Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
 
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 Cat Scratch ... Bleeder?

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MisterBook
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PostSubject: Cat Scratch ... Bleeder?   Sat Mar 27, 2010 2:11 pm

Back on the topic of unusual advantages in certain situations, what about your day-to-day RAZORBOY/GRRL/GILLETTE? Or just someone who focuses exclusively on the physical, hand-to-hand side of things? Yes, Adepts, I'm looking at you too.

By one's experience, how handy is it to have someone that can karate kick holes in walls/slice CorpSec to ribbons/etc, but has to get -right- next to the person to do so? While this might sound like a silly question to ask, I've never had the nerve to play a specialist like that. Someone who, at range, has only two options; Run, or find a way to get close. Well, grenades too, I guess, or defaulting to try and shoot a gun, but you get the idea.

Yes, I do make a lot of topics involving circumstantial advantages, because a lot of SR is built around using circumstances to your advantage and avoiding the ones that don't. Very Happy Which, with a mean spirited (aka, GOOD) GM isn't possible.

Anyways. With you folks with -experience- running such a character, or seen them run, how well do they fit? Or do they suffer from sniper-itus? Aka, posing sitting, hiding, standing still a lot, without really offering much to the team.
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PostSubject: Re: Cat Scratch ... Bleeder?   Sat Mar 27, 2010 2:32 pm

Smoke grenades are a great boon to such a character. You also MUST rely on your party to give you cover while you make your way to opponents. I have never played a melee focused character, but I have one that is stuck in my head and the lack of range is a serious concern I have been musing over. Being able to get the first hit is a must, and being creative enough to think on the fly is even more important.
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PostSubject: Re: Cat Scratch ... Bleeder?   Sat Mar 27, 2010 2:35 pm

Actually, the range issue isn't a big one generally, for the same reason snipers have problems - many runs spend a significant amount of time indoors. Pretty much all PCs can move at least 25 meters a turn when running. Which means it needs to be a really big room (think warehouse or a long hall-way) for you not to be able to close in a single turn. It comes up from time to time, but not all that often.
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PostSubject: Re: Cat Scratch ... Bleeder?   Sat Oct 15, 2011 7:27 pm

A running with speciallty in sprinting will also help negate this problem of getting close.
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PostSubject: Re: Cat Scratch ... Bleeder?   Sat Oct 15, 2011 7:53 pm

That, or do a Drake adept with maxed Mystic Armor. In Dracoform, a drake with that formula and a magic of 4 has 12/12 armor. 8/8 of that can be used to resist mana-based spells. To make it truly sick, and a one-trick pony, do that with a troll as your base metahuman. Guards with assault rifles are unlikely to stand their ground when something the size of a dragon's barreling down the hall at them. Of course, unless you get your hoop out quickly after that, they'll be bringing in the stuff to kill DRAGONS, not metahumans. And even a troll drake is squishier than a actual dragon.
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PostSubject: Re: Cat Scratch ... Bleeder?   Sun Oct 16, 2011 6:13 am

There is also the point that, should your character find him/herself weaponless, being highly skilled in melee combat becomes a major boon.
Of course, a good shadowrunner should be well-versed in both melee and ranged combat, but a melee specialist should find plenty of situations where a well-placed fist, knee or foot in relative silence is better suited to the situation than even a silenced pistol shot. Incapacitating a security guard for later interrogation, subduing an uncooperative extraction target and/or a beligerant NPC are just a few examples.

Depending on your GM's ingenuity and determination to thwart his player's efforts, chemical sniffers can detect expended gunpowder from a silenced weapon, so its always beneficial to have a character who can take out a target without leaving any traces...except, of course, the unconscious body.
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PostSubject: Re: Cat Scratch ... Bleeder?   Thu Feb 23, 2012 12:48 pm

Another note. Inititive.... The higher the better. Also remeber when in melee range the shooter has a 2 die penalty to hit, and you can parry with your weapon. (note not the actual bullet, but hitting their arm or the gun to throw the weapon off target. If you want to try parrying bullets I recamend the GM give you a five die penalty.)
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PostSubject: Re: Cat Scratch ... Bleeder?   Thu Feb 23, 2012 4:35 pm

And for Adepts there are bonuses for Running/Jumping available that can further increase the one-turn range. For Cyber, there are leg-mods that can do similar things. And lastly, armor. Never forget that decent armor can help you survive long enough (often) to close the range with a gunner. Then the gun doesn't help.

There are some awesome things that can be done with snap-blades, shock-frills, and injectors. Once you close on someone, with a little careful specialization, you can put most any NPC in the ground in one round... That kind of specialization is scary. And it's not terribly hard to back-off a bit on the super-specialized character slightly, leaving a 2-round kill character, and still have some supporting skills and otherwise redeeming value.
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PostSubject: Ou!!!   Thu Feb 23, 2012 10:35 pm

Ou!! one of my main chars was this build, note I love speacialization to the point of over, then put the chars in situations outside of their focus. I always called this build a Lighting Sam Character creation:

Name Ou!!!
Metatype: Human
Bod 3 (4 damge resist only) Cha 1 Edge 7
Agil 5 Int 6 Magic n/a
Rea 3 (9) Log 2 Essence 0.425
Str 5 Will 1 Init/ passes 15 /4

Dodge/Melee 4/6 (7/9) *Doubtful Bar 4
Perception/visual 4/6 *Gambling 4
Blades/apitude/swords 6/7/9 Security Procedures/Ares 6/8
Athletics 4 Security Deign 4
Languages
English n
*Theban 6
Contacts Fixer 3/4

Qualities
Positive
High PainTolerance 3
Negative
Enemy 15 (Ares)
Uncouth 20


*= Skills I oicked to be useless for fit the ADD mentality feel free to change as you see fit. The back store is an ex-Ares sceurity employee that sepcialized in anti-shadowruner. Hence closequarters and High init.

Gear: Move-by-wire III, Bone laceing plastic, Sleep regulator, Low life style 1 month, Harley Scorpion w/Anti thief lv 3, Ammo bins, Engine customization speed and acceleration, and run flat tires, Back up Harley with ammo bins, and anti-thief lv 3, 2 amour jackets, 2 form fitting half body suits, a fairlight caliban w/ novatech navi.
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