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 A Few Odd Jobs -OOC-

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himora21



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PostSubject: Re: A Few Odd Jobs -OOC-   Wed Jan 11, 2012 10:59 am

Sorry for going missing everyone. My e-mail is supposed to notify me every time someone posts, and I never got an e-mail. I'll be back in the game just as soon as I catch up on reading!
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NickelB
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PostSubject: Re: A Few Odd Jobs -OOC-   Wed Jan 11, 2012 5:27 pm

thats weird. the same thing happened to me. maybe they stopped doing email notifications. oh well ill catch up.
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St_Nougat
Mr. Johnson
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PostSubject: Re: A Few Odd Jobs -OOC-   Wed Jan 11, 2012 5:39 pm

SRO seems a little spotty on those emails anymore.

Gotta look, glad to see you're both still around

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Gala
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PostSubject: Re: A Few Odd Jobs -OOC-   Thu Jan 12, 2012 9:46 am

There are two ways to manage your email notifications, and they are occasionally "reset" by the system (I don't know why yet). You can turn on and off the capacity to recieve emails; in the same place (both on the Preferences section of your Profile) you can designate that all topics that you actively post to will email you when there are updates. You may also manually elect to recieve updates for a topic.

I hope that sheds some light on your difficulties. I recently had to turn all my email notifications back off, since they were reset. As St Nougat reasonably points out: I log in several times a day, no matter what. Email notifications, at least for me, are an irritant at best.
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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Fri Jan 13, 2012 4:49 am

Etiquette roll for Sundance's contact:

2d6 → [1,5]

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Digital Doom
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PostSubject: Re: A Few Odd Jobs -OOC-   Fri Jan 13, 2012 4:49 am

The member 'DeKalb1616' has done the following action : Dices roll

'D6' :
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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Fri Jan 13, 2012 4:51 am

Oops - didn't mean to hit the dice on the bottom. As invisible castle was the requested die roller, the [1,5] should remain my roll.
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St_Nougat
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PostSubject: Re: A Few Odd Jobs -OOC-   Fri Jan 13, 2012 5:13 am

Dekalb: Wraith comes back after a while and says she will do what she can for 750 and a favor.

All: Now might be a good time to intruduce yourselves to your teammates. You all know who Sundance is and that he's a rigger but you dont know drek about anyone else.

I'll update tonight about the double devils hangout (I'm AFK most of the day)

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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Fri Jan 13, 2012 7:19 am

A couple notes:

Yes, I am aware I over quoted the decker's offer to the team. If they accept, it all goes to her anyway. She IS a buddy after all - just trying to help a girl out.

The van's Photovalic Paint can so any paint scheme in memory, and I haven't defined those. So I probably should. New ones could be made and uploaded, but here's what I think he would have:

Sundance Shipping - default

Lone Star Prisoner Transport - taken from game dialogue, and he would want something official looking just in case. Just don't want to get pulled over with that one.

UCASExpress - just used, and you can change the name if necessary. As a shadowrunner with a semi legit cover, the last thing I would want to do is get caught in the van using that cover's logos in something illegal. He'd have something of a leading megacorp sytle shipper (the equivalent of FedEx or UPS)

"The Beater" - the last setup that is loaded would be a stock primer grey with appearances of rust. Something to blend in in crappy areas.
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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Sat Jan 14, 2012 12:07 pm

Electronics roll (sensors) for crawler

3d6 → [2,2,3]

Electronics roll (sensors) for Wolfhound

3d6 → [3,2,4]

I've had better days. I assume those are the right skills to roll in this situation.
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St_Nougat
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PostSubject: Re: A Few Odd Jobs -OOC-   Sat Jan 14, 2012 12:51 pm

Sundance.
the roll would just be sensors
you do not locate the hideout, there are several figure hanging out and talking, racing bikes are plentiful

Kaneis, I believe going Astral is an Exclusive complex action which means you'll finally have to drop that illusion of yours if you want to go astral
Astral perception results:
Sundance:
Has Cyberware (no surprise there)
Emotions neutral
Mundane
nothing surprising

Chuck:
no cyberware, in good health, nervous and awakened (that might come as a surprise)

Ravian:
Cyberware through his entire body, relaxed, mundane. He has less essence than you (no surprise there),

The Dump:
Nothing unusual, there is some hazing of the astral, probably due to pollution.

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DaedalusK71
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PostSubject: Re: A Few Odd Jobs -OOC-   Sat Jan 14, 2012 3:09 pm

I know. It had to be done Smile
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DaedalusK71
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PostSubject: Re: A Few Odd Jobs -OOC-   Tue Jan 17, 2012 2:48 pm

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St_Nougat
Mr. Johnson
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Sex: Male

PostSubject: Re: A Few Odd Jobs -OOC-   Tue Jan 17, 2012 6:33 pm

ummmmmm what house?

The gang hangs out in a garbage dump....

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DaedalusK71
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PostSubject: Re: A Few Odd Jobs -OOC-   Wed Jan 18, 2012 6:21 am

My bad... I thought is was a metaphorical 'dump' Very Happy I'll edit.
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St_Nougat
Mr. Johnson
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PostSubject: Re: A Few Odd Jobs -OOC-   Wed Jan 18, 2012 6:15 pm

Kaneis:

You are in Astral, you would not be able to recognize someone on the astral from a picture. Though you do not see anything suspicious. You do count about 13 people in the area.

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NickelB
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PostSubject: Re: A Few Odd Jobs -OOC-   Fri Jan 20, 2012 12:35 am

Hey guys,

sorry for the lapse of posting I, i've been getting very busy at work. It looks like the next couple weeks ill be even busier since my truck just crapped out on me. Ill try to do one more post since i have a little bit of time right now.

ST Nugat,
If you dont mind, for progression, i would like you to control my character. When i start having more time i'll be back to check up.


Thanks guys!

Edit: i guess not much has changed since my last post. i'll try to keep up when i can though.
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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Sat Jan 21, 2012 9:35 am

If someone doesn't do something soon - like talk to the gangers - Sundance is likely to do something stupid....
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St_Nougat
Mr. Johnson
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Sex: Male

PostSubject: Re: A Few Odd Jobs -OOC-   Sat Jan 21, 2012 1:46 pm

yes im just playing with myself right now.

Nickel has an excuse but if i have to control everyone elses character they wil choose the absolute worse thing they can do (why yes i do think i can find the girl by running in there with 12 keys of c4 strapped to my chest)

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St_Nougat
Mr. Johnson
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PostSubject: Re: A Few Odd Jobs -OOC-   Sun Jan 22, 2012 12:46 pm

Dekalb, Kaneis doesnt have a micro-transceiver, you're on visual only

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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Sun Jan 22, 2012 5:51 pm

Well crapola. I fI'd realized that I woulda put the arachnoid in his pocket. Smile
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St_Nougat
Mr. Johnson
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PostSubject: Re: A Few Odd Jobs -OOC-   Sun Jan 22, 2012 6:00 pm

that would still take a deep pocket Very Happy

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DeKalb1616
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PostSubject: Re: A Few Odd Jobs -OOC-   Tue Jan 31, 2012 11:32 am

Smuggler's route (Background)

4d6 → [1,2,4,6]

1d6 → [4]

1,2,4,10
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St_Nougat
Mr. Johnson
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Sex: Male

PostSubject: Re: A Few Odd Jobs -OOC-   Tue Jan 31, 2012 1:50 pm

North Cove is on the Pacific coast WSW of Seattle, that is a long drive though foreign territory.

While sundance can probably get you into NAN territory his route isn't exacly in the same direction

That and you really have no idea where you are going: "North Cove Area" isn't exactly telling you much, its like saying "oh yea he lives near Chicago" though admittedly there are significantly less people in the north cove area than there are in the chicago area.

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