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 Firing into melee

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No_Name
Mr. Johnson
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PostSubject: Firing into melee   Firing into melee EmptyMon Oct 17, 2011 5:01 pm

ok i quickly looked in the core book and didnt find a satisfactory answer so i am posing it here (as well as the OOC thead of my game)

One player is engaged in melee with a guard (we will call him 'Fists')
Another player is trying to shoot the same guard (we will cann him 'Frank')

Guard gets -3 for trying to evade while engaged in melee
Biut what penalties does Frank get to not accidently hit Fists?

I would give Guard cover, but i feel like there should be more or it be defined in a rule somewhere.

Thoughts?
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Dura
Mr. Johnson
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Dura


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PostSubject: Re: Firing into melee   Firing into melee EmptyMon Oct 17, 2011 7:29 pm

As far as I know, there is no rule for that in SR4. I remember vaguely something like that in DnD but psh, this is Shadowrun.

What I'd do is make it so either a.) Fists has to make a defensive roll if Frank rolls a glitch (where in either he or the guard could be hit) or a critical glitch (where in solely Fists could be hit), or b.) if Frank misses the guard, Fists has to make a defensive roll that isn't quite as difficult as the one the guard faced.

The first has the logic that if Frank messes up his shot badly he might hit his ally. The second has the logic that if he doesn't hit the guard there is a probability that the shot might hit the nearby friend rather than sail on by and harmlessly hit a wall or something.


As far as I know, it's up to you!
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Kouryuu.LV
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PostSubject: Re: Firing into melee   Firing into melee EmptyTue Oct 18, 2011 1:53 am

and subduing?
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Gala
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PostSubject: Re: Firing into melee   Firing into melee EmptyTue Oct 18, 2011 8:43 am

There is, interestingly, a modifier for this... The defender who is involved in Melee has a -3 modifier to their defense roll. This can be found in the "Defense Modifiers Table" on page 159 SR4A.

In addition to the above, make sure to keep in mind that defenders accumulate -1 modifiers for each attack against them in between their actions, so if the attack described above is the first attack against the defender, then the modifier will only be -3 to defend against the shot. If, however, the attack is the 2nd, the modifier would be -3-1 = -4, and it gets worse from there.
Of course, this doesn't take in to account "Cover" as mentioned. If you're trying to shoot past your teammate, the defender might have either partial cover (+2 defense) or good cover (+4 defense), depending on the ruling by the GM.
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No_Name
Mr. Johnson
Mr. Johnson



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PostSubject: Re: Firing into melee   Firing into melee EmptyTue Oct 18, 2011 9:21 am

Thank you, I was refering to some type of penalty for the attacker.

What I finially decided was that the target has cover if the ally is being shot past, the attacker gains a threshold of one per ally as he attempts to not hit an ally, and glitches can suck.
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Dura
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PostSubject: Re: Firing into melee   Firing into melee EmptyTue Oct 18, 2011 10:08 am

Ohhh, right, I see what you mean now. I didn't really answer the right question at all then. x3

Yup, I'd say treat it like cover if there are friendlies in the way. ^^
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