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Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
Number of posts : 11 Age : 33 Registration date : 2011-10-20
Character sheet Character Name: Saul Goldberg, aka Plan B Race: Troll Sex: Male
Subject: Building a Medic Mon Jan 23, 2012 8:11 pm
As the title says. I'm relatively new, but a friend needed help building his medic. He hasn't decided if he will be awakened or not, but is leaning towards not at the moment. Any tips?
YesILiek
Number of posts : 11 Age : 33 Registration date : 2011-10-20
Character sheet Character Name: Saul Goldberg, aka Plan B Race: Troll Sex: Male
Subject: Re: Building a Medic Thu Feb 02, 2012 7:45 pm
He wants to build a non-magic medic. The GM makes rolls to see if magic of any sort is allowed, so he wants a mundane medic.
Ou!!! Meat
Number of posts : 41 Age : 39 Location : 5R Headquarters Registration date : 2010-01-18
Subject: Re: Building a Medic Thu Feb 23, 2012 12:56 pm
Skills and heal times. there are medical skills, gear. I highly recamend for "combat Medic" Slap patches, and nano tech. Slap patches are cheap, and might do in a pinch, nanotech is EXPENSIVE and hard to get a hold of.
Gala Corprate CEO
Number of posts : 3061 Age : 42 Location : Manhattan Registration date : 2010-01-27
Character sheet Character Name: Gala Race: Human Sex: Female
Subject: Re: Building a Medic Thu Feb 23, 2012 4:30 pm
Yeah, in addition there are some neat things you can do with Cyberware and the Autodoc. Also take a good hard look at the Symbiotes, and what they can do for medics. I can't remember it off the top of my head, but I seem to recall Symbiotes having a few healing benefits.