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 Sins Of The Father

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WearzManySkins
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PostSubject: Re: Sins Of The Father   Thu Aug 12, 2010 7:34 pm

Surprise Test 2 hits
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PostSubject: Re: Sins Of The Father   Thu Aug 12, 2010 7:38 pm

ghoul Surprise test 1 hit so Sloe Gyn has the upper hand
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PostSubject: Re: Sins Of The Father   Thu Aug 12, 2010 7:52 pm

That's where it went to..glad I did not drop my weapon to swing up into and thru the opening

Sloe gets brings his Ares SuperSquirt up and fires a single shot.

Single Shot 6 hits

His smartgun link shows his NarcoJet/DMSO reservoir depleted one squirt into the roof top Ghoul.

Sloe's squirt hits the ghoul on his exposed face, then the stunned ghoul falls into the car hanging near Jack..

Note to self: Next time heck with the the rush, perceive first.


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PostSubject: Re: Sins Of The Father   Thu Aug 12, 2010 9:39 pm

with a reaction of training and skill Sloe pulls his gun up and fires once at the ghoul staring back at him through the exit hit it square in the face and mouth covering it with some kind of liquid. The Ghoul pulls back and screams then its eyes glaze over and roll up into the back of its head lurching forward and down through the exit hanging halfway out. With all the noise Jack turns around and is looking face to face with a stunned ghoul hanging upside down.




Initiative Order
Jazz..............Done
Ghouls..........Done
jack..............action held
Trix...............you have another simple action
Many skins...you have another simple action
Sloe Gyn......Done
Lazarus.......your up
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PostSubject: Re: Sins Of The Father   Sun Aug 15, 2010 1:46 am

Lazarus turn to see what the noise is and nearly stumbles back coming face to face with a ghoul What the frak is going on ...!!!!! He pulls up his gun and fires at the hanging ghoul. A red beam of light strikes the ghoul in the chest and starts to burn its flesh. AS this happening not far from your thoughts are the pounding at the doors witch now slowly start to bow in from the fists non stop assault on them. The train now minus a window and a roof exit d fill with the screams of the attackers impatients that there meals are not cooperating. At one point or another you thank the people who build this train and didn't cut any corners in the manufacturing of this fine train.

Laser Pistol 4 hits


Initiative pass 2

Jazz your up

Jack your on deck

Lazarus

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PostSubject: Re: Sins Of The Father   Sun Aug 15, 2010 8:39 pm

Jazz is somewhat disappointed that the fire ball did neither of it's potential advantages. It didn't scare away the attackers, and it didn't attract them. It almost seemed like an entire and complete waste of a fireball, except that it did kill the ghoul. - Oh well, I guess I am going to have to go and feed the big baddy over there the barrel of my hand-cannon, and see if it likes the taste. She thinks to herself, clearly not pleased, but not entirely distressed either.
Jazz turns and hurries past the hanging Ghoul, giving the back of it's mouth a flachette-based tickling on her way by. Dashing toward the door, she figures she should be able to put some Flachette rounds in to the Dzu-Noo's side, and hopefully dissuade it's attacking somewhat. At least, hopefully enough to get some backup over there to help her take care of it in true form.

Game Stuff:

Damage for all shots is 8P + my hits. If they have armor (which they shouldn't, since none of them have it naturally) they roll their armor resist at +5 dice pool (its the trade off for the huge damage boost).

Simple Action 1:
First Shot: Coup De Grace against the Ghoul: 9 hits (FYI, I think the dice gods recognized that this is a coup de grace... The roll is rediculous!)
Free Action: Run toward Dzu-Noo
Second Shot: Shooting at the Dzu-Noo while running towards it. 2 Hits.

Simple Action 2:
First Shot: Shooting at the Dzu-Noo while running towards it. 1 Hit.
Second Shot: Shooting at the Dzu-Noo while running towards it.1 Hit.


Jazz curses to herself seeing her rounds ricochet mostly harmlessly off the doors of the train as she skids to a halt with a decent angle on the former-Troll. She prepares herself mentally for the next round of battering that it was getting ready to deliver to the doors. But, at the same time, she knew that some of her flachette rounds had to have made it through the crack of the doors and done some damage. If nothing else, it should distract the hulking beast. - Maybe I'm shooting like crap because the blood and brains all over the freakin' car are distracting... She thinks to herself, raising her gun for her next round of shots. - Naw... Jazz shakes her head a bit, shaking that thought out and returning to the task at hand: Glorious killing!
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PostSubject: Re: Sins Of The Father   Sun Aug 15, 2010 9:34 pm

Jack was hanging onto one of the straps hanging from the ceiling, catching his breath after the spell. It had really taken it out of him; despite what pop media might have you believe, fireballs weren't something that most mages could just casually throw around. And the lack of results his spell had brought weren't doing Jack's glum assessment of his situation any favors. Quite the opposite: he'd hoped that the explosion would have scattered their opponents.

“How the Hell am I going to get outta here?” Valentine's eyes roved around the car, watching as the other... passengers, went into various frenzied actions. He cursed under his breath as he saw that they were opening up hatches and doors. Didn't they realize that the ghouls would use those to get in?

Their auras were all blazing with energy... some were showing signs of fear, but tightly controlled, while the rest were simply very focused. Jack didn't know whether to thank God that he was trapped in here with the sort of gillettes who were the sort who know how to handle a situation like this, or curse Him that they were also the sort who figured the way to handle that situation was to charge the nasties with guns blazing.

He was turning his head up towards the front of the car where the chrome-boi kid and the adept were standing when the ork girl brushed passed him, heading that way. Before he could figure out what she was doing, dimly lit mass suddenly fell in front of him, filling his field of vision.

Composure Test:

Willpower 4 + Charisma 5 – 3 surprised = 6 = 2 hits

“FRAG!!” Jack's eyes widened and released his hold on the strap as he fell over backwards. He didn't even notice the pain when his back hit the hard metal of the floor: he was already scuttling back, pushing himself frantically away from the hanging ghoul as fast as he could, his eyes locked and staring at the washed out aura of the infected creature hanging down from the ceiling.

“Frag frag frag fag frag..!”

His panic propelled him past Lazarus and he didn't stop moving until he hit the hit the back of the car. The cold metal surface of the train car's wall physically held him, and he sat on the floor, heart hammering, pulse racing, and eyes staring... until the door on his right shook with a renewed assault by one of the ghouls.

“Oh frag, oh Hell, oh drek..!”
Jack's eyes looked as though they'd pop out of his head and his fingers flew around to his back, searching for his gun. He though he heard a low whine beginning to echo through the car... but didn't realize it was a low wail of panic climbing its way out of his own throat.

Free Action (Reaction?): Drop prone
Movement: Scramble to the back of the train (past Lazarus, not towards Jazz, Trix, and Many Faces.)
Simple Action (sorta... he's not actually gotten it out yet... but I guess it'll count as this pass's action): Draw weapon.

(OOC: Sureal, do I need to apply any penalties to future actions due to panic?)
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PostSubject: Re: Sins Of The Father   Mon Aug 16, 2010 2:48 pm

Lazarus Step back out of the way of the retreating mage as he moves away from the ghoul as fast as possible. Where the hell are you going gesturing to the mage as he pulls away from the group standing near him.
Jazz move quickly past the ghoul hanging from the exit and as she past almost by refex she puts her gun in its mouth and pulling the trigger and blowing out the back of its head nearly spraying the two men standing near it with the brains of the ghoul as she heads to the doors being assaulted by the ghouls. Again Jazz raises her guns and takes aim at the Dzoo-Noo-Qua standing beyond the armored doors and fires. Her flechette rounds burying deep into the door's armor not reaching her hungry target.



Initiative pass 3

Jazz your up

Jack your on deck (your at a -2 dice pool until you make a Composure roll)

Lasarus
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PostSubject: Re: Sins Of The Father   Tue Aug 17, 2010 11:25 am

Jazz looked at the doors of the subway and frowned. They were buckling inward, the glass of the doors was cracking, spider-web cracks covering the doors from the stress of withstanding the assault. Fortunately, the doors didn't have any handles on the inside, so that when Jazz broke through the windows with her shots the Dzu-Noo wouldn't have a new capacity to get in. Jazz smiled that cold killer's smile, sighting down her guns at the Dzu-Noo through the cracked windows. Jazz figured her first shot would be enough to finish off the windows, but she would empty another 4 in to the space, hopfully doing some damage to the Dzu-Noo as well as getting through the window.
"Ok, next window is going down now. Should be small 'nuff that the beast can't get through." Jazz spouted out, hoping that the other gunners, and maybe the mage, would be at her back already.

Game Stuff:
Free Action: Speak
Simple Action 1: Shoot Guns. (Pistols 7 + Agility 5 = 12; 12/2 = 6 dice per hand)
Fire Left Hand (6 + Smartlink 2 + Specialty 2 = 10)
Fire Right Hand (6 + Smartlink 2 + Specialty 2 = 10)
Simple Action 2: Shoot Guns. (Pistols 7 + Agility 5 = 12; 12/2 = 6 dice per hand)
Fire Left Hand (6 + Smartlink 2 + Specialty 2 = 10)
Fire Right Hand (6 + Smartlink 2 + Specialty 2 = 10)

Ammo Count:
Left Hand 25/30
Right Hand 26/30
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PostSubject: Re: Sins Of The Father   Tue Aug 17, 2010 11:25 am

The member 'Gala' has done the following action : Dices roll

#1 'D6' :


--------------------------------

#2 'D6' :


--------------------------------

#3 'D6' :


--------------------------------

#4 'D6' :
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PostSubject: Re: Sins Of The Father   Tue Aug 17, 2010 11:29 am

Jazz grins at her success. She wasn't entire certain of the timing, as it's hard to differentiate 1 shot from the next, but Jazz was staisfied with the broken window, and quite certain that she had managed to damage the Dzu-Noo somewhat in her shooting. She looked down at the barrels of her guns admiringly, enjoying the faint traces of smoke rising from her barrel. She then looked back up, sighting her next round of shots through the window, and started to pull the trigger...

Game Stuff:
Shot 1: 1 hit + 8P Damage
Shot 2: 1 hit + 8P Damage
Shot 3: 5 hits + 8P Damage
Shot 4: 3 hits + 8P Damage

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PostSubject: Re: Sins Of The Father   Tue Aug 17, 2010 6:04 pm

(OOC: Forgive the lack of text for now... long day.)

Composure Test:

Willpower 4 + Charisma 5 -2 panicked = 7 = 2 hits
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PostSubject: Re: Sins Of The Father   Tue Aug 17, 2010 6:33 pm

Jazz's first two round put a hole in the window the next tow rounds hit there target one in the neck sending dark blood spraying everywhere the next round enters the screaming Dzoo-Noo-Qua mouth blowing out the back of it head. it stares at jazz with surprise and disgust and its life leave it twisted body dropping to its knees for the last time and falls back like a some discarded rag doll. Jack sits against the cold train wall looking panicked. jack feels something looking at him slowly his eyes move to the left tell he must move his head to see what it is at the window. his gaze is met with red eyes looking at him filled with hate and a hunger only jacks flesh will satisfied. Lasarus kneels down trying to avoid any other ghoul gazes I can believe this gun bunny put another hole in the train for these thing to get at us. but he would never say anything like that out loud he doesn't want to get shot.



Initiative pass 4

Jazz your up

Jack your on deck (your at a -2 dice pool until you make a Composure roll)

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PostSubject: Re: Sins Of The Father   Wed Aug 18, 2010 11:33 am

Jazz peered down the barrel of her guns in surprise, watching her flachette rounds punch a red-sausage hole in the back of the Dzu-Noo's head. Her eyes blinked, mostly in reflex, as the carnage dawned on her. - YES! 2 Down! She thought to herself, watching the body of the Dzu-Noo collapse onto the floor of the tunnel, it's "attacking" capacity completely, and permenantly, neutralized. Jazz grinned, enjoying her success. Of course, with another one down, she was now free to devote her attention to some of the other pressures attacking the train. It was now time to move on to the next one.
Jazz swivelled her head to the left, looking at the other doors, and appreciating the slightly dampened rattling that the other set of doors was being given. She was entirely unwary of the holes she was creating, knowing that if she didn't shoot out the windows, then the Ghouls would, in short order, be breaking in. This way they got to deal with the monsters on Jazz's terms, not on the monsters' terms.
Her guns followed her gaze, peering toward the window, and enjoying the dawning look of recognition that the Ghoul had. Perhaps the look of recognition was one of "food." But this time, the Ghoul would be going hungry. And soon, that look would be recognizing her somewhat differently.
Jazz sighed as she prepared to surrender herself to the wonton destruction caused by her flachette rounds, soon to be pulling the trigger in rapid succession. One on one, these Ghouls were sorely outnumbered... They needed to have space, and numbers, to be able to stand a chance against Jazz's guns, and as long as she could force them through the choke-points of the windows, she was completely confident in her abilities. Jazz sighed again as she stayed her hands, just for a moment, to get some further input from the team.

Game Stuff:
Free Action: Speak
Simple Action 1: Held
Simple Action 2: Held


"How many left? We ready to take this window too?" She shouted over her shoulder, not entirely sure if this was the sole remaining Ghoul. She had killed 1 Ghoul and 1 Dzu Noo herself, and had witnessed the finishing move on the first Ghoul. With 3 dead, and one waiting accomodatingly at the end of her pistol barrels, she wasn't sure if there was any further -immediate- threat...
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PostSubject: Re: Sins Of The Father   Wed Aug 18, 2010 11:23 pm

Ok now three of the attackers are dead one inside the train with a large hole in the back of its head dark blood covering the floor making it like walking on ice. The last two ghouls are on the other side of the train one pounding at the train door near Jazz. The second stands near Jack jack not doing anything but looking at jack. Anyone able to see the matrix see icon floating around telling everyone please stay calm// help will be here soon//Service will be restored as soon as possible// The train conductor still stands there looking confused as why the train is still not moving. Jack as you sit on the floor with your back to the wall looking at the ghoul you feel some thing touch your mind almost like fingers going through a roll a dex going through your thoughts.


Initiative Order
Jazz........your up
Ghouls....on deck
jack
Lazarus
Trix
Many Faces
Sloe Gyn
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PostSubject: Re: Sins Of The Father   Thu Aug 19, 2010 12:04 pm

Jazz, hearing no response from her team, took a quick glance back toward the rest of them. She didn't see anything particularly out of the ordinary, and no reason not to respond, so she assumed that everyone was fine with her chosen course of action. Still, she wasn't entirely certain that breaking another window would be the smartest thing to do. Jazz glanced around again to see if the Ghoul had fallen out of the exit hatch on the top of the train, and then was quickly in motion to make the leap up on top, hopefully to be shooting down at the Ghoul outside the other doors in a short time.

Game Stuff:
Free Action: Running
Complex Action: Gymnastics Test to make it up through the exit hatch at the top of the train
Gymnastics 2 + Agility 5 = 7 Dice


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PostSubject: Re: Sins Of The Father   Thu Aug 19, 2010 12:04 pm

The member 'Gala' has done the following action : Dices roll

'D6' :
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PostSubject: Re: Sins Of The Father   Thu Aug 19, 2010 12:12 pm

OOC: I am assuming that 4 Successes is enough... I will edit this if you let me know otherwise. I am also assuming that Initiative Order remains unchanged, and that Jazz is up now.
It was a bit risky to be trying to launch herself through the hole in the ceiling, without any particular knowledge of where the other Ghouls are in the vicinity, but Jazz knew that making more holes would just lead to trouble for anyone trying to plug up the bottlenecks in the car. 2 was already enough to keep them all busy from any potential threats that were interested in the noise Jazz and the group had been making. She figured that she should attempt to make use of the high ground at this point and get a couple of rounds off from the top of the Train.
Jazz grinned as she shot up through the hole in the roof, landing comfortably on her knees and getting a quick look around to orient herself to the threats that she already knew of, and perhaps to locate any others that she hadn't noticed yet.

Game Stuff:
Simple Action 1: Percieve
Perception 4 + Intuition 4 = 8 Dice
Free Action: Held, pending Perception Roll
Simple Action 2: Held, pending Perception Roll


Jazz peered about, trying to decide what her best course of action would be. She knew that she needed to stop the one Ghoul before it got through the doors, but if there were more immediate threats, she should attemp to attend to those first. And the rest of the poor unfortunate obviously runners, so far, had shown to be able to tolerate the results of her gun-bunny attitude. So far.
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PostSubject: Re: Sins Of The Father   Thu Aug 19, 2010 12:12 pm

The member 'Gala' has done the following action : Dices roll

'D6' :
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PostSubject: Re: Sins Of The Father   Fri Aug 20, 2010 5:42 pm

AS the team stand watching jazz fit hook her guns on the edge of the roof exit and swing herself feet first through the narrow hatch and vanish. With the sound of boots echo in the tunnel hitting the roof the ghoul near jack seeing easy pray standing on the roof he starts to climb the side of the train. Jazz as you land on the roof you see cylinders attached to the roof that don't look like they belong dark trails of liquid slowly make there way down the train from there nozzles.The Ghoul assaulting the trains door keeps on pounding as it feels the doors start to give from his attack eager to dine on the meals awaiting inside.


Initiative Order
Jazz........your up
Ghouls....on deck
jack
Lazarus
Trix
Many Faces
Sloe Gyn
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PostSubject: Re: Sins Of The Father   Tue Aug 24, 2010 8:33 pm

Jazz was still a little unsure about what she was looking at from the top of the Train, but she knew where one of the Ghouls was, and hopefully from the top, she would have at least a little time to react if there was something down there that she wasn't ready for. She scurried over to where she knew she would find the Ghoul, still hearing the loud rattling that the Ghoul was making against the door.
- Bullseye She thought to herself, leaning out slightly over the edge and lining up what was almost an unfairly point blank shot. The thing was a fraggin' sitting duck from a shot from above! Jazz restrained the chuckle of "unfairness" as she squeezed her triggers in quick succession.

Game Stuff:
Free Action: What is that, a 5-foot step? Anyway, free action: Move.
Simple Action 1: Shoot Guns. (pistols 7 + Agility 5 = 12/2 = 6 Shooting Pool Dice per hand)
Shot 1: CRITICAL GLITCH!!!

I rolled all 4 rolls together, but something tells me that a critical glitch invalidates the other 3 rolls... Let me know what you want to do with this? Also, I didn't add in the "Target Point Blank" because I wasn't sure if Jazz could get close enough. If "Target Point Blank" is in effect, then I need to re-roll all 4 rolls. Let me know on that.
Critical Glitch Results
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PostSubject: Re: Sins Of The Father   Tue Aug 24, 2010 10:17 pm

Jazz sliding close to the edge looking down on the ghoul beating his way through the door takes aim at the it head and as she fires her other hand supporting her weight slips on the blood coating the train sending her tumbling down the side of the train landing on the tunnel floor knocking the wind from her lung. The hungry ghoul assaulting the door surprised at the happy meal dropping at his feet. taking a step forward and takes two swings at the orc. Jazzs armor jacket just payed for it self not allowing his claws from reaching her flesh.




Game stuff
Jazz 3 stun from fall

Ghoul unarmed attack 2hits
Ghoul unarmed attack 1hit


Initiative Order
Jazz........done
Ghouls....done
jack........your up
Lazarus..on deck
Trix
Many Faces
Sloe Gyn
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PostSubject: Re: Sins Of The Father   Wed Aug 25, 2010 10:30 pm

Jack eyes bulged and the panic gibbering in the back of his mind drowned out all other sound. His hand come out of his pocket, and brought his gun with it. He pulled the trigger before he'd even brought the thing into line with the cadaverous visage slathering at him through the window. His finger jerked spasmodically as it closed down on the trigger a second time.

::click::

::click::

The sound metal touching metal... the trigger against the guard. Why wasn't it firing?

Composure Test: Willpower 4 + Charisma 5 - 2 Panic = 7 = 2 hits
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PostSubject: Re: Sins Of The Father   Thu Aug 26, 2010 2:32 pm

Ok your are standing in the train and as you look around to see where the ghouls are you see jazz flying past the window near the doors where the ghoul has been trying to bash his way through. You hear a thud and a wince of pain come form her as she lands outside of the train. The ghoul stops his assault on the door and turns to attack jazz when she falls at its feet. You see the ghoul take to wild swings down at jazz hoping her armor with say off its attack.




Initiative Order
Jazz........done
Ghouls....done
jack........done
Lazarus..your up
Trix.........your on deck
Many Faces
Sloe Gyn

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PostSubject: Re: Sins Of The Father   Thu Aug 26, 2010 8:46 pm

Initiative Order
Jazz.........done
Ghouls.....done
jack.........done
Lazarus...action held
Trix.........your up
Many Faces..your on deck
Sloe Gyn
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Sins Of The Father
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Shadowrun Online :: Library :: Archives :: Archives - :: Dead Runs :: Sureal's Games-
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