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 CharGen4.2 compatibility issue

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3 posters
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Wreck
Fixer
Fixer
Wreck


Number of posts : 1442
Age : 43
Location : Earth -5:00 GMT
Registration date : 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

CharGen4.2 compatibility issue Empty
PostSubject: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 4:29 pm

If I try to open the CharGen 4.2 in Windows 7 it sizes in such a way that I don't have access to all the buttons. I've tried running it under various Windows constraints (XP, Vista), I've changed my resolution, disabled my screen settings... pretty much every check box on the Tab.

Anyone gotten it to work?

I've looked at the excel sheet that was posted as an alternative, but it gives me trouble if I try to add data that was left out.

Any suggestions?
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Sureal
Team Leader
Team Leader
Sureal


Number of posts : 268
Age : 57
Location : Nashville Tn
Registration date : 2010-06-07

Character sheet
Character Name: Medusa (Face)
Race: Elf
Sex: Female

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 4:38 pm

you can grab the corner and drag it bigger. that is what I have to do to see the whole box
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Wreck
Fixer
Fixer
Wreck


Number of posts : 1442
Age : 43
Location : Earth -5:00 GMT
Registration date : 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 5:28 pm

Tried that, I run out of room... which is funny since I've got a huge screen and the resolution is so small... Maybe if I tweak the icon settings...
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Sureal
Team Leader
Team Leader
Sureal


Number of posts : 268
Age : 57
Location : Nashville Tn
Registration date : 2010-06-07

Character sheet
Character Name: Medusa (Face)
Race: Elf
Sex: Female

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 5:30 pm

Ok you got me there all I have to do is grab and drag maybe reinstalling it is the only other thing I can suggest
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Wreck
Fixer
Fixer
Wreck


Number of posts : 1442
Age : 43
Location : Earth -5:00 GMT
Registration date : 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 5:37 pm

Changing the icon settings is what it took. I normally view the screen from about 4 or 5 feet away, and sometimes set the icons to medium when I get lazy and don't want to actually pay attention. Setting it to small allows me to resize the screen enough to view it all.
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Sureal
Team Leader
Team Leader
Sureal


Number of posts : 268
Age : 57
Location : Nashville Tn
Registration date : 2010-06-07

Character sheet
Character Name: Medusa (Face)
Race: Elf
Sex: Female

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 5:53 pm

well thats good to know
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WearzManySkins
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WearzManySkins


Number of posts : 266
Age : 68
Location : DFW Texas
Registration date : 2010-05-09

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Character Name: WeaZManySkins
Race: Human
Sex: Male

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 6:00 pm

Uninstall
Reboot
Right Click over Installation icon
Select Windows Capability mode
Select Windows XP or Vista
Also Select Run as Administractor

See if it runs after that.

Window 7 64 bit or 32 bit...if 64 you may be screwed.
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Wreck
Fixer
Fixer
Wreck


Number of posts : 1442
Age : 43
Location : Earth -5:00 GMT
Registration date : 2008-12-07

Character sheet
Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

CharGen4.2 compatibility issue Empty
PostSubject: Re: CharGen4.2 compatibility issue   CharGen4.2 compatibility issue EmptyThu Aug 19, 2010 6:22 pm

Thanks for the advice, but I think I'll just stick with the simple work around I posted earlier.
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