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 TacNet Scout Animal Trainer

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Team Leader

Number of posts : 266
Age : 62
Location : DFW Texas
Registration date : 2010-05-09

Character sheet
Character Name: WeaZManySkins
Race: Human
Sex: Male

PostSubject: TacNet Scout Animal Trainer   Sun Jun 20, 2010 7:41 pm

With Running Wild and Unwired.
Character using animals/para animals fitted with Trodenets, or NanoPaste trodes, a comm link, sim modules.

Mundane animals ie dogs/cats/rats will give 4+ channels of sensory data, vision, hearing, smell, taste, in some cases low light vision(cat).

Unless you take restricted gear several times, you would have to use Tacnet 2 software.
You could have the following with out breaking the bank on character generation.

The above would allow the scout to gain information from his/her scout animals.

Using Tacnet software and a commlink the rest of his team could "know" about the area and any targets in same.

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Number of posts : 78
Age : 35
Registration date : 2010-07-19

Character sheet
Character Name: Niku
Race: Elf
Sex: Male

PostSubject: Re: TacNet Scout Animal Trainer   Mon Jul 19, 2010 10:37 am

That would be pretty cool. Even though biodrones are known of they are often overlooked by security. Small critters are so common only repeated sightings of the same animal in the same position would draw attention. Worst case is a shoot all organisms on sight policy of a secret compound. Which I've seen a few times. Poor shapechanged enviro-mage...
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TacNet Scout Animal Trainer
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