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PostSubject: Exciting Shadowrun News...   Sun Feb 28, 2010 11:38 am

There have been some announcements made from Crystal Labs that I think are exciting.

The first is the NEW Limited Edition SR4 20th Aniversary Edition. They say,
Quote :
"It has been a long road, but the Limited Edition version of Shadowrun’s 20th Anniversary core book is currently being shipped across the ocean, and the sample copies have arrived in our Seattle office. We’ve been mum about the exact features of this title, but now it’s time to show it off:"

Quote :
A black, leather bound hardcover with silver imprinting, each book is numbered for the limited printing. The LE comes with a full-color heavyweight slipcase, two bookmarks and an 11”x34” double-sided poster of the Seattle skyline—one side blue, the other red.

For more information, go to Shadowrun 4

More news on Shadowrun was the announcement of not 1 or 2, but 3 "New" PDF books.

The first book is called "10 Gangs"
Here's how they describe it,
Quote :
Everyone knows the score between the Yaks, Mafia, and Triad, but when you get down to it, the ganger on the corner is just as likely to try and kill you. Here is the download on ten mid-sized gangs that are looking to make a name for themselves.

10 Gangs is designed to supplement any campaign and utilizes the Gang rating system from Vice. Each gang comes with plot hooks and stats for gamemasters and players to use for run ideas, contacts, and keeping an eye on the competition.

The second book is called "Shadowrun Missions 03-07 Knight at the Opera"
It is described as,
Quote :
Eight teams escorting eight Damien Knights. Will the real Damien Knight please stand up.

This 20-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign.

Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all share the same universe, and of course have fun while doing it. Missions are played at local game stores, conventions, game days, and as home games. Players who participate in these scenarios will have a real opportunity to influence the Shadowrun game world, and play their characters in events worldwide.

Then Finally the BIG news!!!
Here is the book that started it all. The game created in Fasa, RIP. and extended here with Catylast Game Labs. It is described as,
Quote :
The Year is 2050
The blending of technology and human flesh began in the 20th Century. Interfacing the human mind with computers was just the first step. Implants the “jack up” reflexes and cybernetic replacements followed quickly. The came the Awakening. A five-thousand-year lull in the flow of mystical energies subsided, and Magic returned to the world. Elves, Dwarfs, and Trolls assumed their true form, throwing off their human guise.

In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that’s where you live, in the cracks between the giant corporate structures. When the megacorps want something done but they don’t want to dirty their hands, it’s a Shadowrun they need and they come to you. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services is high. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value-information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that’s exactly the kind of firepower you’ll need if you get hired to make a Shadowrun.

This was the book that got me hooked on Shadowrun, and this book gave me lots of fond memories. Let's hope it get's the respect it deserves...

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the creators may die, but the game lives on.
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