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 Ooogooman's Character

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Ooogooman



Number of posts : 24
Age : 67
Registration date : 2009-06-19

Character sheet
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Race:
Sex:

PostSubject: Ooogooman's Character   Wed Jun 24, 2009 10:53 am

Tao Pai Pai, street name 'Tao'
Human adept

423/423
Attributes: 220
Positive Qualities: 30
Negative Qualities: 23
Skills: 165
Maneuvers: 4
Gear: 4

Body: 4
Agility: 4
Reaction: 5 (7)
Strength: 4
Charisma: 2
Intuition: 4
Logic: 2
Willpower: 3
Edge: 4
Initiative: 11
Essence: 6
Magic: 0

Skills:
Blades 4 (Spear specialization) (Bought as Close Combat 4, then split)
Clubs 4 (Staff specialization) (Bought as Close Combat 4, then split)
Unarmed Combat 5 (Kung Fu specialization) (Bought as Close Combat 4, then split)
Throwing Weapons 4 (Throwing Knives specialization)
Climbing 2 (Bought as Athletics 2, then split)
Gymnastics 4 (Bought as Athletics 2, then split)
Running 2 (Bought as Athletics 2, then split)
Swimming 2 (Bought as Athletics 2, then split)
Etiquette 2 (Traditional Chinese specialization)
Negotiation 3 (Sense Motive specialization)
Perception 5
First Aid 3 (Stun Damage specialization)
Medicine 2 (Extended Care specialization)

Martial Arts 4
Calligraphy 4
Taoist Philosophy 2 (Five Elements specialization)
Meditation 3

Chinese (N)
English 5

Qualities:
Latent Awakening (5)
Sensei (Close Combat)- Tao Yuen Chiu (5)
Lightning Reflexes (15)
Martial Arts (Kung Fu- +1 DV, +1 block die) (10)
Enemy- Tao Yuen Chiu (Incidence 3, Connection 5) (-8 )
Sensitive System (-15)

Maneuvers:
Iaijutsu
Sweep

Gear:
20,000 nuyen

675 nuyen

Armor jacket with concealed Securetech forearm guards cut to resemble a changshan with Rating 6 chemical protection, fire resistance, insulation, nonconductivity, and radiation shielding

20x throwing knife, with 4x concealable holster
2x sword (one jian, one dao)
2x staff
2x spear

Hermes Ikon commlink with Novatech Navi operating system, biometric reader, printer, satellite link, sim module, skinlink, and trodes
Programs: Analyze 6, Browse 6, Edit 6, Encrypt 6, Scan 6, Armor 3, Biofeedback Filter 3, ECCM 3, Agent 3


Acupuncture equipment
Traditional Chinese medicine herbs
Rating 6 classical Chinese literature datasoft, with emphases on Taoism, the five elements, martial arts, and military texts.
Finely made boxed set of ink brush, ink stick, xuan paper, and inkstone

5 months Low lifestyle

Appearence: A young Chinese man of medium-small build, Tao conceals an impressively developed physique under a loose armor jacket. The jacket is rather unusual, being cut to resemble a changshan- a type of traditional Quing Dynasty clothing. He has a head of black hair worn long enough to be messy, and has a wild glint in his eye that enlivens an otherwise generally calm expression.

Background: Tao Pai Pai comes from a highly traditional Chinese family. For centuries, they have been the caretakers of the Tao family style of Xingyiquan kung fu. In an arrangement common to many older styles of Chinese martial arts, mastery of the school passed from father to son for generations, encompassing an entire education of related skills that went far beyond unarmed combat: mastery of the sword, saber, staff and spear, hidden throwing weapons, traditional Chinese herbal medicine, acupressure, and bonesetting, calligraphy, and a unifying philosophy that ties the whole entire course of study with theory rooted deeply in Taoist doctrine. As direct descendants of Tao Li Zheng and caretakers of his family style of Xingyiquan, they are reguarded as National Treasures of the magocratic Chinese splinter state of Sichuan. Fully half of the family, and virtually all of its politically important members, is Awakened, in one of the most strongly heritable adept lineages in the world. Tao Pai Pai was the eldest son of the family's patriarch, Tao Yuen Chiu, and was trained intensively in the family's style as soon as he was old enough to walk; despite displaying a great deal of mundane talent, he failed to show the slightest inkling of adept powers, and his father soon came to reguard him as a failure. Unwilling to suffer the loss of face that came with having had an heir without the slightest bit of magical talent, Yuen intensified his son's training without mercy. He demanded hours of sparring with live blades, thousands of repetitions of incredibly difficult exercises, and increasingly expirimental and painful herbal medicines to strengthen bone and sinew. Finally, the stress became too much for the boy, and he wearily stumbled directly into the path of one of his father's spear thrusts, suffering massive loss of blood and a collapsed lung, as well as extensive spinal damage. His family's standing in the Sichuan government allowed swift access to medical care that saved Tao's life, rebuilding his broken body over with clonal transplants. The long months of painful and difficult recovery from the surgery were the final straw for the young Tao Pai Pai, already stressed to the breaking point by his father's emotional distance and utter neglect for anything but his training, and he ran away from home three hours after being given a clean bill of health. Sensing that he would need to flee very fast and very far to escape his father's agents, Tao has gone to ground as far from China as he could, in the underworld of Seattle. There are few legitimate occupations available there to one of his skills, and none at all that would fail to draw his father's attention- and so he turns to the shadows...

[A note on the nature of the Enemy and Sensei qualities- Tao's father does not actually wish to kill him. His goals are first to capture and return him to the family home for... reducation... and secondly to test and further develop his skills in kung fu, without a great deal of reguard for his safety. He'll never opt for a bullet to the brainpan where he has the option to send a dozen high-kicking ninjas, and is generally there to provide cheesy kung-fu movie action and drama. Suggested courses of action include:
Sending a beloved younger sibling with less physical ability and raw skill but powerful adept mojo with instructions to kill Pai for the dishonor he has brought to the family name
Taking a precious item or person and putting it at the top of a pagoda with each floor guarded by increasingly adept martial masters, overseeeing the top floor personally
Issuing challenges or deadly insults to local martial arts organizations on his son's behalf
The Sensei background isn't rendered useless by the nature of their relationship- if Tao approaches his father, bowing and scraping and admitting his skills are inadequate, he'll be welcomed back with open arms. However, it does mean that the training is likely to be intense enough to be hazardous to his health, and that he'll have to escape again when he's done. :-) ]

Unarmed: 11 dice, Reach --, DV 3S, AP 0: may deal full damage on successful Knockdown attack
Spear: 10 dice, Reach 2, DV 4P, AP 0
Sword: 8 dice, Reach 1, DV 5P, AP 0
Staff: 10 dice, Reach 2, DV 4S, AP 0
Throwing knife: 10 dice, DV 4P, AP 0. +0 range 0-4 m, -1 range 5-8 m, -2 range 9-12 m, -3 range 13-20 m. May draw two knives, and throw one, in a single Simple Action with a 10-dice test against a threshold of 2.
Favored Full Defense: Gymnastics Dodge ranged/general (11 dice) or Full Parry melee (21 dice)
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Ooogooman



Number of posts : 24
Age : 67
Registration date : 2009-06-19

Character sheet
Character Name:
Race:
Sex:

PostSubject: Re: Ooogooman's Character   Thu Jun 25, 2009 8:57 pm

There follows an alternate version of Tao Pai Pai for high-powered campaigns.
Tao Pai Pai, street name 'Tao'

413/413
Attributes: 220
Skills: 124
Positive Qualities: 15
Negative Qualities: 13
Maneuvers: 4
Resources: 50

Body: 4 (8 )
Agility: 5 (7)
Reaction: 5 (7)
Strength: 3 (5)
Charisma: 2
Intuition: 4
Logic: 2
Willpower: 3
Edge: 3
Initiative: 9 (11) (3 IP)
Essence: 2.4
Magic: 0

Skills
Blades 4 (5) (Swords specialization) (Split from Close Combat 4)
Unarmed Combat 5 (6) (Kung Fu specialization) (Split from Close Combat 4)
Clubs 4 (5) (Split from Close Combat 4)
Gymnastics 4 (5) (Tumbling/Gymnastics Dodge specialization)
Throwing Weapons 4 (6) (Throwing Knives specialization)
Etiquette 1 (Traditional Chinese specialization)
Negotiation 3 (Sense Motive specialization)
Perception 2
First Aid 1 (Stun Damage specialization)
Medicine 1 (Extended Care specialization)

Martial Arts 4
Calligraphy 4
Taoist Philosophy 3
Meditation 2

Chinese (N)
English 5

Positive Qualities:
Latent Awakening (5)
Sensei (Close Combat)- Tao Yuen Chiu (5)
Martial Arts (Kung Fu: +1 die to block) (5)

Negative Qualities:
Enemy- Tao Yuen Chiu (Incidence 3, Connection 5) (-9)
Vendetta- Tao Yuen Chiu (-5)

Maneuvers:
Iaijutsu
Sweep

Gear:
675 nuyen

Armor jacket cut to resemble a changshan
Mods: Rating 6 chemical protection, fire resistance, nonconductivity, insulation, radiation resistance

Zhanmadao (as nodachi)

20x ceramic throwing knife
With 4x quick-draw wrist holsters, 10x concealable holsters

2x aerodynamic Flash-Bang grenade
2x aerodynamic fragmentation grenade
2x aerodynamic HE grenade
2x aerodynamic gas (pepper punch) grenade
2x aerodynamic thermal smoke grenade

Acupuncture equipment
Traditional Chinese medicine herbs
Rating 6 medkit with 2 refills
Rating 6 classical Chinese literature datasoft, with emphases on Taoism, the five elements, martial arts, and military texts.
Finely made boxed set of ink brush, ink stick, xuan paper, and inkstone

One month Low lifestyle

Contact Lenses with Rating 3 Vision Enhancement and Flare Compensation
Earbuds with Rating 3 Audio Enhancement and Spatial Recognizer

Hermes Ikon commlink with Novatech Navi OS, printer, sim module, skinlink, subvocal microphone, and trodes
Unrestricted Rating 3 agent, 'Yue Fei'
Analyze, Browse, Edit, Encrypt, Scan 6
Biofeedback Filter 3, Stealth 3, ECCM 3
Agent has standing orders to Analyze all traffic on the commlink and immediately power-cycle if it detects anything unusual and it would not interfere with anything important

Alphaware Wired Reflexes Rating 2
Bone Density Augmentation Rating 4
Muscle Toner/Augmentation Rating 2
Enhanced Articulation
Reflex Recorder (Thrown Weapons)
All ware kept on skinlink, not wireless

Appearence: A young Chinese man of medium-small build, Tao conceals an impressively developed physique under a loose armor jacket. The jacket is rather unusual, being cut to resemble a changshan- a type of traditional Quing Dynasty clothing. He has a head of black hair worn long enough to be messy, and has a wild glint in his eye that enlivens an otherwise generally calm expression.

Background: Tao Pai Pai comes from a highly traditional Chinese family. For centuries, they have been the caretakers of the Tao family style of Xingyiquan kung fu. In an arrangement common to many older styles of Chinese martial arts, mastery of the school passed from father to son for generations, encompassing an entire education of related skills that went far beyond unarmed combat: mastery of the sword, saber, staff and spear, hidden throwing weapons, traditional Chinese herbal medicine, acupressure, and bonesetting, calligraphy, and a unifying philosophy that ties the whole entire course of study with theory rooted deeply in Taoist doctrine. As direct descendants of Tao Li Zheng and caretakers of his family style of Xingyiquan, they are reguarded as National Treasures of the magocratic Chinese splinter state of Sichuan. Fully half of the family, and virtually all of its politically important members, are Awakened, in one of the most strongly heritable adept lineages in the world. Tao Pai Pai was the eldest son of the family's patriarch, Tao Yuen Chiu, and was trained intensively in the family's style as soon as he was old enough to walk; despite displaying a great deal of mundane talent, he failed to show the slightest inkling of adept powers, and his father soon came to reguard him as a failure. Unwilling to suffer the loss of face that came with having had a son without magical talent, he had Tao implanted with a suite of enhancements designed to mimic natural adept abilities. The long months of painful and difficult recovery from the surgery were the final straw for the young Tao, already stressed to the breaking point by his father's emotional distance and utter neglect for anything but his training, and he ran away from home three hours after being given a clean bill of health. Sensing that he would need to flee very fast and very far to escape his father's agents, Tao has gone to ground as far from China as he could, in the underworld of Seattle. There are few legitimate occupations available there to one of his skills, and none at all that would fail to draw his father's attention- and so he turns to the shadows...

[A note on the nature of the Enemy and Sensei qualities- Tao's father does not actually wish to kill him. His goals are first to capture and return him to the family home for... reducation... and secondly to test and further develop his skills in kung fu, without a great deal of reguard for his safety. He'll never opt for a bullet to the brainpan where he has the option to send a dozen high-kicking ninjas, and is generally there to provide cheesy kung-fu movie action and drama. Suggested courses of action include:
Sending a beloved younger sibling with less physical ability and raw skill but powerful adept mojo with instructions to kill Pai for the dishonor he has brought to the family name
Taking a precious item or person and putting it at the top of a pagoda with each floor guarded by increasingly adept martial masters, overseeeing the top floor personally
Issuing challenges or deadly insults to local martial arts organizations on his son's behalf
The Sensei background isn't rendered useless by the nature of their relationship- if Tao approaches his father, bowing and scraping and admitting his skills are inadequate, he'll be welcomed back with open arms. However, it does mean that the training is likely to be intense enough to be hazardous to his health, and that he'll have to escape again when he's done. :-) ]

Unarmed: 15 dice, Reach --, DV 6P, AP 0
Throwing knife: 15 dice, DV 4P, AP 0. +0 range 0-5 m, -1 range 5-10 m, -2 range 11-15 m, -3 range 16-25 m. May draw two knives, and throw one, in a single Simple Action with a 15-dice test against a threshold of 2 for the first four knives and 3 for subsequent ones.
Zhanmadao: 14 dice, Reach 2, DV 7P, AP -2
Grenades: 13 dice, variable effect
Normal Ranged Dodge: 7 dice (12 dice under wngd_phantom's houserules)
Melee block: 16 dice ((7 Reaction + 7 skill+spec) + 1 Articulation +1 Kung Fu)
Melee parry: 14 dice (7 Reaction + 6 skill+spec + 1 Articulation)
Full block: 23 (7 Reaction +14 2xskill+spec +1 Articulation +1 Kung Fu)
Disarm attempt: 19 (Full block -4 dice)
Gymnastics Dodge Full Defense: 12 (7 Reaction + 4 Skill +1 Articulation) (16 dice under wngd_phantom's houserules)
Soaks Ballistic threats with 16 dice, Impact threats with 14 dice
Generally percieves with 6 dice, sees and hears with 9 dice
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