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 Kat(Neko) Technomancer 4e

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Number of posts : 23
Age : 31
Registration date : 2011-11-05

Character sheet
Character Name:

Kat(Neko) Technomancer 4e Empty
PostSubject: Kat(Neko) Technomancer 4e   Kat(Neko) Technomancer 4e EmptyWed Nov 09, 2011 2:47 pm

Bascally a small young looking level 3 surged Cat woman technomancer with black jaguar patterned fur. Her speciality is stealth mostly, although thanks to her claws, she can fight back when needed.
Some back-story, she surged at the age of 13 after being exposed to an area of higher mana then usual, her parents was some of the more speciest of elves, and once they realized their child was becoming something other then an elf, abandoned her, leaving her to be taken in by a kindly shaman.

NAME/ALIAS: Kat (Neko)

Body: 3 Charisma: 4 EDGE: 3
Agility: 4 Intuition: 4 Phys Init 8
Reaction: 4 Logic: 4
Strength: 2 Willpower: 3 Resonance: 5 /
"Infiltration 3
Shadowing 2
Hacking 3
Cybercombat 3
Computer 3
Hardware 3
Software 3
Data Search 3
Unarmed Combat 2
Resonance: 5

Analyze (Computer) 5
Browse (Data Search) 5
Command (misc.) 5
Armor 2
Defuse (Hacking) 2
Sniffer (Hack/Elect. Warfare) 2
Stealth 4
Track (Computer) 3

Low-Light Vision
Class III Surge 15
Animal Pelage - Camo Fur 5
Balance Receptor 5
Claws - Retractable 10
Functional Tail - Prehensile 10
Catlike 10
Extravagant Eyes -5
Neoteny -10
Low Pain Tolerance -10

Name Rch AP DV
Unarmed [Claws] 0 0 1S[P]
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Number of posts : 302
Age : 27
Registration date : 2010-07-31

Character sheet
Character Name: яөъөсөр
Race: Human After All
Sex: French

Kat(Neko) Technomancer 4e Empty
PostSubject: Re: Kat(Neko) Technomancer 4e   Kat(Neko) Technomancer 4e EmptyWed Nov 09, 2011 8:58 pm

Cool concept. One of the advantages of technomancers over hackers is that they can infiltrate places without needing any gear, which I assume your character will take advantage of. However, while your character can hack with moderate skill, it doesn't have the tools necessary to do so. For example, your character will want an Exploit CF and possibly a Spoof CF as well. You might also consider dropping Cybercombat and Hardware, and getting some points in Compiling and Registering. Sprites are awesome, they can really give a technomancer at chargen a leg up over the hackers. You will want to find some way of getting access to the Unwired sourcebook; it really fleshes out technos and gives them lots of cool options. It also adds bunches of important rules on the Matrix. I would suggest getting more familiar with the Matrix system and the Unwired rules.

For infiltration, you will want to consider investing in a chameleon suit. You may have camo fur, but it actually makes you MORE visible in areas where it is not suited to, like in a cubicle farm. Some other B&E gear and spy drones could help.

Welcome to SRO!
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