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 Jondera's Characters

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Jondera
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Number of posts : 112
Age : 29
Registration date : 2010-03-30

PostSubject: Jondera's Characters   Fri Apr 02, 2010 11:03 am

Lin Whai-Chen / Weeping Crane

Female Elf
Age: 22
Gun Bunny/Street Samurai
Lifestyle: Medium
Starting Credits: 700

Attributes
Body: 5
Agility: 6
Reaction: 8 (4)
Strength: 3
Charisma: 5
Intuition: 4
Logic: 2
Willpower: 2

Edge: 2
Initiative: 12 (Cool
Initiative Passes: 3 (1)
Essence: 1.35

Active Skills
Automatics (Assault Rifles) 6 (+2)
Pistols 4
Blades (Swords) 3 (+2)
Dodge (Ranged) 5 (3) (+2)
Armorer (Firearms) 2 (+2)
Negotiation (Bargaining) 2 (+2)
Con (Impersonation) 2 (+2)
Perception 2
Pilot Ground Craft 2
First Aid (Combat Wounds) 1 (+2)
Computer 1
Data Search 1

Knowledge Skills
Simsense Production 4
Street Drugs (BTLs) 1 (+2)
Music 4
Firearm Design 4

Languages
Cantonese N
English N
Sperethiel 5

Positive Qualities
Fame (local/minor) 5
Bilingual 5

Negative Qualities
SINner +5
Records on File (Wuxing) +10
Addiction (BTLs) +5
Enemy (Triads) +15 (+13 modified group connection rating, +2 incidence)

Cyberware:
Cybereyes (Rating 3, Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement 2, Vision Magnification)
Customized Synthetic Cyberarm - right arm, lower (Body 5, Agility 6, Cyberarm Gyromount)
Implanted Commlink (Novatech Airwave 'link with Iris Orb OS)
  • Response 3
  • Signal 3
  • Firewall 3
  • System 3

Simrig (hacked for hot SIM/BTL)
Datajack
Move-By-Wire System, Rating 2 (Stat changes marked in blue, with unmodified value in parenthesis.)

Programs:
Mapsofts: Seattle (4), Hong Kong (4), Washington State (4), UCAS (4), China (4)
FTL Matrixware Net Wizard program package (Analyze 3, Browse 3, Command 1, Edit 2, Purge 3)

Outfits:

Armor:
Form-fitting Full-body armor (right wrist left bare for gyromount use) (modifications: Fire Resistance 3, Insulation 3, Nonconductivity 3) 6b/2i
Bike Racing Armor (with helmet) - dark grey with stylized crane (basic design) on back and on helmet - 5b/9i
Leather Duster (ankle-length) - 2b/2i

Armor Clothing:
Sweatshirt & Jeans - 4b/0i
Long Cheongsam - 4b/0i
Victory Globetrotter Heavy Armor Clothing - 4b/2i
Zoe Executive Suite ensemble (skirt, blouse, long coat) - 6b/2i

Extras: AR Gloves, Subvocal Microphone

Notes: Not all of these are worn at one time: armor worn varies on the situation - usual set is the form-fitting armor under something else (usually the Jeans/Sweatshirt combo, or the Bike racing armor or the Globetrotter armor clothing on runs).

Vehicle: Thundercloud Contrail (Modified)
  • Sidecar
  • Upgrade Pilot Program: Rating 3
  • Motorcycle Gyro Stabilization
  • Smuggling Compartment (under seat in sidecar)
  • 2 Additional fuel tanks

Stats:
Handling: 0 Accel: 18/36 Speed: 144 Pilot: 3 Body: 9 Armor: 4 Sensor: 1

Weapons:

Jian (Chinese Longsword - Katana stats) (reach 1, Damage 4P, AP -1) Reference pic

Colt M23 Assault Rifle (Modified)
Modifications:
  • Extended Clip (+25%)
  • Camera Upgrade (Low-light, thermographic, flare compensation)
  • Foregrip
  • Gas Vent 3
  • Personalized Grip
  • Sling
  • Integral Smartgun System
  • Trigger Removal

Ammo: 4 Clips APDS ammo, 4 clips Explosive ammo. 200 rounds extra of each ammo type stored in apartment, for reloading clips.
Stats: (Entries with blue/red notations are for APDS ammo and Explosive ammo respectively.
DV: 6P/7P AP: -5/-1 Mode: SA/BF/FA RC: 6 Ammo: 50 (c)

Ares Crusader Machine Pistol (modified)
Modifications:
  • Integral Smartgun system
  • Camera Upgrade (Low-light, thermographic, flare compensation)
  • Personalized Grip
  • Integral Sound Suppressor
  • Trigger Removal

Ammo: 5 clips Explosive ammo, 120 extra rounds explosive ammo stored in apartment, for reloading clips.
Stats:
DV: 5P AP: 0 Mode: SA/BF RC: 3 Ammo: 40 (c)
Carried in quick-draw hip holster.

Ares Predator IV Heavy Pistol (Modified)
Modifications:
  • Camera Upgrade (Low-light, thermographic, flare compensation)
  • Personalized Grip
  • Reduced Weight
  • Integral Silencer
  • Trigger Removal

Ammo: 4 clips Explosive ammo, 60 rounds extra Explosive ammo stored in apartment, for reloading clips.
Stats:
DV: 6P AP: -1 Mode: SA RC: 1 Ammo: 15 (c)
Carried in concealed-carry (under left arm) holster.

Morrissey Elan Hold-out Pistol (modified)
Modifications:
  • Integral Smartlink
  • Camera Upgrades (Low-light, Thermographic, flare compensation)
  • Personalized Grip
  • Integral Silencer
  • Trigger Removal

Ammo: 6 ceramic clips Hi-C Plastic rounds.
Stats:
DV: 4P AP: 0 Mode: SA RC: 1 Ammo: 5 (c) Notes: Weapon and ammo undetectable by MAD scanners.
Carried in Hidden gun arm slide (wireless)

Yamaha Pulsar (Taser) modified with Integral Smartlink.
Ammo: 20 Taser darts (8 carried at a time)
Stats:
DV: 6S(e) AP: -half Mode: SA RC: 0 Ammo: 4 (m)

Other Gear:

Tag Eraser
White Noise Generator - rating 4
Maglock Passkey - rating 3
Tools: Armorer tools shop
Medkit - rating 5
Fake SIN - rating 3, with associated fake Concealed Carry License - rating 3
Fake SINs - 2x rating 2
Various Sim and BTL chips (using up leftover nyuen)

Other expenditures:
Gold Docwagon contract (1 year paid)
Advanced Lifestyle:
  • Comforts: Low
  • Entertainment: Low
  • Necessities: Middle
  • Neighborhood: Low
  • Security: Middle

Lifestyle Qualities: Quiet Neighborhood (+1), Homegrown Farming (+1), Workshop (+1), Defective CHN (-1), Network Bottleneck (-1).
Total lifestyle cost: 3,800/month, 3 months paid.

Contacts:
Arms Dealer (Connection 4, Loyalty 3)
Anna - Fixer (Connection 4, Loyalty 4)
Street Doc (Connection 2, Loyalty 2)


Last edited by Jondera on Tue Apr 20, 2010 6:33 pm; edited 8 times in total
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PostSubject: Re: Jondera's Characters   Fri Apr 02, 2010 11:05 am

Background:

Nobody really would have expected Lin to become a 'runner. Born in a middle-class neighborhood in Hong Kong, her natural magnetism and open nature made a job choice easy, and at the age of 16, she signed on with a local Simsense producer as an actress. She did fairly well for the three years she worked there, and was quite happy with her lot, but it all came crashing down around her when a corporate deal undercut the company she worked with, and she found herself suddenly unemployed, with the landlord coming knocking. Desperately, she turned to the first job offer she could find for somebody with her talents - an offer that, in hindsight, looked to good to be true... and was. Arriving for what she thought was supposed to be a simsense audition, she found herself in the company of a Triad production team, who decided that she was their newest actress in the line of pornographic BTLs that their boss had them turning out. Hacking her simrig and hooking her on a few spare BTL chips they had handy to ensure her cooperation, they proceeded to keep her on-site for 9 months, turning out dozens of sims with her, ranging from vanilla porn to some extremely uncomfortable fetishes. To this day Lin isn't sure how long they would have kept using her, or what they would have done with her after they decided she was to worn out... luckily, she never had to find out; the facility was raided by a team of 'runners - who or what they were after Lin didn't know, but they popped open the door to her room, and she grabbed what she could - including a couple guns from downed Triad thugs - and fled. Knowing that the Triads would be after her for escaping their... hospitality, she hocked all the hardware she could, did a few turns as a Joygirl, and used the money to buy a seat on a Wuxing chartered flight to the UCAS.

Arriving in Seattle, she swore that she would never be helpless again, and started building up the money and skills to survive in the shadows. Now, two years later, she's started to make a name for herself in the shadows, going under the shadowname Weeping Crane - the name used by one of the characters she played in an old martial arts SIM, and is almost unrecognizable from the quiet actress of her past... though she does still occasionally get recognized on the street by some fan - she usually doesn't mind, except for those who recognize her for her... later works, rather than the ones that she chose to do. She realizes that the Triads probably still haven't forgiven her leaving China, but she isn't overly worried about them any more - she can take care of herself now, and they aren't as strong on this side of the pacific.
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PostSubject: Re: Jondera's Characters   Wed Apr 21, 2010 12:13 pm

Luma / Luminitsa Svetkova
Female Human
Age: 21
Magician (Romani)
Lifestyle:
Starting Credits:

Attributes
Body: 2
Agility: 3
Reaction: 3
Strength: 2
Charisma: 2
Intuition: 5
Logic: 3
Willpower: 4

Edge: 2
Magic: 5
Initiative: 8
Initiative Passes: 1
Essence: 6

Active Skills
Spellcasting 5
Ritual Spellcasting 4
Counterspelling 4
Conjuration skill group 3
Pistols 3
Assensing (Aura Reading) 2 (+2)
Arcana 1
Enchanting 1
Perception 2
Negotiation 2
Pilot Ground Craft 1

Knowledge Skills
Romani culture 4
Magical Theory 4
European History 3
Music 3

Languages
Bulgarian N
Turkish 4
Russian 3
Polish 3

Positive Qualities
Magician (Romani Tradition)
Mentor Spirit (Moon Maiden)
Restricted Gear (Power Focus)
Karavanli Old-Timer

Negative Qualities
Sensitive System
Gaes (Talisman - Dark blue Shawl with flower embroidery)
Pacifist 1
Lost Loved One

Spells:
Increase Reflexes
Bugs
Invisibility
Mask
Control Emotions
Control Thoughts
Translate
Alter Memory
Stench
Hot Potato

Initiation grade 2 (Group initiations)

Metamagic: Centering, Invoking

Registered Spirits:

Attuned Foci: Force 4 Power Focus, Force 3 Spellcasting Focus

Contacts:
Fixer, Connection: 4, Loyalty: 3
Talismonger, Connection 4, Loyalty 4

Karma spending (50 total):
Initiation grade 1 (group): 11
Initiation grade 2 (group): 13
2 new spells: 10
Spellcasting skill increase 4 -> 5 : 10
Pistol skill increase 2 -> 3 : 6

Equipment:


Last edited by Jondera on Thu May 20, 2010 10:04 am; edited 15 times in total
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PostSubject: Re: Jondera's Characters   Wed Apr 21, 2010 12:14 pm


Background:


Last edited by Jondera on Tue May 18, 2010 2:30 pm; edited 2 times in total
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PostSubject: Re: Jondera's Characters   Mon Apr 26, 2010 11:35 am


Eva / Renée Desmarais

Female Elf (Changeling)
Age: 21 (Looks 9)
Face
Lifestyle: High
Starting Credits:

Attributes
Body: 3
Agility: 5
Reaction:4
Strength: 2
Charisma: 7
Intuition: 4
Logic: 3
Willpower: 3

Edge: 2
Initiative: 8
Initiative Passes: 1
Essence: 5.1

Active Skills
Influence Skill Group 4
Intimidation 4
Athletics Skill group 2
Pistols (Hold-outs) 2 (+2)
Artisan (Singing) 2 (+2)
Dodge 2
Pilot Ground Craft 2
Computer 1

Knowledge Skills
Literature 4
Children's Fashion 4
Fine Cusine 4

Languages
French N
English 5
Sperethiel 4

Positive Qualities
SURGE Type II - Glamour (15), Thermographic Vision (5) - 10
Trustworthy 20
First Impression 5

Negative Qualities
SURGE Type II - Neoteny (+10)
SINner +5
Sensitive System +15
Low Pain Tolerance +10
Weak Immune System +5

Bioware:
Tailored Pheremones 3
Clean Metabolism
Silky Skin
Vocal Range Enhancer

Novatech Airwire commlink with Iris Orb OS (All ratings 3)
FTL Matrixware Net Wizard program package (Analyze 3, Browse 3, Command 1, Edit 2, Purge 3)
Extras: AR Gloves, Subvocal Microphone, Trodes

Smart contact lenses with Image link, Smartlink, and Flare Suppression.

Outfits:

Armor:
Auctioneer Business Clothes - print dress (with flowers and hearts) (Mods: Fire Resistance 2, Insulation 2, Nonconductivity 2)
Urban Explorer Jumpsuit (Mods: Fire Resistance 3, Insulation 3, Nonconductivity 3)

Armor Clothing:
Various print dresses and outfits styled after current (or recent) children's fashion, all made in ballistic cloth.

Vehicle: Chrystler-Nissan Jackrabbit (Modified)
  • Upgrade Pilot Program: Rating 3
  • High Ameneties

Stats:
Handling: 0 Accel: 15/35 Speed: 120 Pilot: 3 Body: 8 Armor: 2 Sensor: 1

Inline Skates

Weapons:

Morrissey Elan Hold-out Pistol (modified)
Modifications:
  • Integral Smartgun system
  • Camera Upgrades (Low-light, Thermographic, flare compensation)
  • Personalized Grip
  • Integral Silencer

Ammo: 6 ceramic clips Hi-C Plastic rounds.
Stats:
DV: 4P AP: 0 Mode: SA RC: 1 Ammo: 5 (c) Notes: Weapon and ammo undetectable by MAD scanners.
Carried in concealed holster

Cavalier Scout Hold-out Pistol (Modified)
Modifications:
  • Integral Smartgun system
  • Camera Upgrades (Low-light, Thermographic, flare compensation)
  • Personalized Grip
  • Integral Silencer

Ammo: 10 clips explosive ammo
Stats:
DV: 5P AP: 0 Mode: SA RC: 1 Ammo: 7 (c)
Carried in concealed holster or pocket, as appropriate.

Cavalier Safeguard Taser, with integral smartlink.
Ammo: 30 darts, 6 loaded and 12 spares carried at all times.
DV: 5S(e) AP: -half Mode: SA RC: 0 Ammo: 6 (m)
Carried in concealed holster or pocket.

Other Gear:

Smart Backpack
Tag Eraser

Medkit - rating 6
Fake SIN - rating 4

Other expenditures:
Regular Docwagon contract (1 year paid)
Advanced Lifestyle:
  • Comforts: High
  • Entertainment: High
  • Necessities: High
  • Neighborhood: High
  • Security: High

Lifestyle Qualities: Ambusher's Delight (-3).
Total lifestyle cost: 7,000/month, 3 months paid.

Contacts:
Fixer (Connection 4, Loyalty 4)
Street Doc (Connection 2, Loyalty 4)
Mr. Johnson (Connection 3, Loyalty 1)


Last edited by Jondera on Thu Jan 27, 2011 12:40 pm; edited 2 times in total
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PostSubject: Re: Jondera's Characters   Thu Apr 29, 2010 5:27 pm

Renée Desmarais is the only daughter of Charles Desmarais (an Elf) and Antoinette Leveque (a Dryad). While at a young age, she appeared to be a dryad much like her mother, it quickly became apparent that her father had some dormant metagenes which were passed on to Renée - she had not only the low-light vision of her parents, but also thermographic vision usually possessed by dwarves and trolls. While this was unusual, it was hardly worth commenting on, and nobody was particularly worried about Renée's metagenics until she was around 11 years old, and people started noticing that she had stopped developing. When, at the age of 15, she still had the body and physique of a 9-year old, her parents took her to a geneticist to determine what was wrong - the answer, of course, was that Renée suffered from a rare condition known as Neoteny. While Renée initially thought this was great fun, since she could always rely on others to do the physical work that might have been expected of her, and could charm people into giving her sweets and toys and things, eventually the constant "babying" and annoyances of being treated like a freak started to wear on her. At 19, in her first year of study at the University, she had had enough.

Snitching the semester's allowance her parents sent her, she boarded a plane to North America, then another to Seattle. Once there, she decided she had had enough of "proper" living, and turned her talents and charm towards making her life in the "exciting" part of the city - the shadows. Setting herself up in a modest house in the Elven quarter, under the guise of Maria Thames, a young girl with absentee parents, she used the last of the money from her parents to set herself up with weapons, armor clothing, and some bioware to make her job of being as adorable and charming as possible easier. And for the last year and a half, she has done odd jobs here and there, working alone or with a team, anywhere where a charming young girl could find their way in somewhere that an adult might find their way blocked.


Last edited by Jondera on Tue May 04, 2010 1:38 pm; edited 1 time in total
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PostSubject: Re: Jondera's Characters   Thu Apr 29, 2010 5:49 pm

Sparkler / Alec Thompson

Male Human
Age: 31
Demolitions Expert
Lifestyle: custom
Starting Credits: 1600

Attributes
Body: 3
Agility: 7 (5)
Reaction: 6 (4)
Strength: 3
Charisma: 2
Intuition: 4
Logic: 7 (5)
Willpower: 2

Edge: 4
Initiative: 10 (Cool
Initiative Passes: 2 (1)
Essence: 2.88

Active Skills
Demolitions (Improvised Explosives) 6 (+2)
Chemistry (Explosive compounds) 3 (+2)
Armorer (Explosives) 3 (+2)
Heavy Weapons (Grenade Launchers) 3 (+2)
Pistols 3
Perception 3
Thrown Weapons 2
Stealth skill group 2
Athletics skill group 1


Knowledge Skills
Architecture 5
Police Procedures 5
Security Design 4
CAS Politics 4
Commercial Demolition methods 4

Languages
English N
Spanish 5

Positive Qualities
Erased 10
Gearhead (General Products COP SUV) 5

Negative Qualities
Uncouth 20
Vindictive 10
Scorched 5

Cyberware:
Lone Star SWAT cyberware suite, Watchman version (Wired reflexes 1, plastic bone lacing, flare compensation, therm vision, & smartlink, all alphaware).
Reaction enhancer 1

Bioware:
Muscle Toner 2
Cerebral Booster 2

Novatech Airwire commlink with Iris Orb OS (All ratings 3). AR gloves, sim module, trodes, subvocal microphone.

Programs:
FTL Matrixware Net Wizard program package (Analyze 3, Browse 3, Command 1, Edit 2, Purge 3)

Outfits:

Armor:
Chameleon Suit (Modified: Fire resistance 3, Insulation 3, Nonconductivitiy 3) - 6b/4i
Lined coat (modified: Fire resistance 3, Insulation 3, Nonconductivitiy 3) - 6b/ 4i

Vehicle: General Products COP SUV, modified.
Modifications:
  • Off-road suspension (default)
  • Chameleon Coating
  • Gridlink & Gridlink override
  • Engine Customization (Speed & Accelleration)
  • 2 large airtight smuggling compartments
  • Upgraded Pilot, rating 3
  • Morphing liscense plate & spoof chip

Stats: Handling +1, Accel: 12/42, Speed: 144, Pilot: 3, Body: 12, Armor: 12, Sensor: 3

Weapons:

Armtech MGL-12 Grenade Launcher (modified)
Mods:
  • Integral smartgun system
  • Airburst link
  • Extended clip
  • personalized grip
  • Camera upgrades: Low light, thermographic, flare compensation

Stats: DV: As grenade, AP: 0, Mode: SA, RC: 1, Ammo: 15(c)

Armtech MGL-6 Grenade Pistol (modified)
Mods:
  • Integral smartgun system
  • Airburst link
  • Extended clip
  • personalized grip
  • Camera upgrades: Low light, thermographic, flare compensation

Stats: DV: As grenade, AP: 0, Mode: SA, RC: 1, Ammo: 8(c)

Minigrenades: 60 Flashbangs, 60 Fragmentation grenades, 60 High Explosive, 20 Flash grenades, 20 White Phosphorous grenades. 5 spare clips for each grenade launcher (default load of 2 clips frag, 2 clips HE, 1 clip flashbangs).

Ares Predator IV Heavy Pistol (Modified)
Modifications:
  • Camera Upgrade (Low-light, thermographic, flare compensation)
  • Personalized Grip
  • Reduced Weight
  • Integral Silencer

Ammo: 4 clips Explosive ammo, 60 rounds extra Explosive ammo stored in apartment, for reloading clips.
Stats:
DV: 6P AP: -1 Mode: SA RC: 1 Ammo: 15 (c)

Tools:

Chemistry lab, Demolitions & Armorer tool shop, Carpentry and Metalworking tool kits.

Misc extras:

40 stealth RFID tags (unprogrammed)
Tag Eraser
Respirator (rating 4)

Explosives:

80 meters Detonation cord
20 Kg Commercial plastic explosive
160 sticks (40 Kg) Dynamite
10 Kg foam explosive (rating 5)

Detonators:

20 Blasting caps
20 Electrical detonators
10 radio detonators
10 timer detonators
Electrical exploder (rating 2)
50 meters safety fuse
50 meters electric wire

Recurring expenses:

Anarchist commune:

Group Advanced lifestyle:
  • Comforts: Squatter
  • Entertainment: Low
  • Necessities: Low
  • Neighborhood: Squatter
  • Security: High

Lifestyle Qualities: Workplace +1, Escape Tunnel +3, Feng Shui +5, Poor Condition -1, Ambusher's Delight -3 (Total modifier +4).
Total lifestyle cost: 4,400 + 15% (roommate costs - Bear only adds 5% since he's a free spirit and never uses anything) = 5,060 per month, split 2400(me)/2400(Duran)/260(Jinx). 2 months paid.

Basic Docwagon contract (1 year paid)

Contacts:

"James" - Knight Errant (former local police force) Quartermaster (C: 4, L: 4)
"Jack-E" - Hacker friend (My "Eraser") (C: 3, L: 5)


Last edited by Jondera on Wed May 05, 2010 1:47 pm; edited 4 times in total
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PostSubject: Re: Jondera's Characters   Thu Apr 29, 2010 5:51 pm

Alec Thompson was born and raised in middle-class Tulsa, the son and grandson of white-collar wageslaves. Naturally, growing up, it was expected that he would end up taking some variety of middle-class job himself. In school, he discovered a great love of chemistry, and managed to talk his parents into springing for the college tuition to get him a bachelor's degree in applied chemistry. In college, he met a charming young woman named Mira - an Electrical engineering student - and fell in love. After he graduated, he decided that the laboratory life was a bit to dull for him, and went in search of something more exciting. What he found was the Tulsa city police department's demolitions squad - a team of specialists in the containment, disarmament, and movement of explosives. With a stable (if less than completely safe) career, he proposed to Mira, and the two were married within a year. Everything seemed to be going rather well - the young couple had two stable jobs, a small house, and were generally happy... and that's all that Alec really wanted from life. Life, as sometimes happens, however, had other plans. Two years later, when Mira was two months pregnant with their first child, she was at work - supervising a shift at the power plant... when the plant exploded, killing her and hundreds of others.

Alec was devastated by the loss - he couldn't imagine life without Mira, and asked for a leave of absence to deal with his grief. While there were any number of things he should have done to cope, he didn't do any of them - instead, he turned to alcohol, and other escapes to ease the pain, eventually going as far as experimentation with BTL sim chips. Several friends from the police force, however, had realized that something was wrong, and managed to get him out of the haze and off the chips... and it may have actually worked, except that his first day with a clear head was the day the "official" story as to the cause of the disaster was aired.

Alec was a police officer, and had been around the block a few times. He knew a cover-up story when he heard one. In his grief-maddened mind, the people covering up the "truth," or at least the lack of data, about the disaster were therefore the ones responsible, and in his pain he placed the blame for the plant's explosion straight on the city government and the corps who had run the place. Driven by hatred, he resigned from the police force, and called in a friend of his from college who had made a living as a "computer specialist," and had him wipe his records - not just some of them, but all of them. With a clean slate, and no incriminating data to lead his former colleagues straight to him, he set about preparing himself to do exactly what he had spent the last three years trying to stop others from doing - making things explode.
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