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 Character Sheets (Archive)

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Kesslan
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Number of posts : 2140
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Character Name: Kesslan
Race: GM
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PostSubject: Character Sheets (Archive)   Thu Jun 23, 2011 12:41 pm

Ok, so I'm going to take a page out of Sly's book on this one as it's a good idea for a site this large and request everyone post a copy of their character sheets in this thread. That way their all in a nice easy place for me to reference when making GM posts.


Last edited by Kesslan on Sun Nov 06, 2011 7:41 pm; edited 1 time in total
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Larzarus
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Number of posts : 159
Age : 31
Location : Regina, SK
Registration date : 2011-05-11

PostSubject: Re: Character Sheets (Archive)   Thu Jun 23, 2011 1:31 pm

Name: Jerricho Tallway
Nick: Ramme

Story: When Tallway was a kid, he was very good in all language stuff. His faster came from Japan and his mother from south Texas so he grown up with at least two different languages around him. He started to study Linguistic in Texas, but because of some problems with his fellow students, he changed to Seatle. His parents never approved to the idea to go there and since then always try to find new reasons, why he should come back home.
To manage the study without the financial aid of his parents he started to take a part time job here and there. Unfourtunalty, his last employer wasn't able to pay him. Since it was a flight school, the guy talked him into taking some lessons instead of taking money, he don't have. The employer told Tallway some stuff about his wife in Spain he needs to visit and so on and thats why he can't give Tallway his wage.
In the end, Tallway learnd how to fly, but also end up with some little money problems. I found a small bank who gave him a little loan, so that wasn't a big deal.
But after he finished his Diploma he found it really difficult to find a job as a Linguist and Troll somewhere in Seatle. Of course there may be some jobs for a Troll of his size in the shadows, but that was a direction, Tallway didn't want to go.

In the end, he met a professor from his old college, when he ask for a small job around the campus. He wasn't able to get him a job on campus but he called some friends from KE and suggested, that Tallway may take a look there.

And so Tallway joined KE. After a KE-Trainer discoverd his Adept Ability they offered him to train him also in this area. The trainer told him something about Chi and spiritual power flow, but Tallway never understand quit how this magic stuff really works. As far as he knows, most of his power are just there, with or without his doing.
They also transferred Tallways debt by the small bank into his own KE account. They told him, that this way, KE can help him more with the organisation of his finacials. Tallway didn't care very much. Of course he knows, that by this KE knows every thing about his current finances. But for him, debt is debt, no matter where they are.


Metatype : Troll
Adept
Height: 2,73m
Weight: 304kg


Attributes
Body: 6
Agility: 4(6)
Reaction: 4(6)
Strength: 5
Charisma: 1
Intuition: 4
Logic: 3
Willpower: 4

Edge: 2
Magic: 5
Initiative: 8 (10)
Essence: 6

Knowledge Skills (all +1)
English : N
Japanese : 4
Spanish : 1
German : 2
Sperethiel : 1
Or'zet : 2
Mandarin : 1
Russian : 1
Italian : 1
Turkish : 1
Sioux : 4
History : 3

Active Skills
Athletics (Group) 4
Dodge : 5
Unarmed Combat (Subdual Combat) : 5 (+2)
Inflitration : 4
Parachuting : 2
Pilot Aircraft : 4
Pilot Ground Craft : 4
Firearms(Group): 3
First Aid: 3
Perception: 3
Etiquette (Corporate): 3 (+2)
Armourer (Firearms): 1(+2)


Positive Qualities
High Pain Tolerance 1
College Education (Linguistic Diploma)
Adept

Negative Qualities
SINner
In Debt 2

Weapons
Hardliner Gloves
(KE) Colt America L36
+Concealable Holster
+Gel- and Standard Rounds (4 clips each)
(KE) Extendable baton
+carrying sheath

Armors
Clothing (Regular)
Form-Fitting Body Armor Full-Body Suit
(KE)Armor Clothing 4/0
(KE)Armor Vest 6/4

Commlink (own)
Commlink : Novatech Airware
OS : Iris Orb
Agent/IC/Pilot (Rating 3)
Analyze (Rating 3)
Browse (Rating 3)
Edit (Rating 3)
Scan (Rating 3)
Weapon Watcher Sensor Software (Rating 2)
Mapsoft (Rating 3)
Datasoft (Rating 3)
Linguasoft (Rating 1) Mandarin

Commlink (KE)
All common use programms and system properties at Rating 3
+Trodes, Skinlink, AR gloves, etc.

Equipments
Real Sin: Jerricho Tallway
(KE) Weapon Permit
Goggles
+Flare Compensation
+Image Link
+Vision Enhancement (Rating 3)
+Vision Magnification
+Smartlink
Earbud
+ Audio Enhancement (Rating 3)
+ Spatial Recognizer
Chisel
(KE) Flashlight
(KE) Low Lifestyle

(KE)Monthly pay: 4000 credits

Powers
Improved Reflexes (level 2)
Attribute Boost (Agi) (level 3)
Critical Strike (Level 3)
Great Leap (level 2)

Contact:
Prof. Schurman (Ex-KE-Member, L1,C1): He was one of Jerr's Professor back in college, Trainer in the Sports Club and also the only person who did at least talk to him outside of the college. When Jerr's didn't find a job after college, Schurman contacted some old friends and brought him into the KE training.
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Collider



Number of posts : 23
Age : 31
Registration date : 2011-05-16

PostSubject: Re: Character Sheets (Archive)   Fri Jun 24, 2011 3:04 pm

Collin "Collider" Reinholdt

Elf (30bp)

Money: 55000¥ (11bp)

Attributes (200bp)
    Bod 1+2=3 --> box condition monitor
    Agi 2+2=4
    Rea 1+3=4
    Str 1+2=3
    Cha 3+1=4
    Int 1+3=4
    Log 1+2=3
    Wil 1+3=4
    Ini 2 --> 8
    Mag 0
    Edg 1+2=3
    Ess 6-.6=5.4 (5.1 with bioware)


Active Skills (18bp)
    Pilot: Groundcraft 3 Rea
    Unarmed Combat (Subdual Combat) 3(5) Agi
    Firearms Group 3 Agi
    Athletics Group 3 Str
    First Aid 3 Log
    Infiltration 3+2=5 (6) Agi
    Perception 3+1=4 Int
    Dodge 3 Rea
    Etiquette (Corporate) 3(5) Cha
    Armourer (Firearms) 1(3) Log
    Instruction 3 Cha


Knowledge Skills (21 free)
    Police Procedures 4
    Computer Background 2
    Safe Houses 3
    Underworld Politics 3
    Gang Identification 4
    Spy Simflicks 2
    English 3
    German N


Qualities(20bp)
    Infiltration Aptitude
    Catlike


Gear:
Colt America L36 (150¥*)
    4P, SA, 11(c)
    Gel Rounds (4 Clips), Standard Rounds (4 Clips)

Walther Secura (450¥)
    5P, -1 AP, SA, 9(c), Smartlinked, Silencer (200¥)
    Standard Rounds (4 Clips), Gel Rounds (4 Clips)(200¥)

Extendable Baton (50¥*)
    (str/2+1)P, Carrying Sheath

Flashlight
Armored Vest (600¥*)
    Ballistic 6, Impact 4

Armored Clothing (500¥*)
    Ballistic 4, Impact 0

SWAT Armor (Fitted) (8000¥*)
    Ballistic 9, Impact 9, Fire Resist 4,Biomonitor
    Helmet Ballistic +2, Impact +2, Gas Mask, Image Link, Low-Light Vision, Smartlink, Flare Compensation

Weapon Permit (KE operating Area for concealed and open carry)
Renraku Sensei Commlink w/ Mangadyne Deva OS
    Response 2, Signal 4, Firewall 2, System 3

Maglock Passkey (8000¥) Rating 4
Cougar Shortblade Knife (550¥*)
    (str/2+1)P

Form Fitting Full Body Suit (1600¥) [list] Ballistic 6, Impact 2, Ruthenium Polymers (7500¥)
Face Mask (Treated as Goggles) (1325¥)
    Flare Compensation, Image Link, Ultrasound Vision


Cyberware
    Shock Hands (2000¥) 0.5 Ess, 6S(e) DV
    Smartlink (1000¥) 0.1 Ess


Bioware
    Enhanced Articulation (40,000¥) 0.3 Ess


Contacts (Uses) [connection/loyalty] (11bp+8free)
    Gang Leader (Information, Muscle, Connection with organized crime) [1/1]
    ID Manufacturer(Access Passes, Fake Identities, Forged Documents) [1/2]
    Fixer (Jobs, Cred, Information, Additional Contacts) [2/1]
    Street Doc (Medical Care, Information, Additional Contacts, Gear (Drugs) [1/1]
    Spider (Building Schematics, Inside Info, Passcodes) [1/2]


Background
Officer Reinholdt began his career with the German Polizei, quickly moving up the ranks, and eventually being recruited to the prestigious German SWAT Team. In this team, the members are not allowed to show their faces to anyone at all, as they very often work undercover, however, Collin took it one step further and decided not to show anything at all. He created his full facemask designed around the use of the ultrasound vision when fully deployed over his face, and using ruthenium polymers to dissappear entirely. As such, he was nicknamed Collider for people bumping into him when they didn't know he was anywhere nearby. After some time with the German SWAT Team, he was recruited by Knight Errant to come to Seattle and train many of the members of their elite SWAT Teams in the art of stealth. He grew to like the area and decided to move entirely to Seattle, severing all ties to the German Polizei. Today, he earns a wage as a member and sometimes mentor to the KE SWAT Teams, as well as occasionally working on the side when it didn't interfere with his work with KE.


Notes
Enhanced Articulation: +1 dice pool modifier to any physical test linked to a physical attribute
Catlike: +1 to Infiltration and Shadowing
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Kesslan
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Character sheet
Character Name: Kesslan
Race: GM
Sex:

PostSubject: Re: Character Sheets (Archive)   Mon May 21, 2012 12:20 pm

Spawn (Played by Jagger)
Human Infiltration Specialist

ATTRIBUTES
Body 3
Agility 4
Reaction 4 (6)
Strength 3
Charisma 2
Intuition 3
Logic 4
Willpower 3
Magic 10 115 bp
Immersion Grade 4 33 bp
Edge 2
Essence 6
Initiative 7 (9), Passes 1 (3)
Condition: Physical 10, Stun 10

SKILLS
Climbing: Scaling 4 (6)
Computer 4
Data Search 4
Dodge 3
Electronic Warfare: Security Devices 4 (6)
Gymnastics: Tumbling 4 (6)
Hacking: Security Devices 4 (6)
Hardware 4
Perception 3
Pilot Aircraft 3
Pistols 3
Stealth Group 5 (6 Shadowing [Catlike], 7 Infiltration [Catlike, Ninjutsu])
Unarmed Combat: Ninjutsu 4 (6)

KNOWLEDGE
Seattle Underground 5
Security Hardware Design 4
Seattle Area Knowledge 5
Security Systems 5
English N
Or'zet 2

QUALITIES
Adept
Catlike
3rd Level Ninjutsu +2 to Surprise when initiating an attack, +1 on Interception 15 BP
Class 1 SURGE
Balance Receptor SURGE
Fangs SURGE
Insectoid Features: Compound Eyes SURGE
Paranoia
Uncouth

MANEUVERS
Evasion
Finishing Move
Kick Attack
Riposte
Setup

POWERS
Flexibility R4
Freefall R10
Great Leap R8
Improved Reflexes II
Traceless Walk
Wall Running

GEAR
*SecureTech PPP Forearm & Shin Guards, and Vitals Protector
*Chameleon Full-Bodysuit 6/4
*+R6 Thermal Damping
*Helmet +1/+2
*+Ruthenium Coating
*+Micro Motion Sensor (Capacity 1, Signal 2)
*+Integrated R3 Earbuds
*+Spatial Recognizer
*R6 Goggles
*+Flare Compensation
*+Image Link
*+Low Light
*+Smartlink
*R6 Micro-Transceiver
*R6 Fake SIN
*Gecko Tape Gear
*R6 Autopicker
*R7 Directional Jammer
*R3 Cellular Glove Molder
*R6 Keycard Copier
*Lockpick Set
*R4 Maglock Passkey
*Miniwelder
*R4 Sequencer
*Tag Eraser
*Wire clippers

MATRIX GEAR
Fairlight Caliban Commlink 4 5 8,
+Firewall 6
+System 6
+Skinlink 3
Programs
Analyze 5
Browse 5
Command 5
ECCM 5
Edit 5
Exploit 5
Scan 5
Stealth 5

VEHICLES
Lockheed sparrow FPMV; Handling 1, Accel 15/40, Speed 90, Pilot 3, Body 4, Armor 2, Sensor 1
Std Upgrades: Improved Takeoff/ Landing 2
+Anti-Theft System R2
+Chameleon Coating
+Signature Masking R1

WEAPONS
Yamaha Sakura Fubuki (DV 4P, SA/BF/FA, RC 2, 10/ml x4,)
+Ruthenium Coating
+Full-Auto modification
+Underbarrel Weight modification
+Retractable Stock modification
+Internal Smartgun System
+ 200 Caseless Subsonic Rounds

CONTACTS
The Exchange:
Spawn's contact with The Exchange seems to be in the form of some low level simple AI that takes on the icon of a neon purple raccoon with a feminine voice going by the name of Zinzin. As is The Exchange's nature, Zinzin seems to pop up at the most random of times, be it with a request, or information. Sometimes the information is just a location, a person, a drop or... what ever. In every case what is offered up is beneficial, so long as any and all questions, tasks and so forth requested are carried out. Refusal to do a task may or may not meet with retribution in turn, it all depends on what and how a task is refused. Lying to The Exchange guarantees some bit of ill in return, but is not necessarily grounds for loss of contact with The Exchange.

Jasper Crag (Fixer C4/L2)
Spawn met Jasper through the Ork Underground. Since Spawn wanted to keep his whereabouts as well as any details on his underground home as secret as possible, he had hired the work done by mostly orks living in the OU. This attracted notice from some OU soldiers and eventually OU higher-ups. Jasper made discreet inquiries into Spawn's situation and inquired through those same discreet channels about a potentially lucrative arrangement. Spawn figured the best way to insure that his anonymity remained intact was to work with the OU, if in a limited way, so that both parties could benefit from the arrangement. Spawn gets the OU's assurance that they will not only keep the changeling's presence hush-hush, but will maintain a discretionary watch on the ground-level safehouse. The OU, in exchange, get to make periodic use of Spawn and his skills and facilities. Since neither party abuses its side of the bargain, the arrangement remains a win-win for all involved.

Andre Initiatory Group Member C2/L 2

NOTES
On-Hand Cred: 12,000¥
Low Safe House/Underground High Lifestyle (Perm) Comforts 4, Entertainment 4, Necessities 4, Neighborhood 3, Security 6
Drone
Renraku Manservant-3 (Humanoid Walker Household Drone)
SPU
Mr Soy
Central Home Node
Evo LifeManagement A-Class Series (Luxury) Response 5, Signal 3, System 5, Firewall 5
Home Management Software Suite
Luxury Rating 5, IC rating 4 standard, with patrolling AI spider
Entrance/Exit
The ground level of Spawn's home is a Low-Lifestyle Safehouse. The house is equipped with low-visibility audio & visual sweep sensors that alert the CHN of trespassers. The attached garage is maglocked and contains an elevator large enough to contain Spawn and a team of shadowrunners.

Initiate Powers: Adept Centering, Masking, Sensing, Somatic Control
Initiatory Group: The Hidden
Strictures: Fraternity, Oath, Secrecy

BACKGROUND
"Ten years now, is it? Since the comet? Yes. Long since that rock ravaged me with its cursed glamor. My body...my eyes. An outcast I became, a freak!
And did any of them weep at my torment? No, not them.

"Idle I have not been. In secret have I studied, pushing my body beyond endurance - increasing my skill with the art of ninjutsu, with the powers that cursed comet thrust upon me.
But perhaps I blaspheme. After all, was it not the comet's very influence which brought me to know truth? To be more than mere metahuman?

""That final job. The 'ultimate score.' How full of ourselves we were. What price for our fortune - Fractal, Blip...Spade?
Fractal and Blip never left that cursed mansion. And Spade...the better part of that chromed sam remained there as well.
"And who among them ever thought to contact an old teammate? None, save Andreaphus.

"Jester, how he must have hated us. All the media coverage, the trids and fan-worship. The fools! They never even came close to finding out who we are...who we were.

"And now, after all these years of living underground; right below all those puling, scurrying surfacers, someone dares to dig up old bones better left buried.
That strange message...chilling in its implication. And then a call from Spade himself? What kind of scam is that wet-brain brewing now?

"Can't ignore it, though. I dare not. I've worked too hard, created a life for myself. A life that suits my...singular needs. Only below the festering wound of Seattle's surface have I found a place of comfort...a place of safety away from the hateful light.
I won't cower in hiding and wait for them to wreck it, destroy it. Never!

"But they won't find Spawn easy prey, oh no. Not anymore. Crag agreed to back me as my fixer...after a hefty signing fee, of course, and there's the Exchange....

"We'll see who comes out of this still standing...or wearing a bodybag."

Spawn has forgotten his real name; since Haley's Comet transformed him into something beyond mere metahuman, he has forsaken his former identity. This is not a difficult task as he is one of the multitude whose original SIN was lost in the second Crash.
After that fateful job, Spawn more or less dropped out of sight...almost literally. Determined to make himself scarce and as difficult to find as possible, he spent most of his share of the take on setting himself up with a high lifestyle, but with a twist. Spawn purchased a safehouse on the fringes of Everett and then hired workers from the Ork Underground to not only tunnel up from beneath the safehouse, but to build a secret dwelling below the house. Designed to the specifications of a true paranoiac, the underground home has luxury-level security and high-level ratings for everything else.
Employing solely from members of the Ork Underground, Spawn was able to maintain total secrecy of the construction of his 'lair' and even had the workers seal off his home from the rest of the Underground's territory. Now the only way in or out is through the safe house above.
Though most metahumans would find this sort of isolation unbearable, Spawn has adjusted to his home to the point of developing a symbiotic bond that causes discomfort and distraction if away for extended periods.
The recluse has fallen out of contact with all members of his old team save Andreaphus, who continues to maintain periodic contact through the magical group they both formed several years back.
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Kesslan
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Fixer


Number of posts : 2140
Age : 36
Registration date : 2009-07-26

Character sheet
Character Name: Kesslan
Race: GM
Sex:

PostSubject: Re: Character Sheets (Archive)   Mon May 21, 2012 12:21 pm

Andrealphus (played by Faust)
Metatype : Elf 35 BP

Attributes
Body: 3
Agility: 4
Reaction: 5
Strength: 3
Charisma: 7
Intuition: 5
Logic: 5
Willpower: 5
Edge: 4
Magic: 7
Initiative: 10
Essence: 6

Knowledge Skills
English : N
Or'zet : 4
Sperethiel : 4
Spanish : 4
Latin : 4
Club Music : 3
Magic Background : 4
Magical Threats : 4
Bars : 3

Active Skills
Conjuring : 4
Assensing (Aura Reading) : 4(6)
Spellcasting (Illusion) : 5(7)
Arcana : 4
Counterspelling : 5
Artisan (Guitars) : 5(7)
Pilot Ground Craft : 2
Instruction : 2
Con (Seduction) : 3(5)

Positive Qualities
Magician
Mentor Spirit(Seductress: +2 to Illusion spells, +2 to Con Tests. Requires Composure(3) Test to resist giving into temptation to engage in vices.)
Inspired

Negative Qualities
Vindictive
Bad Rep
Spirit bane(Shadow Spirits)
Dependent 2 (Child)

Weapons
None

Armor
Steampunk Line Overcoat
Steampunk Line Corset/Vest
Steampunk Slacks or Knickers/ Petticoat and Skirt
Steampunk Line Blouse/Shirt
Full outfit 7B/7I
Berwick Line Suit Jacket
Berwick Line Skirt/Trousers
Berwick Line Blouse/Shirt
Full suit 5B/3I

Vehicles
Hyundai Shin Hyung
Handling +2, Acceleration 34/74, Top Speed 192, Pilot 4, Body 10, Armor 10, Sensor 1
Passenger Protection 6, Engine Customization Speed, Engine Customization Acceleration, Turbocharger, Concealed Armor 10, Morphing License plate, Spoof Chip, Run Flat tires(4), Anti-Theft 6, Vehicle Tag Eraser, Pilot Program 4, Fuzzy Logic, Maneuver Autosoft 4, Defense Autosoft 4
Thundercloud Contrail
Handling +1 Acceleration 20/40, Top Speed 180. Pilot 1, Body 6, Armor 4, Sensor 1

Commlinks
Commlink : Novatech Airware
OS : Iris Orb
AR Gloves
Biometric Reader
Printer
Sim Module
Satellite Link
Skinlink
Subvocal Microphone
Holo Projector
Jammer, Area (Rating 5)
Voice Mask
White Noise Generator (Rating 6)
Browse (Rating 2)
Edit (Rating 2)
Scan (Rating 2)
Commlink : Meta Link
OS : Vector Xim

Equipments (Music instruments & sound gear are from Shadowbeat, price listed by item)
Electric Guitar
Body Microphone
Club Amplifier with DDO
Club speakers
Mixer
+ Built in polycoder
Radio Signal Scanner (Rating 6)
Goggles
Magical Lodge Materials (Rating 6)
Respirator (Rating 6)
Fake Sin (Rating 6) Steven Vaughn (free)
Fake Sin (Rating 4) John Constantine
3x Galak (Eros, eX)
Tag Eraser
Power Focus (Rating 2)

Spells
Manascape
Orgy
Trid Phantasm
Improved Invisibility
Chaotic World
Laser
Trid Entertainment
Alter Memory
Offensive Mana Barrier
Mass Agony

Spirits
Air 3 services
Body: 5 Agility: 10 Reaction: 11 Strength: 4 Charisma: 7 Intuition: 7 Logic: 7 Willpower: 7
Edge: 7 Essence: 7 Force\Magic: 7 Initiative: 17 2 IP Astral Initiative: 14 3 IP
Skills: Assensing 7, Astral Combat 7, Dodge 7, Exotic Ranged Weapon 7, Flight 7, Perception 7, Unarmed Combat 7
Powers: Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search, Elemental Attack(Cold), Guard
Appears as an attractive semitransparent blue woman who may or may not remember clothing as she sees fit. Answers to Bambi, but was summoned as Pezzuzu. Occasionally asks time away to work as a stripper, trying to figure out the human obsession with sex.
Man 3 services
Body: 8 Agility: 7 Reaction: 9 Strength: 5 Charisma: 7 Intuition: 7 Logic: 7 Willpower: 7 Edge: 7 Essence: 7 Force\Magic: 7 Initiative: 16 2 IP Astral Initiative: 14 3 IP
Skills: Assensing 7, Astral Combat 7, Dodge 7, Perception 7, Spellcasting 7, Unarmed Combat 7
Powers: Accident, Astral Form, Concealment, Confusion, Enhanced Senses(Low-Light, Thermographic Vision), Guard, Influence, Materialization, Sapience, Search, Innate Spell(Alter Memory), Innate Spell(Laser)
Appears as a prostitute in tight leather outfits. Was summoned as Lillith and answers to it. Has a tendency to dance when bored, and is vicious if sent to attack a person. Is usually tasked with watching over Rebecca, when she appears as a woman in a leather nun's habit.
Fire 3 services
Body: 8 Agility: 9 Reaction: 10 Strength: 4 Charisma: 7 Intuition: 7 Logic: 7 Willpower: 7 Edge: 7 Essence: 7 Force\Magic: 7 Initiative: 17 2 IP Astral Initiative: 14 3 IP
Skills: Assensing 7, Astral Combat 7, Dodge 7, Exotic Ranged Weapon 7, Flight 7, Perception 7, Unarmed Combat 7
Powers: Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience, Fear, Search
Appears as a towering devil, breathing smoke and brimstone. Is impatient to flay the deserving for their sins.
Water 3 services
Body: 9 Agility: 7 Reaction: 9 Charisma: 7 Intuition: 7 Logic: 7 Willpower: 7 Edge: 7 Essence: 7 Force\Magic: 7 Initiative: 16 2 IP Astral Initiative: 14 3 IP
Skills: Assensing 7, Astral Combat 7, Dodge 7, Exotic Ranged Weapon 7, Perception 7, Unarmed Combat 7
Powers: Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search, Binding, Weather Control
Materializes in the shape of a siren from Greek myth, beautiful, alluring, and ready to drag anyone unfortunate enough to enter her ebrace to a watery grave.
Earth 3 services
Body: 11 Agility: 5 Reaction: 9 Strength: 11 Charisma: 7 Intuition: 7 Logic: 7 Willpower: 7 Edge: 7 Essence: 7 Force\Magic: 7 Initiative: 16 2 IP Astral Initiative: 14 3 IP
Skills: Assensing 7, Astral Combat 7, Dodge 7, Exotic Ranged Weapon 7, Perception 7, Unarmed Combat 7
Powers: Astral Form, Binding, Guard, Materialization, Movement, Sapeince, Search, Elemental Attack(Earth), Fear
Appears as the horned man from Celtic legend, wild and unrestrained.

Contacts
Psycho Suzie (L:4 C:2)
Agent, on-again, off-again girlfriend. Has been known to book gigs in some of the most wildly inappropriate places because he forgot to call the next morning.

Elwood (L:3 C:1)
Drummer, damned good at it, and one of the biggest orcs you ever saw.

Father Jim (L:2 C:4)
Sylvesterine priest, one of Rebecca's teachers, as well as the father in charge of the church Rebecca drags him to.

Saint Diablo (L:4 C:1)
Obnoxious, irritating ex-wiz ganger. His gang made the mistake of thinking that Andre was an easy mark, and when things went south, he made the smart choice and ducked down an alley. Thus, an apprentice was gained.

Initiatory Group
The Hidden Keepers
Strictures: Oath(To hold an honor the secrets of others in the group until death and beyond), Fraternity, Secrecy
Initiate Grade 2 (Oath, Thesis)

Metamagics
Masking
Extended Masking

Lifestyle:
Middle with Luxury Security Permanent (Fort Lewis Area)
Squatter with Luxury Security Permanent (Everrett)


Background:
Andrealphus was a decent illusionist back in the day, but his name is still synonymous with screwing up a job in new ways when led to temptation(Pullin' an Andre, Chummer? Fraggin' idiot.). On one job, the crew (unknowingly) was guarding a young lady who was supposed to be a virgin sacrifice, and he found a much better use for her, screwing the job, but also leading to the team cashing in on the 1,000,000,000 nuyen bounty on several blood magicians. Which he blew on the tables in Vegas, so he didn't tell them about that. In another case, he was tripping his balls off when they were attacked and cast Trid Entertainment, showing the world what he saw. While the crew was used to crap like this, the attackers definitely weren't and were so distracted the team did a successful extract, and left an extremely confused security team behind. Then there was the drunken laser light show. With real lasers......(Bad Rep, 3 Notoriety when actually using the handle Andrealphus). On the other hand, when he was on, he was scary. He bailed the group out of more than one bad spot by playing people like violins, and leaving them dead in his wake. Part of his own walking away from the past was to blow up his own retirement party, killing everyone there including his own teacher, who had ritual materials to link to Andrealphus. During the setup for the last run, one of the teams they were supposed to wipe out contained a former lover of his. He volunteered to take her out and did so without a single qualm. He was the only one in the group who could have gotten close to her. All the data on the team getting wiped was most likely for the best. After retiring, he settled into a nice place, took up playing the guitar and singing, and got down to the job of studying and improving his magic. He discovered that while isolation is great for concentration, it's incredibly boring, so he headed out to a bar that had an one mike night, and that's where he met Psycho Suzie, an agent looking for talent. He's been playing small clubs and gigs(Inspired, 2 Street Cred when Steve Vaughn is recognized), just keeping the boredom away between journeys to the metaplanes for knowledge, or a good time.

His relationship with Suzie's actually the closest thing he has to a stable long-term friendship. The two have known each other since he decided to retire. Which makes the fact that she should know better even sadder. Every time they get together, she tries to make him behave like a better person, while he keeps carrying on the way he always does. Of course, most of these bouts in their relationship involve massive quantities of booze so that they think giving it another go seems like a good idea. Ultimately, these days it means they sit and talk about nothing involving their personal lives, except to make sure that Rebecca's okay. Part of this might have something to do with whoever broke her heart last tends to vanish off the face of the earth(Vindictive, nobody hurts my friend). She thinks that Rebecca is adorable, and makes sure to always come by for her birthday. She's also frankly amazed that somebody with as many personal demons as Andre has managed to raise such a sweet girl.

Elwood's not exactly a buddy, but he's one of the best drummers that Andrealphus has ever played with. Though the two of them do seem to be building a reputation together, friendship seems to be a very slow thing to build indeed. Elwood's got a fairly decent band around him, and only took Andrealphus on because his last guitarist and singer was killed during the tempo craze.

Father Jim is a kind, decent and caring soul who really does believe in God, and his kindness. So much that he and Andrealphus have been known to have theological "debates" that have devolved into screaming matches. Mostly because of Andre's position that if God does exist, he either doesn't care, or has a truly sick sense of humor. He does wish to get Andre to truly believe, but isn't sure how. If he does help, it will be so that Rebecca doesn't end up an orphan.

Saint Diablo's a kid much like Andre was back before he got into running. Angry, brilliant and absolutely no role models. Any wonder that Andre decided his new bestest buddy would be the kid? Part of this process was to make sure that the kid had nowhere to run, and breaking him down to the point where anything that remained was only what Andrealphus had shaped. Diablo's since been trained as a remarkably disciplined and ruthless little cuss, who has a rather strong streak of innate loyalty. Diablo's managed to learn more than he'll admit, and is beginning to think of his teacher more as a father than anything else.

A few years back, he got a rather sharp surprise. One of the members of a team the group was killing was a former lover of his. And was raising his daughter. For a bit, Andrealphus scrambled getting used to raising a child, and only the fact that he was determined to make sure any child of his was going to have a much better chance than he had growing up kept him from dropping her off at an orphanage. He's managed to adapt, though he's not really looking forward to puberty. Rebecca is a dear, sweet, lovely girl who drags her father to church every Sunday. Much to the chagrin of himself, and Father Jim the Sylvesterine priest who runs the church, who had a bit of a screaming match with Andrealphus many years back. She also inherited her father's talent for magic. And while rigorous self-discipline and wild overindulgence to master oneself made Andrealphus who he is, he also knows that it's unhealthy for a child. And he is determined to not make the mistakes his parents did with her. She goes to the best school in Seattle that Andrealphus could find. As it turns out, it is a Catholic school where Father Jim teaches Awakened children the basics of magic and spellcasts that she attends on a scholarship. Which, incidentally has a rather large complement of Mob kids.

Part of his donations for the Hidden Keepers was to handle the the spiritual security of the location that was set up for them. He bound several spirits to the group, to act as guardians for their privacy and sanctum. One of the spirits he bound was a shadow spirit that was attempting to insunuate itself into a having powerful magician in its debt. Unfortunately for it, it ended up bound to protect the Hidden Keepers, and should the group perish, it is never to return to this plane. It would have won the contest if it could find Andrealphus's first-born son before the sun rose the next day(Spirit Bane).


Dependant:
Rebecca's 10 years old, goes to Catholic school on a scholarship for magicians, and is the sort of kid who'd give up her favorite stuffed toy to somebody who seems lonely to her. She's a dear little girl who proves that it doesn't matter how screwed up your parents might be, you don't always have to become them. And one of the things that Andrealphus is determined about is that she won't have his life, and she's going to have a lot more choices than he had. She's a devout Catholic who goes to confession regularly, and is trying to get her father to do the same.

All Rebecca knows about her mother is that she got mixed up with some bad people who killed her to keep her quiet about something, and her father found her in the aftermath of the destruction that killed her mother. She hasn't been told the whole truth, and Andre sure isn't going to tell her until she gets much older. She sometimes wonders about her grandparents, but since Andre's definitely not taking her to the Barrens to meet his folks, and he never met her mother's, all she knows is that Daddy's parents are very poor, and Daddy doesn't seem to like them very much.

Psycho Suzie's a really neat lady who knows all sorts of fun stories, and brings her neat music. Father Jim's really smart, and knows a lot about magic. Elwood's the big orc who Daddy plays with. Saint Diablo is like a big brother who tells her stories that Daddy probably doesn't want her to hear.
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Kesslan
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Number of posts : 2140
Age : 36
Registration date : 2009-07-26

Character sheet
Character Name: Kesslan
Race: GM
Sex:

PostSubject: Re: Character Sheets (Archive)   Mon May 21, 2012 12:22 pm

Name: Edgar Alston (Played by Tenaka)
Metatype: Human
Concept: Sniper/Demolitions/Support

Height: 5ft 9in
Weight: 185lbs
Age: 35
Gender: Male

Attributes
Score
AUG
Body
4

Agility
5
8
Reaction
6
9
Strength
3
5
Charisma
2

Intuition
5

Logic
5
7
Willpower
4

Edge
4


Essence: 1.7
Initiative: 14
Initiative Passes: 1(3)
Composure: 6
Judge Intentions: 7
Lift/Carry: 7(9)
Memory: 9(11)

Active Skills
Rating
Attb
Aug
Pool
Electronics Group
2
<table border="0" cellpadding="0" cellspacing="0" width="74"><tr height="20">
<td class="xl63" style="height:15.0pt;width:56pt" height="20" width="74">7
</td>
</tr></table>

9
Armorer(Firearms)
4
<table border="0" cellpadding="0" cellspacing="0" width="74"><tr height="20">
<td class="xl65" style="height:15.0pt;width:56pt" height="20" width="74">7</td>
</tr></table>

11( 13 )
First Aid
3
<table border="0" cellpadding="0" cellspacing="0" width="74"><tr height="20">
<td class="xl65" style="height:15.0pt;width:56pt" height="20" width="74">7
</td>
</tr></table>

10
Demolitions
2
<table border="0" cellpadding="0" cellspacing="0" width="74"><tr height="20">
<td class="xl65" style="height:15.0pt;width:56pt" height="20" width="74">7
</td>
</tr></table>

9
Automatics(SubMachineGuns)
3
<table border="0" cellpadding="0" cellspacing="0" width="74"><tr height="20">
<td class="xl65" style="height:15.0pt;width:56pt" height="20" width="74">8
</td>
</tr></table>

11( 13 )
Heavy Weapons(Assault Cannon)
6
8
1
15( 17 )
Pistols(Semi-Automatics)
3
8

11( 13 )
Blades(Knives)
2
8
10( 12 )
Unarmed Combat(Subdual)
2
8
10( 12 )
Infiltration(Urban)
4
8
12( 14 )
Disguise(Camouflage)
4
5

9( 11 )
Escape Artist
3
8
11
Perception
6
5
3
14
Climbing
2
5

7
Shadowing
3
5

8
Survival(Urban)
2
4

6 ( 8 )
Tracking
3
5

8
Dodge
2
9
11
Pilot Ground Craft
3
9
12
Knowledge Skills
Rating
Attb
Pool
Combat Tactics(Ambush)
4
7
11( 13 )
Firearms(Modification)
6
7
13( 15 )
Military(Special Forces)
4
7
11( 13 )
Security Tactics
4
7
11( 13 )
English
N
N
N
Cantonese
3
5
8
German
3
5
8
Russian
3
5
8

POSITIVE QUALITIES: 15bp
Restricted Gear(Light Military Armor)
Restricted Gear(Assault Cannon Ammo)
Perfect Time

NEGATIVE QUALITIES: -20bp
Day Job(20hrs/week)
SINner, Normal
Allergy, Mild (Gold)

Armor
B
I
Light Military Armor
12
10
-Thermal Dampening 3


-Ruthenium Polymer Coating


-Mobility Upgrade 1


-Chemical Protection 4


-Fire Resistance 3


Light Military Helmet
2
2
-Camera


-Flare Compensation


-Image Link


-Smart link


Total Armor Value:
14
12
Clothing
B
I
Sinergist Long Jacket
4
1
Shirt
1
0
Trousers
1
1
Total Armor Value:
6
2

WEAPONS:
Melee Weapons
DAM
AP
Survival Knife
3P
-1
Unarmed Attack
2S

Ranged Weapons
DAM
AP
Mode
RC
AMMO
Ares Predator IV
5P
-1
SA

15( c )
-Smartgun System





-Chameleon Coating





HK-227x
5P

SA/BF/FA
2( 3 )
28 ( c )
-Stock





-Smartgun System





-Sound Suppressor





-Gas-vent 2 System






DAM
AP
Mode
RC
AMMO
Ares Vigorous Assault Cannon
10P
-5
SS/SA
2
15 ( c )
-Smartgun, External





-Bipod





-Smart Firing Platform





-Extended Clip





-Chameleon Coating





-Barrel Extension





-Firing Selection Change( SA)





-Easy Breakdown, Manual






Ammo
Rounds
Clips
Explosive Rounds(HK)
140
5
Regular Ammo(HK)
140
5
Explosive Rounds(Ares)
150
10
Regular Ammo(Ares)
150
10
Assault Cannon Rounds
150
10
Grenades
Qty
Damage
AP
Flash-bang
4
6S(10m Radius)
-3
Fragmentation
4
12P( f )(-1/m)
5
High Explosive
4
10P(-2/m)
-2
Thermal Smoke
4
10m Radius

Explosives
Qty
Rating
Foam
5 cans
8
Det-cord
20m
8
Detonators
Qty
Rating
Radio
5

Push
5

Timer
5

Shockwave
5
6
MATRIX GEAR:
Helmet Commlink
System: 4
Response: 4
Firewall: 4
Signal: 4
Encryption: 4

Software:
Suite: Basic
-Analyse 3
-Browse 3
-Command 3
-Edit 3

Cyberware
Rating
Grade
Essense
Cyber-ears
3
Alpha
0.32
-Recording Unit



-Sound Link



-Damper



-Increased Sensitivity



-Audio Enhancement
3


-Select Sound Filter
5






Cyber-eyes
3
Alpha
0.32
-Recording Unit



-Image Link



-Smart Link



-Thermographic Vision



-Low-light Vision



-Flare Compensation



-Vision Magnification







Reaction Enhancer
1
Alpha
0.24
Wired Reflexes
2
Alpha
2.4
Bioware
Rating
Grade
Essense
Cerebral Booster
2
Alpha
0.32
Muscle Augmentation
2
Alpha0.32
Muscle Toner
3
Alpha0.48
Reception Enhancer
3
Alpha0.48
Reflex Recorder(Heavy Weapons)

Alpha0.08
Gear
Qty
Rating
Armorer Tool Kit
1

Demolitions Tool Kit
1

Wire Clippers
1

Climbing Gear
1

Rappeling Gloves
1

Survival Kit
1

Micro Flare Launcher
1

Micro Flares
6

Doc Wagon, Basic
1

Medkit
1
6
Stealth Rope
200m

Catalyst Stick
1


Vehicle
Handling
GMC Bulldog Step-van
0
-Additional Fuel Tank
Accel
-Amenities, High
5/10
-Armor, Concealed 10
Speed
-Personal Armor 10
90
-ECM 4
Pilot
-Extra Entry/Exit Points
2
-2x Gun Ports
Body
-Multifuel Engine
16
-Ram Plate
Armor
-4x Run Flat Tires
10
-Shielded Smuggling Compartment
Sensor
-Spoof Chip
1
-Morphing License Plate
CM
-
16

BP Breakdown
Points Used
Metatype
0
Primary Attributes
275
Special Attributes
20
Positive Qualities
10
Negative Qualities
-15
Contacts
0
Nuyen
44
Skill Groups
20
Active Skills
264
Knowledge Skills
0
Total
600

CONTACTS
Blake (Squad Leader) C3/L3


LIFESTYLES/SINS/PERMITS
Real SIN: Edgar Alston
Fake SIN(Tyler Orto)(R6)
Fake SIN(Ambrose)(R4)

Safe House
Category: Rating
Comforts: Low
Entertainment: Street
Necessities : Middle
Neighborhood: Low
Security: Luxury

Qualities
-Escape Tunnel
-No Neighbors
-Security Conscious
-Workplace


BACKGROUND
The one now known as Edgar was born sometime around 2036, though for the most part that part of his life is largely forgotten. What little of that time that he chooses to remember deal mostly with his time in the C.A.S Army, and a few years after up until the Crash 2.0. After serving his time he took to the streets and disappeared from the "grid". Thanks to "The Job" and the ensuing confusion caused by the Crash, Edgar managed to get away with a rather nice Ares Assault Cannon, and an erased record to boot. Wanting to go at least somewhat legit he changed his name to Edgar and broke off contact with those in his past.

He currently owns an old bunker situated several miles outside of Seattle, and has a legitamate occupation, as legit as any mercenary company can be anyway. For the most part the Merc agency 10,000 Daggers leaves him to his own devices, though they have been known to call him up in the middle of the night needing his "expertise". Thanks to his time in the military, Edgar is well versed in long range fire support, demolitions, basic field first aid, and both small troop tactics as well as large scale battle tactics.

Personality
For the most part he is laid back, taking situations as they come. He doesn't tend to get his "feathers ruffled" in tight situations and maintains a cool head when its nessesary. He doesn't necessarily have a "code of conduct", though there are a few things that he is highly hesitant to do unless absolutely necessary, like out right murder.


CONTACT
Name: Blake
Metatype: Human
Occupation: Mercenary Squad Leader
Employer: 10,000 Daggers

Blake is a no-nonsense kind of guy, though does have a soft spot for the members of his squad when not on duty. He and Edgar met a few years after the Crash 2.0 when Edgar signed up with the 10,000 Daggers and was asigned to Blake's squad. He stands just over 6ft tall and has a commanding voice when required.


DAY JOB
Employer: 10,000 Daggers
Occupation: Squad Designated Sniper
Hours of "Operation": Mostly only on weekends unless a big contract comes up.
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Race: GM
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PostSubject: Re: Character Sheets (Archive)   Wed Jul 11, 2012 11:41 pm

Sid
Race: Human
Lifestyles:
Permanent Middle (Security: Luxury, Free Access, Workplace)

SINs:
R6 Fake
Real

Body: 5
Agility: 5
Reaction: 5 (7)
Strength: 4
Charisma: 4
Intuition: 5
Logic: 5
Willpower: 5
Edge: 7

Qualities:
Ambidexterous
Aptitude (Hacking)
Codeslinger (Hack on the Fly)
Photographic Memory
Allergy - Common, Mild: Animals
Media Junkie, Mild
SINner, Criminal: UCAS
Wanted: UCAS Government, UCAS Military

Skills:
Athletics (Group): 1
Electronics (Group): 4
Firearms (Group): 3
Stealth (Group): 1
Cybercombat: 5
Dodge: 2
Electronic Warfare: 5
Hacking (Spoof): 7(9)
Perception: 4
Pilot Aircraft: 4
Pilot Groundcraft: 4

Knowledge Skills:
Area Knowledge; Chicago: 4
Bars and Clubs; Matrix: 3 (5)
Combat Tactics; Anti-Magic: 4(6)
Data Havens; Shadows: 4 (6)
Gangs; Matris: 3(5)
Military; Special Forces: 4(6)
News: 4

Cyberware:
Comlink (Beta)
-Sim module (Hot-Sim Modified)
-Skin Link
Control Rig (Beta)
Wired Reflexes II (Beta)

Bioware:
Sleep Regulator (Beta)

Comlink:
Singularity Battle Buddy (Res: 7, Sig 6)
-Custom OS (Sys 6, Firewall 6)
-Stealth 6
-Analyze 6
-Browse 6
-Purge 6
-Edit 6
-Command 6
-Decrypt 6
-Encrypt 6
-Spoof 6
-Reality Filter 6
-Biofeedback Filter 6
-Armour 6
-Attack 6
-ECCM 6
-Medic 6
-Exploit 6
-Tactical Satellite Mapping Software


Armour:
Armour Jacket
SecureTech Vitals Protector
SecureTech Shin Guards
SecureTech Forearm Guards

Weapons:
2x Ares Predator IV
-Silencer
-Quick Draw Holster
-Flashlight, Standard
-Smartgun
-Personalized Grip
-Skinlink
-Extreme Environment Mod R1
-Gecko Grip
-Voice Activation/Response

Equipment:
Electronics Tool Kit
MOSLTOV Vest
-Smartpouch System: Ammunition x2
-Smart Canteen
Smart Pack
Data Chip
Catalyst Stick
100m Stealth Rope
Glasscutter
Timex Classic Watch
Earbuds R3
-Audio Enhancement R3
-Select Sound Filter R3
Contact Lenses R3
-Smartlink
-Image Link
-Flare Compensation

Vehicles and Drones:
Ford Spiral 115Ti
-Anti-Theft
-Chameleon Coating
-Spoof Chip
-Morphing License Plate
-Run Flat Tires
-Spike Strip Ejector
-Nitrous Injection
-Engine Customization: Speed
-Rigger Adaptation
-Turbocharger R3

MCT Fly-Spy
-Chameleon Coating
-Gecko Tips
-Fuzzy Logic
-Improved Sensor Array
-Maneuver R2 (Self)
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