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 Building a Medic

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YesILiek



Number of posts : 11
Age : 26
Registration date : 2011-10-20

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Character Name: Saul Goldberg, aka Plan B
Race: Troll
Sex: Male

PostSubject: Building a Medic   Mon Jan 23, 2012 8:11 pm

As the title says. I'm relatively new, but a friend needed help building his medic. He hasn't decided if he will be awakened or not, but is leaning towards not at the moment. Any tips?
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YesILiek



Number of posts : 11
Age : 26
Registration date : 2011-10-20

Character sheet
Character Name: Saul Goldberg, aka Plan B
Race: Troll
Sex: Male

PostSubject: Re: Building a Medic   Thu Feb 02, 2012 7:45 pm

He wants to build a non-magic medic. The GM makes rolls to see if magic of any sort is allowed, so he wants a mundane medic.
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Ou!!!
Meat
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Number of posts : 41
Age : 33
Location : 5R Headquarters
Registration date : 2010-01-18

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PostSubject: Re: Building a Medic   Thu Feb 23, 2012 12:56 pm

Skills and heal times. there are medical skills, gear. I highly recamend for "combat Medic" Slap patches, and nano tech. Slap patches are cheap, and might do in a pinch, nanotech is EXPENSIVE and hard to get a hold of.
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Gala
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Number of posts : 3061
Age : 36
Location : Manhattan
Registration date : 2010-01-27

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Character Name: Gala
Race: Human
Sex: Female

PostSubject: Re: Building a Medic   Thu Feb 23, 2012 4:30 pm

Yeah, in addition there are some neat things you can do with Cyberware and the Autodoc. Also take a good hard look at the Symbiotes, and what they can do for medics. I can't remember it off the top of my head, but I seem to recall Symbiotes having a few healing benefits.
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