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Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
 
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 Jumuraa's Characters

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Jumuraa




Number of posts : 8
Age : 40
Registration date : 2009-05-05

Jumuraa's Characters Empty
PostSubject: Jumuraa''s Characters   Jumuraa's Characters EmptyWed May 20, 2009 6:19 pm

Thrash
Total Build Points 429
Metatype : Troll: +1/+1 Armor Rating, Thermographic Vision, Reach +1
Mundane


Attributes
Body: 6 (9)
Agility: 4 (7)
Reaction: 3 (7)
Strength: 5 (8 )
Charisma: 2
Intuition: 4
Logic: 3
Willpower: 3

Edge: 1
Initiative: 11
Initiative Passes: 3
Essence: 0.6


Knowledge Skills
English : N
German : 2
Arabic : 2
Russian : 2
Mercenary Hangouts : 2
Smuggling routes : 3
Black Markets : 3
Crook Hangouts : 3
Corp. Security Tactics : 2
Lone Star Procedures : 2


Active Skills
Infiltration Group: 3
Athletics Group: 3
Influence Group : 3
Dodge (Ranged Combat): 4 (6)
Perception : 4
Automatics (Submachine Guns) : 6 (8 )
Tracking (Urban): 4 (6)


Active Skill Softs:
Heavy Weapons : 4
Gunnary : 4
Unarmed Combat: 4


Positive Qualities
Restriced Gear (-5) Move By Wire 2
BioCompatability (-10) Reduce Essence loss for Cyberware by 10%
Martial Arts (-10) 2 Advantages, may purchase 4 maneuvers
Martial Arts (-10) 2 Advantages, may purchase 4 maneuvers


Negative Qualities
Vindictive (+10) Composure(2) or repay slights in kind
Astral Beacon (+5) +2 dice pool mod to track on astral
Augmentation Addict (+10) Willpower+Logic(1), or suffer -4 dice pool mod until a new Augmentation Modification is made
Combat Monster (+10) Composure(2) to break away from combat


Cyberwares
Move by Wire Rating 2: +4 Reaction, +2 Dodge, +2 Initiative Pass
Muscle Replacement (Rating 3): +3 Strength, +3 Agility
Bone Lacing : Titanium: +3 Body for Damage Tests, +1/+1 Armor Rating, Unarmed Damage is Physical.


Weapons
Ingram Smartgun X 5P BF/FA Recoil 2(3) 32 + 25% = 40(c)
+ Chameleon Coating
+ Aditional Clip 32 + 25% = 40(c)
+ Personalied Grip Recoil 1
+ Extended Clip + 25% ammo to clip
13x APDS (10 shots) -4 AP

GE Vindicator 6P FA 50(c)/belt
+ Electronic Firing Recoil 1
+ Chameleon Coating
+ High Velocity Use 2 more rnds/Full Burst, additional -2 recoil modifier, +2/-2 modifiers for narrow/wide bursts. Multiple Targets: 3 targets = 3 Long Bursts; 4 targets = 2 Long, 2 short; 5 targets = 2 Long, 3 short; 6 targets = 1 long, 5 short.
20x APDS (10 shots) -4 AP
Smart Firing Platform Sensor 3
+ Pilot (Rating 5)
+ Targeting (Vindicator Minigun) (Rating 5)
+ Clearsight Autosoft (Rating 5)
+ Firewall (Rating 5)


Armors
Light Military Armor
+ Thermal Dampening (Rating 6)
+ Fire Resistance (Rating 6)
+ Ruthenium Polymer Coating
+ Gyromount MAE

Military Helmet (includes Rating 4 Commlink)
+ Flare Compensation
+ Image Link
+ Smartlink

Quick-Draw Holster


Electronics and Software
Jammer, Directional (Rating 8 )
ECCM (Rating 4)
Activesoft (Rating 4): Heavy Weapons
Activesoft (Rating 4): Gunnary
Activesoft (Rating 4): Unarmed Combat


Equipments
Certified Credstick (Silver)
Fake License (Rating 5)
Fake Sin (Rating 5)

Earbud
+ Select Sound Filter (Rating 3)
+ Spatial Recognizer
+ Audio Enhancement (Rating 3)

Contact Lenses
+Low Light Vision
+Vision Enhancement (Rating 3)
+Vision Magnification


Martial Arts
Firefight: Reduce ranged combat "attacker in melee combat" modifier by 2.
Krav Maga: Ready Weapon is a Free Action, Reduce Ranged combat "attacker in melee combat" modifier by 1


Maneuvers
Watchful Guard: Reduce penalty for "defender has defended agaisnt previous attacks" by 1
Full Offense: Character recieve a +2 dice pool mod on attack test, but cannot defend against any melee attacks until his next Action Phase.


Combat Specs:
Ranged Combat:
Sub-machinegun: Agil 7 + Auto(SMG) 8 + SL 2 = 17
Heavy Weapons: Agil 7 + trog HW 4 + SL 2 = 13
Gunnary: Agil 7 + trog G 4 + SL 2 = 13
Smart Platform Pilot:
Pilot 5 + Targeting 5 = 10
Sensor 3 + Clear Sight 5 + trog G 4 + SL 2 = 14
Melee Combat:
Unarmed: Agil 7 + trog UC 4 = 11 + Reach 1 = 12
Ranged Defense:
Reac 7
Full Defense: Reac 7 + Dodge 5 = 12
Gymnasitics Dodge: Reac 7 + Gym 3 = 10
Melee Defense:
Block: Reac 7 + trog UC 4 = 11 + Reach 1 = 12
Dodge: Reac 7 + Dodge 3 = 10 + Reach 1 = 11
Full Defense: Reac 7 + Dodge 3 + Dodge 3 = 13 + Reach 1 = 14
Damage Resistance:
Ranged: Body 9 + Armor 12 + Helmet 2 + Troll 1 = 24
Melee: Body 9 + Armor 10 + Helmet 2 + Troll 1 = 22

Physical Damage Track 11
Stun Damage Track 10
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