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 The Audition: Riggers

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T_Hawk
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PostSubject: The Audition: Riggers   Wed Apr 21, 2010 7:44 pm

The audition's for riggers applying for Suileor's team will be head here.
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PostSubject: Physically coming to the site   Fri May 07, 2010 6:14 pm

You drive or walk up to the warehouse at the appointed hour, driving through the weathered, open gate. You see AR arrows on the ground, pointing to a rusty garage shutter door that opens as you drive up. You pull your vehicle into a brightly-lit 1 car garage. Illuminated in the glare is a tall Elf with what appears to be gold flecks in his eyes. He smiles warmly.

"Welcome to the audition. I am Suileor." He turns and walks through a normal office door as the garage door closes. A little miffed, you follow him.

"For safety reasons, you have to surrender all your weapons," the elf says as he gestures towards a tray. You can choose to refuse, but you'll be immediately eliminated from the audition."Also, all cyberware except your control rig, reaction boosters, etc. will be disabled for the duration of the contest." After you've put your weapons in the tray, he gestures to an ominous-looking phonebooth-sized security scanner. You walk in, seeing a list of your cyberware detailed out in a readout in front of you. You frown as every item that can't help with rigging switch from "Active" to "Disabled."

After being thoroughly defanged, you walk into another room with a rigger cocoon surrounded by trid monitors. "Please sit and jack in for the briefing, and then I'll show you to the arena and your car."
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PostSubject: Virtual arrival   Fri May 07, 2010 6:19 pm

When you wrote Suileor that you would not be physically attending the audition, you could almost hear the disbelief in his response. Still, the response included an LTG, a time and a passcode, so you figure you still have a chance.

You arrive at the node at the appointed time, and enter a large gray room that's designed to look like a garage. "Good, we're all here. Let's get this started," booms a disembodied voice.
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PostSubject: The Audition   Fri May 07, 2010 6:43 pm

An overhead view of an oval racetrack appears in front of your vision. Through AR/VR controls, you can zoom in and change angles, following along with Suileor as he describes the audition and calls out specific features.

"Driver. Getaway man. Transporter. Rigger. Every team needs someone who excels at vehicles and drones. For this team, the ability to drive is much more important than skill with drones."

"This audition is a race. The first contestant to complete 5 full laps in either direction wins. You may use any tactic to gain advantage against your competitors. The track is completely enclosed with concrete walls. The track itself is asphalt, and the interior 'pit area' is dirt. Cutting through the pit area will not constitute completing a lap, but you can use it for tactical advantage if you so choose. At the north end of the track is a large pile of tires; at the south is an ice patch (OOC: Ground Vehicles (Wheeled) + Agility, Threshold dependent on speed, test every lap to avoid losing control of the vehicle). In the southeast corner is debris; on the southwest corner is a pile of oil drums filled with high octane fuel. In the center is an oil tank trailer filled with silicone grease. There is also a bulldozer. Both of these can be hacked (Nodes: Active, Response 5, Firewall 5) and treated as drones. There are also tank traps in the middle of the track that have to be navigated to cut through the pit area."

"For vehicles, you have three choices. The first is to drive the one you brought in. The other options are"


The Tortoise
Nordkapp Zugmaschine
Rigger Cocoon
Rating 6 Armor
Oil slick sprayer
Ram Plate
Dual RPK HMG in a 360' turret
Drone rack

The Hare
Honda 3240 Turbo
Rigger Cocoon
Turbocharger
Engine Customization (speed)
Engine Customization (accel)
1 forward-mounted LMG
Rating 1 armor
Drone rack



"The simulator you're in will allow you to test out the handling and modifications of the various vehicle choices. Once you have made your choice, you'll be escorted virtually or physically to the track, at which point the audition will commence. Any drones you wish to use will be pre-loaded into the drone racks, if your vehicle has them. And good luck."

(OOC: Private message me your vehicle choice, which drones you want loaded, and post your first initiative roll!)


Last edited by Paradox on Fri May 07, 2010 6:47 pm; edited 2 times in total
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PostSubject: Let the Games Begin   Fri May 07, 2010 6:44 pm




Vehicle Combat, Round 1.

Post Initiative using Invisible Castle (http://www.invisiblecastle.com). Use the form

Initiative Roll:

Initiative Passes: 3 (Wired Reflexes 2)
Reaction 5 + Intuition 3 + Reaction Enhancers 2 = 10d6.hits(5) = 4
Initiative Score = 10+4 = 14

As soon as all three opponents have submitted their scores, the highest can post, followed by the next. Let's keep it moving. I'll post a new map as necessary.
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PostSubject: The Audition: Riggers   Tue May 11, 2010 4:55 pm

Digit felt a little better after his run in with that teddy bear hacker or what ever that was he could not get out of his head how close he came the key downloaded and the teddy bear caught in his sprites ion storm. he would not have let her go if she'd not had mentioned her death he was no killer Well not yet He thought. He'd not be beaten so easily this time. So with that he decided on his vehicle the tortes he summoned Cog Be my aid. The machine sprite materialized to his icon's side then sped off for the node that was attached to the tortes "Back in the game."

VR Matrix Initiative 9 = 6 hits = 15 3 passes

Sprite matrix initiative Rx2 = 10 dice = four hits = 14 3 passes


Last edited by Ghostmaker on Mon Jun 07, 2010 3:27 pm; edited 2 times in total
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PostSubject: Re: The Audition: Riggers   Fri May 14, 2010 9:33 pm

Skuld went through Suileor's rigamarole, stowing her HK 227 in the bin when it opened up, and passing through the metal frame without comment. One of the main advantages of being a technomancer was that the world hadn't quite come up with a way to suppress their abilities. Chrome, mana, skill: those were old hat. But technomancy? The world still hadn't tweaked to it.
Surveying the scene, Skuld pondered her options. Sleipnir was without doubt superior to any of the machines offered by the elf with the Irish accent. However, it was entirely possible that her prize mount would be badly damaged in the contest, and no offer of remuneration for this audition had been offered as yet. With a sigh, she decided to make do with the resources offered to the two competing runners. She strode off towards the hare, preparing her game-plan as she did so.

Initiative: Reaction 2 (4) + Intuition 5 = 9 + 3 hits = 12

Initiative Passes: 1
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PostSubject: Let's get it on   Sat Jun 05, 2010 11:05 pm

(OOC: I know it's been over a month, but let's do this! One-on-one race. Ghostmaker, you're up first.)
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PostSubject: The Audition: Riggers   Mon Jun 07, 2010 3:59 pm

Digit was huddled up inside the droned out truck's systems. When the go was given he sent Cog immediately to the other drone to put it down. "Beep Booop!" The little bead of light sounded and speed off to do damage to the other drones systems. Next Digit called to "Crank!" and the little sprite appeared before him. "Man the weapons system and fire on that drone." Then he started the engine

Crank matrix initiative Rx2 = 10 dice = 1hit 11

(oh sorry almost forgot) Cog attacks the hair's Systems with Gremlins opposed test

Rx2, R5 = 10 dice = 5 hits

(Paradox i think that's it for me if i can squeeze another action in let me know but i think that's it)

(T if you would opposed roll to stop the gremlins)
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PostSubject: Vehicle nodes   Tue Jun 08, 2010 2:18 am

(OOC: 6 system, 6 firewall on player vehicles. All non-player drones/vehicles are 4/4.)
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PostSubject: Re: The Audition: Riggers   Wed Jun 09, 2010 10:59 pm

The simulation around her was quite realistic, and Skuld wondered at the resources available to Suileor to set up such a thing. The tech involved must be fairly SOTA. As the Hare's simulated cocoon wraps around her, Skuld frowns. She would have preferred Sleipnir... but her mount's primary advantages lay in its AI, which was as familiar to her as a lover. The great machine knew how to respond to her and she to it. She didn't know if the simulacrum around her would make the cut, but she was determined to find out.

And it seemed she didn't have time to accustom herself to the digital machine. Almost as soon as she allowed her thoughts to touch the vehicle's programming, her opponent launched his first attack.

Firewall 6 + Response 6 = 12 = 2 hits

(OOC: I'll wait to get the results before I take my actions.)
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PostSubject: Gremlin effect   Fri Jun 11, 2010 1:12 am

As the sprite's attack takes hold, Skuld's engine suddenly stops.
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PostSubject: Re: The Audition: Riggers   Fri Jun 11, 2010 1:29 am

As the machine beneath her dies, Skuld curses aloud. Her opponent had evidently decided to start the race off with a bit of foul play. Fine by her. "Fjandinn reglur!" She lets her meat go slack, and jumps into the electron flows around her: it was a more honest view of the world they were in, after all.

Free Action: Jump to Hot Sim.

New Initiative for the next turn:

3 Passes + 1 (VR + Overclocked) = 4
Matrix (VR Hot Sim) Initiative = Response 7 + Intuition 5 = 12
12 + 1 hit = 13

Action: Matrix Perception Roll

Analyze 5 + Computer 3 + 2 HS = 10 = 3 hits
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PostSubject: Matrix Perception results   Fri Jun 11, 2010 1:46 am

Firewall 6: 6d6.hits(5)=2

Net result: 1 question
PM me your question...

(Remember that technomancers automatically get +2 dice pool to Matrix perception. Roll two more dice if applicable.)
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PostSubject: The Audition: Riggers   Fri Jun 11, 2010 3:49 pm

Crank took aim with auto guns and fired helpless car! In a long narrow full burst

R instead of pilot or response still R so 5 dice (not sure how this works anymore its been awhile since i had this my first matrix character in mind)
(The book says he gets a CF or something idk rolling the five dice)

First pass

long narrow full burst +9V

Attack with turret R 5 = 5 dice = 2 hits

(Ooc: Hope i did that right paradox anything you want rerolled let me know im board and studying the book)
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PostSubject: Correction   Fri Jun 11, 2010 8:08 pm

(OOC: The Tortoise and Hare have standard body/pilot/armor as their Arsenal stats. So armor on Tortoise = 8, armor on Hare = 6.)
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PostSubject: Re: The Audition: Riggers   Fri Jun 11, 2010 9:22 pm

(OOC: Sitting duck that I am, a defense roll doesn't make much sense, so here's the DR roll:)

Body 9 + Armor 6 = 15 = 5 hits

Ghost's Modified Damage: RPK HMG 7P + 9 NFB + 2 net hits = 18P

18P - 5 hits = 13P

(*whistle* Wow. That's a lot of damage. I do believe the Hare is kaput.)
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PostSubject: The Audition: Riggers   Sat Jun 12, 2010 6:54 pm

Digit felt a little safer and so he spent the rest of the time allotted him learning to drive proper. He hoped deep down that his opponent was ok.... That said he thought about how Naive he had been at the hackers bout. He could have won. He had come near the finish line. but he had cut the bear lose instead of letting the sprite destroy it. That was a mistake he needed to show the teams constructor that he to could fight and that he could win.

Picking the slowest vehicle had been no accident. He wanted to make a statement to Suileor by not allowing the hair to even take off. He thought about this all while he took his lap. in all reality he knew he got the jump on the other participant. if it was who he thought it was. He had nothing but respect for her.
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PostSubject: Re: The Audition: Riggers   Thu Jun 17, 2010 1:16 am

The Tortoise's weapons open fire on the Hare. The heavy machine guns tear apart the Honda 3240, ripping away the relatively light armor on the car as though it were tissue paper. Skuld feels the car rock around her as it disintegrates. She thanks the gods that the other driver didn't seem to be specifically targeting her... rigger's cocoon or no, she didn't think she'd still be able to give the gods her thanks if he had.

From her digital vantage point, she frowns, then laughs. "Derezzed me good, venn. Let's see what I can do about that, ja?" Skuld examines the flow of data around her, then throws a hand out, alphanumerics curling in spirals from it. The eddies of her technosorcery whirl about, then join the stream of data flowing beneath her.

Hacking 3 + Spoof 3 + 2 hot sim = 8 = 3 hits
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PostSubject: Re: The Audition: Riggers   Thu Jun 17, 2010 11:23 pm

The Hare's damage is reduced by 50%, but the vehicle still doesn't start.

Round 1 complete, the Tortoise is 1/2 lap ahead.

Roll round 2 for initiative. Digit: Make a driving test threshold 2 to determine if you hit any of the obstacles. There will be one of these for every lap.
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PostSubject: Re: The Audition: Riggers   Thu Jun 17, 2010 11:32 pm

(OOC: Each combat round will equal 1/2 lap. The race may be cut short by

[list][*]A player surrendering
[*]A vehicle being unable to move
[*]A vehicle completing 5 laps
)
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PostSubject: The Audition Riggers   Fri Jun 18, 2010 1:48 pm

Digits driving Test

Vehicle pilot 2, pilot ground skill none (Default Reaction -1) 4, Command 3, = 8 dice = 2 hits wow that was close

(like i said before first dronemancer so if i did something wrong pm me k )
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PostSubject: Re: The Audition: Riggers   Sat Jun 19, 2010 8:58 pm

Skuld surveyed the data flowing out from her machine. "Ikke dårlig." It seemed that the car was again in one piece... but it wasn't going to start. Well, that would have to be the next issue to be addressed.

Matrix Perception Test:

Analyze 5 + Computer 3 + 2 HS = 10 = 3 hits
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