Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad. |
| | Motion, Speed, propeling motion spell | |
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Ghostmaker Corprate CEO
Number of posts : 3114 Age : 46 Location : Westchester New York Registration date : 2009-05-13
Character sheet Character Name: ix Sama Race: Elf Sex: Male
| Subject: Motion, Speed, propeling motion spell Sat Nov 10, 2012 5:00 pm | |
| I want a Runner who's skate board is his weapon mode of transportation and im having trouble coming up with a way to speed up my board, come to think of it i don't have a board iv roughed out the character 17 year old street kid wizzer gang member but i need a spell to make the skate board go fast and i need a speed/movement rate for a skate board any help would be appreciated... Note the board will probably be a focus of some sort and have melee hardening or something cool like that thanks in advance for all the help everyone... | |
| | | ex3lev3n
Number of posts : 24 Age : 42 Location : Brevard County, Florida Registration date : 2012-12-29
Character sheet Character Name: Race: Sex:
| Subject: Re: Motion, Speed, propeling motion spell Sat Jan 19, 2013 11:54 am | |
| A skateboard would basically double your movement rates, assuming your character is on a relatively flat surface (normal movement rate uphill, as much as quadruple normal movement downhill if the hill is steep and you have enough hill). Also, even though decks aren't made to smash in people's brains, they are pretty resilent. You could probably get a few good whacks upside someone's dome before you structurally damage the board. However, since the decks of the 2070's are probably created with some sort high density plastics it wouldn't be outside the realm of possibility to weaponize one. And the pop on those things must be insane :] hmm, maybe a specialization of clubs and gymnastics to represent his rather unique transportation/combat skills. Although I'm not knowledgeable on spell creation, it shouldn't be too hard to stat out an Enhance Movement spell. Maybe check out the Running/Sprinting rules and go from there?
Last edited by ex3lev3n on Sat Jan 19, 2013 12:34 pm; edited 1 time in total | |
| | | Ghostmaker Corprate CEO
Number of posts : 3114 Age : 46 Location : Westchester New York Registration date : 2009-05-13
Character sheet Character Name: ix Sama Race: Elf Sex: Male
| | | | ex3lev3n
Number of posts : 24 Age : 42 Location : Brevard County, Florida Registration date : 2012-12-29
Character sheet Character Name: Race: Sex:
| Subject: Re: Motion, Speed, propeling motion spell Sat Jan 19, 2013 1:09 pm | |
| Let's take a look at all three options, shall we? If you go The Physical Adapt route you could do away with trying to create the Enhanced Movement spell altogether and replace them with Improved Ability (Clubs and Gymnastics), Attribute Boost (Agility), and Great Leap. If you want to do a Mystic Adept you could keep some or all of the above Adept Powers and throw in whatever spells you'd think appropriate, such as Clairvoyance (it's good to know you have a safe landing after you "blindly" ride off a bridge for an aerial trick to impress the ladies), Stealth (who wants their wheels and bearings to make a bunch of noise when they're trying to evade the Man?), and Physical Barrier (a must have for creating kick boxes and ramps). And then finally the straight Magician route, which would be just like the Mystic but replacing the Adapt Powers with their spell equivalent. On a related note, I've been tooling around with a motorcycle riding sprawler, was thinking of making a gang of street kids as a group contact... If we both get our characters statted out, mayhaps our characters could be part of the same crew? Just throwing that out there :] | |
| | | Ghostmaker Corprate CEO
Number of posts : 3114 Age : 46 Location : Westchester New York Registration date : 2009-05-13
Character sheet Character Name: ix Sama Race: Elf Sex: Male
| Subject: Re: Motion, Speed, propeling motion spell Sat Jan 19, 2013 6:11 pm | |
| @Ex sorry bout that delayed response, i have some commitment reading, and maybe posting to do. Family stopped by and i could not do a chummer on this subject i will and some book reading... Sorry again, ill get to it later promise. ummm I know a gm admin. onsite that might be into the idea... She ran one before, it was great! Work out your "Kinada" (I meant to tell you, I thought of that but I don't possess the shadow run knowledge to make Kinada and i did not even think rigger good idea, I'm no rigger got a dronemancer though... Names Digit! So if you can stomach making your Akira biker a technomancer/Dronemancer I can help not sure about rigging again... But yes if we can convince her we will do our part We "might" be able to ask Gala to do the Ganger game again check out the old "We Be Gangers" thread for her story, I played "Body" he's still in my roster now... Umm? gotta go two games going i need to read up on... Ill hit this thread back later k i read what you wrote we are on the same page | |
| | | Ghostmaker Corprate CEO
Number of posts : 3114 Age : 46 Location : Westchester New York Registration date : 2009-05-13
Character sheet Character Name: ix Sama Race: Elf Sex: Male
| Subject: Re: Motion, Speed, propeling motion spell Sat Jan 19, 2013 7:08 pm | |
| Ok I did start the character and im almost out of by points given what i got what would you change or add and take away im going to try and put some of the stuff you said in and change from magician to msytic adapt so this is what i got Keep in mind im basing this on some wicked stuff i saw some where recently i thought about it and im going to make my own Sr4 translation with your help of course == Info == Street Name: Yata Misaki Name: Unnamed Character Movement: 10/25, Swim: 5 Karma: 0 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Human Composure: 6 Judge Intentions: 5 Lift/Carry: 5 (45 kg/30 kg) Memory: 7 Nuyen: 0 == Attributes == BOD: 2 AGI: 4 REA: 5 STR: 3 CHA: 1 INT: 4 LOG: 2 WIL: 5 EDG: 3 MAG: 5 == Derived Attributes == Essence: 6 Initiative: 9 IP: 1 Astral Initiative: 8 Astral IP: 3 Matrix Initiative: 4 Matrix IP: 1 Physical Damage Track: 9 Stun Damage Track: 11 == Active Skills == Animal Handling : 0 Pool: 3 Animal Training : 0 Pool: 3 Archery : 0 Pool: 3 Armorer : 0 Pool: 1 Artisan : 0 Pool: 3 Astral Combat : 2 Pool: 3 Automatics : 0 Pool: 3 Blades : 0 Pool: 3 Climbing : 0 Pool: 2 Clubs : 0 Pool: 3 Computer : 0 Pool: 1 Counterspelling : 3 Pool: 8 Cybercombat : 0 Pool: 1 Data Search : 0 Pool: 1 Demolitions : 0 Pool: 1 Disguise : 0 Pool: 3 Diving : 0 Pool: 1 Dodge : 4 Pool: 9 Escape Artist : 0 Pool: 3 Exotic Melee Weapon : 4 [Skate Board ] Pool: 8 First Aid : 0 Pool: 1 Flight : 0 Pool: 2 Forgery : 0 Pool: 3 Gunnery : 0 Pool: 3 Gymnastics : 3 [Jumping] Pool: 7 (9) Hacking : 0 Pool: 1 Heavy Weapons : 0 Pool: 3 Infiltration : 0 Pool: 3 Locksmith : 0 Pool: 3 Longarms : 0 Pool: 3 Navigation : 0 Pool: 3 Palming : 0 Pool: 3 Parachuting : 0 Pool: 1 Perception : 0 Pool: 3 Pilot Ground Craft : 5 [Wheeled Skate Board] Pool: 10 (12) Pilot Watercraft : 0 Pool: 4 Pistols : 0 Pool: 3 Riding : 0 Pool: 4 Ritual Spellcasting : 2 Pool: 7 Running : 0 Pool: 2 Shadowing : 0 Pool: 3 Spellcasting : 4 Pool: 9 Survival : 0 Pool: 4 Swimming : 0 Pool: 2 Throwing Weapons : 0 Pool: 3 Tracking : 0 Pool: 3 Unarmed Combat : 0 Pool: 3 == Knowledge Skills == English : 2 Pool: 6 Gangs : 3 Pool: 7 Japanese : N Pool: 0 Underworld : 3 Pool: 7 == Contacts == Red Clansman (6 ( , 4) == Qualities == Aptitude (Pilot Ground Craft) Aspected Magician (Sorcerer) Distinctive Style (15 pts) Made Man Magician Poor Self Control (Braggart) Poor Self Control (Vindictive) == Spells == (Tradition: Psionic, Resist Drain with WIL + INT (9)) [Elemental] Aura (4) DV: (F÷2)+3 Increase [Attribute] (BOD) DV: (F÷2)-2 Increase [Attribute] (STR) DV: (F÷2)-2 Increase Reflexes (Limited) DV: (F÷2)+2 Mana Barrier DV: (F÷2)+1 Melt [Object] (5) DV: (F÷2)+2 == Armor == Armor Clothing 4/0 == Weapons == Unarmed Attack Pool: 3 DV: 2S AP: - RC: 0 == Gear == Inline Skates | |
| | | ex3lev3n
Number of posts : 24 Age : 42 Location : Brevard County, Florida Registration date : 2012-12-29
Character sheet Character Name: Race: Sex:
| Subject: Re: Motion, Speed, propeling motion spell Sat Jan 19, 2013 7:59 pm | |
| Looks pretty solid thus far. The Exotic Melee (skateboard) is an excellent choice, by the way. I'm not sure if a skateboard falls under Pilot Groundcraft, but it might (better to check with a experienced GM). Pilot Exotic maybe instead? Climbing and Running might suit your man as well (climbing up something to drop in and running when the terrain isn't suitable for riding). Keep me posted man :] | |
| | | Ghostmaker Corprate CEO
Number of posts : 3114 Age : 46 Location : Westchester New York Registration date : 2009-05-13
Character sheet Character Name: ix Sama Race: Elf Sex: Male
| Subject: Re: Motion, Speed, propeling motion spell Sat Jan 19, 2013 8:10 pm | |
| your absolutely right about the pilot ground craft im gonna change that im up to adapt powers and trying to add stuff you mentioned thanks for the imput ill pm you the final sheet | |
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