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 Ork Underground OOC

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WearzManySkins
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PostSubject: Ork Underground OOC   Wed Aug 04, 2010 8:07 pm

This is for the OOC for the Run Ork Underground
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WearzManySkins
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PostSubject: Re: Ork Underground OOC   Thu Aug 12, 2010 5:41 pm

Ok let get count of how many have characters ready? in process etc?

I want to get this run moving soon if possible.
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Stampede
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PostSubject: Re: Ork Underground OOC   Thu Aug 12, 2010 11:30 pm

I'm in with W.A.F.E (last character posted here)
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onupabadr
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PostSubject: Re: Ork Underground OOC   Mon Aug 16, 2010 4:26 am

I'm ready with Bot'Ujnort.

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PostSubject: Re: Ork Underground OOC   Tue Aug 17, 2010 8:51 am

I've had this character here ready for a while.
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Ethereal
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PostSubject: Re: Ork Underground OOC   Tue Aug 17, 2010 2:04 pm

Yea, he has.
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WearzManySkins
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PostSubject: Re: Ork Underground OOC   Tue Aug 17, 2010 8:38 pm

@Stampede W.A.F.E looks good and is ready.

@onupabadr Bot'Ujnort what is his split of magic between adept and mage

@Kesslan Doc Saw looks good but needs some back ground details. Otherwise good to go.

@Ethereal Leprechaun looks good, needs some background details etc, Otherwise good to go.

@Quicklift Magnum Gumshoe looks good if you are happy, bring up background details when you are able.

@Kazuki jotaro Damian Wolfe needs more equipment details ie drones etc, also some background details. You can post Damian Wolfe with you concept into the Character Concepts forum here, I hope there are one or two who can assist you. Smile
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PostSubject: Re: Ork Underground OOC   Wed Aug 18, 2010 10:49 pm

he has magic rating 2 for spell casting,
for adept powers that count magic rating that should be a rating of 8.
I don't have my books at the moment, as soon as I do I will make sure that is correct.
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Ethereal
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PostSubject: Re: Ork Underground OOC   Thu Aug 19, 2010 7:18 am

Total magic as both Power and Magician Magic combined. I believe he also needs you to designate how many points are Power and how many are Magician points.

FYI: Likely won't post until after Friday. Busy with study for a Network+ test. Game started up in the middle of a rough week for me.
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WearzManySkins
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PostSubject: Re: Ork Underground OOC   Sat Aug 21, 2010 3:56 pm

IC game forum and post up.
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Ethereal
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PostSubject: Re: Ork Underground OOC   Tue Aug 24, 2010 9:21 am

Updated my bio. Posting shortly.
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PostSubject: Re: Ork Underground OOC   Tue Aug 24, 2010 10:29 am

TY for having patience with me, i will work on devloping a larger background then the basic one i provided.
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WearzManySkins
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PostSubject: Re: Ork Underground OOC   Sun Sep 19, 2010 12:59 pm

Roll call of those still interested or able to participate in this run?
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Kesslan
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PostSubject: Re: Ork Underground OOC   Sun Sep 19, 2010 4:05 pm

I'd still be interested.
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onupabadr
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PostSubject: Re: Ork Underground OOC   Sun Sep 19, 2010 9:23 pm

Still interested, I will be out of the box on Wed due to travel unsure for how long, maybe a week.
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Ethereal
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PostSubject: Re: Ork Underground OOC   Tue Sep 21, 2010 10:36 am

I believe I prompted this check, but in any case I'm obviously still in to kick some butts.
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PostSubject: Re: Ork Underground OOC   Tue Sep 21, 2010 11:35 am

WearzManySkins wrote:
@Stampede W.A.F.E looks good and is ready.

@onupabadr Bot'Ujnort what is his split of magic between adept and mage

@Kesslan Doc Saw looks good but needs some back ground details. Otherwise good to go.

@Ethereal Leprechaun looks good, needs some background details etc, Otherwise good to go.

@Quicklift Magnum Gumshoe looks good if you are happy, bring up background details when you are able.

@Kazuki jotaro Damian Wolfe needs more equipment details ie drones etc, also some background details. You can post Damian Wolfe with you concept into the Character Concepts forum here, I hope there are one or two who can assist you. Smile

Of this list I have only seen the responses from Ethereal, onupabadr and Kesslan, so any other positions are open.

IIRC
Leprechaun is a Troll Weapons Type/Thug.
Doc Shaw is a Ork Combat Medic
Bot'Ujnort is a Ork Face

Needed
Decker
Rigger
Magical Types
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Drugged dwarf
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PostSubject: Re: Ork Underground OOC   Tue Sep 21, 2010 3:46 pm

Alright.

I'll try and build a decker of some description. Will post it when done.

EDIT: Scratch that! I am so new to this game I will probably mess it up. I'll go for magical type (Adept)
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PostSubject: Re: Ork Underground OOC   Tue Sep 21, 2010 6:42 pm

I'll take a shot at the hacker (decker). Just got a couple questions first:

Using the Attributes for Matrix tests, which method are you using? Basing the roll off the Attribute, or limiting the total hits to the Attribute? It's a pretty huge difference one way or the other.

ECM / ECCM are now hardware. Where's the hardware listed?

For software bugs, the table lists the find / repair interval as 1 week, but the text says 1 hour, and the errata doesn't specify which is correct. Which are you planning to use? Personally I think the 1 hour is more reasonable for bugs, from personal experience as a programmer. Besides, the software intervals in general are absolutely ludicrous for the game Razz

*edit* For making software, you mention needing a shop, but it looks like a copy/paste from the electronics. I assume you mean the Software Programming Suite from Unwired? More of a "for future refference" thing, as I presume we're sticking to normal costs for chargen.
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PostSubject: Re: Ork Underground OOC   Wed Sep 22, 2010 8:30 am

Ok, looks like we've got another interested Matrix party, so I'll get back crackin on a shaman to cover our mage-end.

She's not an orc, but she's got some friends in the Underground so I'd like to submit Pip as a street shaman interested in helping out. As long as the job isn't for the Sons of Sauron I think she'll be ok.
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PostSubject: Re: Ork Underground OOC   Wed Sep 22, 2010 10:10 am

right made the general character (took me AAAAGES!)

http://www.shadowrunonlinepbp.com/characters-concepts-f3/big-b-boris-the-quiet-mystic-t527.htm#13033

Question time!
-Right, first on the list, I wanted to make a druid monk of some description. Is the ork Underground connected to any nearby natural reserves in Seattle? I wanted to have one that was generally connected to the story (just cause.)
-Second... I don't understand the restricted gear quality bonus. Do you mean that for three Items they can be of any availibility? Cause if that is true I am SO getting a counterspell foci...
-Third... we're allowed to be initiated at least once... right?
-Fourth: Are we allowed to use the contacts already given on the house rules webpage?
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Silver
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PostSubject: Re: Ork Underground OOC   Wed Sep 22, 2010 10:56 am

I can at least answer a couple of those.

Restricted Gear lets you take a single item with an availability as high as 20, rather then the normal chargen limit of 12. You can take the quality up to 3 times, thereby allowing you to get up to 3 of those hard-to-aquire items.

As for the Underground, my understanding is that it's all over the place in and around the Seattle Metroplex, not all connected together, and essentially no one knows every bit of it. It would seem feasible that part of it does connect somewhere to places like the Plastic Jungle or other city-located nature areas (isolated spots in the Puyallup or Redmond barrens are always possibilities, too). I think there were even some rumors that a few tunnels extended as far out as the Cascades, but the truth of that is up in the air.

And yes, we're allowed to initiate once per the house-rules page, but any further initiation needs to be run by the GM.

Interesting character, too, by the way. An Orc, right? He's getting on in years. Nice angle for the wise monk type Smile
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WearzManySkins
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PostSubject: Re: Ork Underground OOC   Wed Sep 22, 2010 2:35 pm

@Drugged Dwarf

From the link pointing to character creation rules...one location possiblity
The Cavern of Waterfalls
The Cavern of Waterfalls is a particularly interesting place: a number of storm drains in the vicinity broke during the earthquakes caused by the Great Ghost Dance, and the combination of quakes, subsidence, and erosion has opened out a large cavern underneath downtown Seattle. Shamans passing through decided that a place so rich in natural forces would be an excellent place to site medicine lodges, and the set of lodges here— all to urban totems like Dog, Rat, Raccoon, Gator, and Snake— is analogous to the similar spot on Council Island, Medicine Lodge Hollow. Unlike Medicine Lodge Hollow, some of the lodges are fully functional... and in regular use by particular shamans.
>>>>>( The Caverns are absolutely breathtaking. There are several kinds of mosses that provide some light and the area is incredibly peaceful. )<<<<<
— Windsinger (11:19:15/01-28 -55)
>>>>>( Wait a minute. I know this Windsinger slag. He lives out in Redmond about four blocks away from me. How did a breeder like him get permission to visit a sacred spot like that without the shamans ripping him apart? )<<<<<
— Bruno the Bonebreaker (14:01:12/01-28 -55)
>>>>>( Oh, I don’t know; maybe it has something to do with the fact that he’s a former Wildcat Combat Shaman who can take of himself? )<<<<<
— Snowpaws (15:32:58/01-28 -55)
>>>>>( That helped. More importantly, two of the shamans that have Lodges there use the same Talismonger that I do. I simply asked permission to see the Cavern and brought some beer along. )<<<<<
— Windsinger (17:01:00/01-28 -55)


As for Ley lines...that is possible.
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Ethereal
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PostSubject: Re: Ork Underground OOC   Wed Sep 22, 2010 5:13 pm

Drugged Dwarf,

Make sure you choose the attribute affected for Attribute Boost [Attribute] 4
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WearzManySkins
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PostSubject: Re: Ork Underground OOC   Wed Sep 22, 2010 5:58 pm

@Drugged Dwarf

Silver is correct for most of what you asked.

The Ork Underground is larger than most surface dwellers know of.

Thinking of a New House rule...Black Market Pipeline (Type) raises the availability limit from 12 to 16, with restricted gear quality limit becomes 24. For right now use it if you want/like.

If you are going for a Druid in the Ork Underground I can sketch in some ley lines.
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