Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
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 thrakir's characters

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Number of posts : 11
Age : 37
Registration date : 2009-01-22

PostSubject: thrakir's characters   Fri Jan 23, 2009 3:25 pm

(Ralph Emmerson)

Stoneclaw, born Ralph Emmerson, was born to a back-woods family who lived outside the sprawl of Seattle. When Stoneclaw began to grow beyond his brothers and sisters, to the point where the shack where his folks dwelt couldn't hold him anymore, he took his leave, living alone in the wild for a while. A Bear-shaman discovered him and tamed him, teaching him how to live with the wild. He might have stayed there for the rest of his days if an Aztechnology 'research team' had not discovered his surrogate father's hut in the middle of the woods.

Bear took pity on Ralph, and Ralph took a new name as he decided to get his revenge. Packing up his things and heading out to the city, Stoneclaw realized that he would have to become a part of the city life that was always so strange to him. The quickest way to get the resources and power he needed was to run in the shadows, something he hadn't before considered, but found necessary to keep up with city life.

Perhaps too candidly, he explained his plight to Marcello, a talismonger who caught sight of him communing with a spirit. Marcello helped him build a shamanic lodge and get set up with the basic things he'd need as a shaman in the city. Stoneclaw still keeps good relations with Marcello as he prepares to descend into the shadows.

Metatype : Troll
Bear Shaman - Magician

Body: 9
Agility: 2
Reaction: 2
Strength: 7
Charisma: 2
Intuition: 4
Logic: 2
Willpower: 5

Edge: 1
Magic: 4
Initiative: 6
Essence: 6

Knowledge Skills
English : N
Magic Background (Path of the Shaman) : 4
Japanese : 3
Biology : 2
Spirits (Beast Spirits) : 4
Magical Threats : 2
Medical Background : 3

Active Skills
Banishing : 3
Binding : 3
Summoning : 3
Counterspelling : 3
Ritual Spellcasting : 3
Spellcasting : 3
Unarmed Combat : 3
First Aid : 5
Medicine : 5
Assensing : 3
Pistols : 1
Survival : 3

Positive Qualities
Mentor Spirit - Bear (+2 health spells, +2 beast spirits - Willpower + Charisma when wounded or when an ally is wounded, or go berserk for (3-hits on roll) turns

Negative Qualities
Astral Beacon
Simsense Vertigo

Colt America L36
Regular Ammo (10 shots)
Regular Ammo (10 shots)

Clothing (Regular) - mostly homespun stuff
Armor Clothing

Commlink : Meta Link

Magical Lodge Materials (Rating 3)
2x Health Spell Formulae
2x Detection Spell Formulae
Medkit (Rating 4)
10x Medkit Supplies
Detection Spell Formulae

Increase STR
Detect Enemies
Analyze Truth

Zefi - air spirit, 3 services
Zefi is an air-spirit and owes Stoneclaw 3 services.

Marcello (L:4 C:3)
Marcello is a talismonger who has looked kindly upon Stoneclaw's plight. Marcello has helped Stoneclaw establish himself in the city and takes care of his magical needs. While not well-known, Marcello generally knows a few folks that do other things.
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