Aid : 0 Pool: 2
Flight : 1 Pool: 5
Forgery : 0 Pool: 5
Gunnery : 0 Pool: 5
Gymnastics : 1 Pool: 7
Hacking : 0 Pool: 2
Heavy Weapons : 0 Pool: 5
Infiltration : 2 Pool: 8
Instruction : 0 Pool: 3
Intimidation : 0 Pool: 3
Leadership : 0 Pool: 3
Locksmith : 0 Pool: 5
Longarms : 6 [Sniper Rifles] Pool: 13 (15)
Navigation : 0 Pool: 3
Negotiation : 0 Pool: 3
Palming : 0 Pool: 5
Parachuting : 0 Pool: 3
Perception : 4 Pool: 8
Pilot Ground Craft : 0 Pool: 5
Pilot Watercraft : 0 Pool: 5
Pistols : 2 [Semi-Automatics] Pool: 8 (10)
Riding : 0 Pool: 5
Running : 1 Pool: 5
Shadowing : 3 Pool: 7
Survival : 0 Pool: 1
Swimming : 1 Pool: 5
Throwing Weapons : 0 Pool: 5
Tracking : 0 Pool: 3
Unarmed Combat : 3 Pool: 9

== Knowledge Skills ==
Art : 2 [N. America] Pool: 5 (7)
Combat Tactics : 3 [Urban] Pool: 6 (8 )
English : N Pool: 0
Firearms : 3 Pool: 6
Literature : 2 Pool: 5
Magical Theory : 2 [Foci] Pool: 5 (7)
Security Tactics : 2 [Government] Pool: 5 (7)
Security Tactics : 2 [Government] Pool: 5 (7)

== Contacts ==
Agent Code name: Angelo, Handler (3, 3)
Governent R.N.D. Office Section 9 Black ops (0 (5), 1)

== Qualities ==
Adept
Amnesia (Past)
Deep Cover (1 Trigger Known)
Judas
Oblivious
Poor Self Control (Combat Monster)
The Warrior's Way

== Powers ==
Combat Sense Rating: 1
Improved Ability (Combat) (Longarms) Rating: 1
Improved Physical Attribute (BOD) Rating: 1
Improved Reflexes 2
Killing Hands

== Lifestyles ==
Section 9 2 months
Comforts: Middle
Entertainment: Middle
Necessities: Middle
Neighborhood: High
Security: Middle
Qualities: Security Conscious [2LP]
Corporate Owned [-3LP]

== Cyberware/Bioware ==
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Platelet Factories

== Armor ==
Body Armor Bag 6/2
Form-Fitting
Full-Body Suit 6/2
+Ruthenium Polymer Coating
+Thermal Damping 1
SecureTech Forearm Guards 0/1
Vashon Island: Steampunk Overcoat3/3
Vashon Island:
Synergist High-collar Shirt1/0
Vashon Island: Synergist
Skirt/Slacks1/1
Vashon Island: Synergist Skirt/Slacks1/1
Zoé: Executive Suite Plain Blouse/Shirt1/0

== Weapons ==
Ares Desert Strike
+Smartgun internal
+Easy Breakdown, Manual
+Chameleon Coating
+Barrel mount Silencer
+Imaging Scope
+Shock Pad
+Stock
+Ammo Skip System
+Barrel Extension
+Thermal Suppressor
Pool: 15(17) DV: 8P AP: -3 RC: 0

Colt Government 2066
+Concealable Holster
+Quick-Draw Holster
+Sound Suppressor
+Heavy Barrel
+Melee Hardening
+Smartgun System
Pool: 12 DV: 5P AP: -1 RC: 2

Ingram Smartgun X
+Concealable Holster
+Stock
+Additional Clip
+Chameleon
Coating
+Extended Clip
+Gas Vent 2
+Smartgun System
+Sound Suppressor
Pool: 12 DV: 5P AP: - RC: 3

Unarmed Attack
Pool: 9 DV: 2P AP: - RC: 0

== Martial Arts ==
Jujutsu
+1 die for Full Dodge
Krav Maga
+Ready Weapon as Free Action
+Take Aim as Free Action
Riposte

== Commlink ==
Disposable Commlink (1, 2, 1, 3)
+Disposable Commlink OS

== Gear ==
Ammo: EX-Explosive Rounds (Submachine Guns) x120
Ammo: EX-Explosive Rounds (Sniper Rifles) x10
Ammo: Regular Ammo (Heavy Pistols) x24
Ammo: Stick-n-Shock (Submachine Guns) x40
Ammo: Stick-n-Shock (Heavy Pistols) x10
Ammo: Tracker Rounds, Stealth Tag (Sniper Rifles) x24

AR Gloves

Contact Lenses Rating 3
+Image Link
+Smartlink
+Flare Compensation

Fake SIN (Catrina) Rating 4
+Fake License (Colt Government 2066) Rating 4
+Fake License (Smartgun System) Rating 4
+Certified Credstick, Silver Rating 5

Glasses Rating 3
+Image Link
+Ultrasound
+Flare Compensation

Smart Pouch System, Combat Load Vest
Spare Clip (Ares Desert Strike)
Spare Clip (Ingram Smartgun X)
Spare Clip (Colt Government 2066)

Subvocal Microphone

== Description ==
Off mission Cattlina dresses prim and proper like business skirt and dress shirt also she carries a Metal case, Always or sometimes she dresses in sweats during training...

== Background ==
Cattalina's background is classified

== Concept ==
Trained brainwashed Assasin


Last edited by Ghostmaker on Fri May 31, 2013 8:48 pm; edited 2 times in total
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