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 Double barrel shotguns

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Sureal
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PostSubject: Double barrel shotguns   Wed Jul 14, 2010 6:20 pm

I have been looking at the books and cant find anything on double barrel shot guns and ideas i am making a char who uses a sawed off double barrel shotgun

Sureal
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T_Hawk
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PostSubject: Re: Double barrel shotguns   Wed Jul 14, 2010 6:27 pm

Yeah, they're not listed (a fact I have lamented myself.) You'd have to make them up yourself... but they shouldn't be too difficult. essentially, cut their range, make them use the pistols skill rather than longarms. Maybe have them cost an SA to use, or a CA to use both barrels.
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Sureal
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PostSubject: Re: Double barrel shotguns   Wed Jul 14, 2010 6:40 pm

what would say to roll a hit. roll each one separately or just one and do you think to roll two weapons damage
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PostSubject: ReddKneck Arms and Armor (RAAM)   Wed Jul 14, 2010 8:49 pm

*Evil Chuckle* Some of Us Have Already noticed the lack in Shotguns.
Remember all uncompensated recoil from shotguns is doubled, firing both barrels increases recoil by +1.

ReddKneck Arms and Armor Manufacturing are proud as punch to have its effective line of combat shotguns available to the general and not so general public.
This product line has been under development in the formerly sovereign nation of Texas. It has been tested extensively against the invaders from the raping Empire of Aztlan. Our weapon line effectiveness against those peons from Aztlan is a proven fact. Today if you’re found with one of our product line in your possession means immediate execution by the southern peons.
Our Texas weapons designers have many years of firearms, some come from the Leatherwood’s of Dublin TX. We used extensive input from those who used our designs and listened to those that gave us input. Using SOTA receiver design and binary propellant system, enables us to deliver a combat shotgun of extreme amounts of fire power while enabling the firer to survive the serious recoil our weapon generate.
Please come by see our showroom in Waco near the lake. Anyone from there will be able to give you final directions.

ReddKneck Arms and Armor (RAAM) Model Ace
20mm (10 Gauge) Double Barreled (Over and Under configuration) Single shot break open Combat Shotgun. Fires 20mm Slugs, each comes with an internal smartgun link, smartgun linked chokes, built in shock pad (-1 recoil mod), the receiver design (-1 recoil mod) and trigger removal. Weapon is a bullpup configured weapon. Each round is cased; different types of ammunition can be loaded into each barrel.
Both barrels can be fired at the same time giving a +1P damage and 0 recoil modification. The chokes can be set to different settings via the smartgun link.

Damage AP Mode RC Ammo Availability Cost Ammo Cost (10 rnds)
RAAM Ace 8P -1 SS (2) 2(b) 6R 1,000 10
With Flechettes 10P (f) +5 100
With APDS 8P -4 16F 70
With Explosive Rounds 9P 0 8F 50
With EX-Explosives 9P -1 12F 100
With AV Rounds 8P -4/-6 18F 120
With Frangible Rounds 8P +1 6R 50 :
With Shock Lock Rounds 10P -1 10F 70
Weapon length: 47 cm
Weapon Mass unloaded: 3.0kg
Weapon Mass loaded: 3.5 kg

ReddKneck Arms and Armor (RAAM) Model Double Duce
20mm (10 Gauge) Double Barreled (Over and Under configuration) Semi Automatic Combat Shotgun. Fires 20mm Slugs using SOTA technology binary propellant and receiver mechanism. Each barrel has its own feed system and ten round clips. Each comes with an internal smartgun link, smartgun linked chokes, and built in recoil reduction due to the use of binary propellants (-1 recoil mod), built in shock pad (-1 recoil mod), and the receiver design (-1 recoil mod). Weapon is a bullpup configured weapon; magazines are clip type using system so each on opposite sides of the barrels, and trigger removal. Each round is turned 90 degrees prior to entering receivers. Each magazine comes prepackaged with the ammunition type selected, removing and mixing the ammunition types is not possible.
The weapon can fire both barrels at the same time giving +1 P and no recoil mods. The chokes can be set to different settings via the smartgun link.

Damage AP Mode RC Ammo Availability Cost Clip Cost (10 rnds)
RAAM Duce 8P -1 SA (3) 2x10 6R 2,500 60
With Flechettes 10P (f) +5 150
With APDS 8P -4 16F 120
With Explosive Rounds 9P 0 8F 100
With EX-Explosives 9P -1 12F 150
With AV Rounds 8P -4/-6 18F 170
With Frangible Rounds 8P +1 6R 100
With Shock Lock Rounds 10P -1 10F 120
Weapon length: 59 cm
Weapon Mass unloaded: 4.2kg
Weapon Mass loaded: 6.1 kg

ReddKneck Arms and Armor (RAAM) Model Three of a Kind
20mm (10 Gauge) Double Barreled (Over and Under configuration) Semi Automatic/Automatic Combat Shotgun. Fires 20mm Slugs using SOTA technology binary propellant and receiver mechanism. Each barrel has its own feed system and ten round clips. Each comes with an internal smartgun link, smartgun linked chokes, and built in recoil reduction due to the use of binary propellants (-1 recoil mod), the receiver design (-1 recoil mod), built in shock pad (-1 recoil mod), and integral Gas Vent 3’s (-3 recoil mod). Weapon is a bullpup configured weapon; magazines are clip type using system so each on opposite sides of the barrels. Each round is turned 90 degrees prior to entering receivers. Each magazine comes prepackaged with the ammunition type selected, removing and mixing the ammunition types is not possible.
The weapon can fire both barrels at the same time giving +1 P and no recoil mods. The chokes can be set to different settings via the smartgun link. Burst firing both barrels due the built in recoil comp has no recoil mods.

Damage AP Mode RC Ammo Availability Cost Clip Cost (10 rnds)
RAAM Three 8P -1 SA/BF (6) 2x10 8R 2,700 60
With Flechettes 10P (f) +5 150
With APDS 8P -4 16F 120
With Explosive Rounds 9P 0 8F 100
With EX-Explosives 9P -1 12F 150
With AV Rounds 8P -4/-6 18F 170
With Frangible Rounds 8P +1 6R 100
With Shock Lock Rounds 10P -1 10F 120
Weapon length: 60 cm
Weapon Mass unloaded: 4.8kg
Weapon Mass loaded: 6.8 kg

ReddKneck Arms and Armor (RAAM) Model Four of a Kind
20mm (10 Gauge) Double Barreled (Over and Under configuration) Semi Automatic/Automatic Combat Shotgun. Fires 20mm Slugs using SOTA technology binary propellant and receiver mechanism. Each barrel has its own feed system and ten round clips. Each comes with an internal smartgun link, linked chokes, and built in recoil reduction due to the use of binary propellants (-1 recoil mod), the improved receiver design (-2 recoil mod), integral shock pad (-1 recoil mod), heavy barrel (-1 pt recoil full bursts) and integral Gas Vent 3’s (-3 recoil mod). Weapon is a bullpup configured weapon; magazines are clip type using system so each on opposite sides of the barrels. Each round is turned 90 degrees prior to entering receivers. Each magazine comes prepackaged with the ammunition type selected, removing and mixing the ammunition types is not possible.
The weapon can fire both barrels at the same time giving +1 P and no recoil mods. The chokes can be set to different settings via the smartgun link. Burst firing both barrels due the built in recoil comp has no recoil mods. Both barrels can be fired in full auto burst but there will some uncompensated recoil for the firer to deal with, we recommend a gyrostablization method.

Damage AP Mode RC Ammo Availability Cost Clip Cost (20 rnds)
RAAM Four 8P -1 SA/BF/FA (Eight) 2x20 12R 3,000 100
With Flechettes 10P (f) +5 300
With APDS 8P -4 16F 240
With Explosive Rounds 9P 0 8F 200
With EX-Explosives 9P -1 12F 300
With AV Rounds 8P -4/-6 18F 340
With Frangible Rounds 8P +1 6R 200
With Shock Lock Rounds 10P -1 10F 240
Weapon length: 60 cm
Weapon Mass unloaded: 5.3kg
Weapon Mass loaded: 9.2 kg
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Sureal
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PostSubject: Re: Double barrel shotguns   Wed Jul 14, 2010 10:40 pm

kind sir do you have anything in a good old fashion side by side break down sawed off doubled barreled shotgun. nothing fancy you like you used to in the the old 2D vids
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