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 Running a mage

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Raiu
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PostSubject: Running a mage   Tue Jan 17, 2012 8:22 am

I am a new GM and I am currently using a quick adventure that requires that I use a Mage. I read up on the awakened section of the rule book but I am still confused. The magician in question does not have a foci, is a human and has initiative grade 1.

If I use a flamethrower spell with her, what do I put for the f\2?
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Aalith
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PostSubject: Re: Running a mage   Tue Jan 17, 2012 10:45 am

*Ahem, I'm in that game...So normally I would tell you 0, zero, nix, it's not nice to use flamethrowers on people!

But since I'm under obligation here, so I must tell you, that the magician chooses the Force of the spell, witch will have a direct effect on Drain, Damage and the max hits he/she can achieve on the spellcasting test (which is required to hit the person you targeted, since it's a indirect combat spell)
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Raiu
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PostSubject: Re: Running a mage   Tue Jan 17, 2012 11:04 am

Heh, unfortunately for you, I'm not running a no magic game.

I didn't say that the Mage would be against you... *wacks with. Memory be gone duck.*
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Aalith
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Number of posts : 403
Age : 33
Location : Hungary
Registration date : 2011-09-28

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Character Name: Tokko Tsuonomi
Race: Elf
Sex: Male

PostSubject: Re: Running a mage   Tue Jan 17, 2012 11:12 am

OK, then go nuts! Awaiting for the IC post!
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