Who said running the shadows was easy? Dodging bullets, swords, spirits, and spells just to name a few. Elves, Dwarves, Trolls, even the occasional Dragon can make any Shadowrun go bad.
 
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 Beetayasol's Characters

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Beetayasol
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Meat


Number of posts : 33
Age : 34
Location : Fort Worth, TX
Registration date : 2010-07-16

Character sheet
Character Name: Beetayasol
Race: Human
Sex: Male

PostSubject: Beetayasol's Characters   Sat Jul 17, 2010 12:44 am

Takumi "Martial" Eiichi

Troll Male - 40pts --- 400BP
Age: 20
Eyes: Black
Hair: Black
Height: 6'6"
Skin: Black


Description:
Takumi is a Troll. When he is not Running the Shadows, you will find him either working at a Flower Shop, or you will find him next to his sister Rose. Standing 6'6" he is very tall. He enjoys the smell of flowers and constantly wears "flowery" cologne. He also enjoys wearing his apron from the store that has a picture of a rose on it when he is off the cloak. When it comes to running the shadows, he sticks to more black apparel.

Total Stats - 160
Body : 5 (15 max) - 10pts
Agility : 4 (7 max) - 30pts
Reaction : 2[4] (9 max) - 20pts
Strength : 8 (15 max) - 30pts
Charisma : 1 (6 max) - 00pts
Intituition : 5 (7 max) - 30pts
Logic : 4 (6 max) - 20pts
Willpower : 2 (9 max) - 10pts

Total Special - 85
Edge : 3 - 20pts
Essence : 6
Initiative : 8[10]
Magic : 6 - 65pts

Total Skills - 84pts
Skill Group (Athletics) - 1 - 10pts
Unarmed Com. [MA] - 6[9] - 26pts
Archery - 4 - 16pts
Dodge [Ranged] - 4 - 18pts
Perception [Sight] - 2 - 10pts
Tracking - 1 - 4pts

Knowledge Skills - 27 Free - 1pts
English - N
Martial Arts - 2 - 0pts
Japanese - 1 - 0pts
Flowers [Genre]- 3 - 1pts
Local Gangs - 2 - 0pts
Crook Hangouts - 3
Safe Houses - 2
History - 3
Biology - 4
Chemistry - 4
Mathematics - 3

Positive Qualities - 35 (+12 Maneuvers)
Marital Arts: Tae Kwon Do (5pts)
  • +1 on Attacks to Knockdown
    Man: Kick Attack (2pts)
    Man: Sweep (2pts)

Martial Arts: Muay Thai x 2 (10pts)
  • +2 DV Unarmed Combat
    Man: Break Weapon (2pts)
    Man: Vicious Blow (2pts)

Martial Arts: Karate (5pts)
  • +1 DV Unarmed Combat
    Man: Watchful Guard (2pts)

Martial Arts: Ninjitsu (5pts)
  • Reduce Visibility Mod by 1
    Man: Blind Fighting (2pts)


Negative Qualities- 35
Day Job, Florist (-5 pts)
Dependent, Sick Sister (-10pts)
Simsense Vertigo (-10pts)
SINner (-5pts)
Incompetent [Parachuting] (-5pts)

Weapons Total - 2650Y
Collapsible Bow [Str 10] - 1250Y
  • 11 DV + net hits
    100 Hammerhead [Blue]- 700Y
    100 Barbed Head [Red]- 700Y

Unarmed Attack
  • 8 DV + 4 DV C.S. + net hits
    Against a barrier = 24 DV + net hits (including when attacking weapons)


Contacts - 7 pts
Murphy [Fixer] - 6 Loy / 1 Conn

Adept Powers - 6
Critical Strike [4] - 1
Improved Reflexes [2] - 2.5
Smashing Blow - 1
Improved Ability [Unarmed 3] - 1.5

Gear Total - 50,390Y [53040Y - 11pts]
Troll Skin [Natural]
  • 1 Ballistic / 1 Impact

Form Fitting Full Armor-1600Y
  • 6 Ballistic / 2 Impact

Riot Control Armor - 3000Y
  • 6 Ballistic / 9 Impact

Helmet - 1000Y
  • 1 Ballistic / 2 Impact
    Flare Comp - 50Y

Hyundai Shin-Hyung - 17000Y
  • Run Flat Tires - 1000Y
    Morphing L. Plate - 1000Y
    GridLink Override - 2000Y

Lifestyle [Low 2 M] - 4000Y
Fairlight Caliban Comm - 8000Y
  • Novatech Navi OS - 1500
    TacSoft [R2] - 6000Y
    FTL Matrix Power Suit - 1240Y

Fake SIN [R3] - 3000Y

Background
Takumi was born on the streets of Seattle. Abandoned at the age of 5, without a person to watch out for him, he quickly adapted to the streets. There he learned that the law isn't on the side of the person without the Creds. As such, he had to fight to survive while dodging the cops just to get some food. At the age of 8, he met up with the a local gang. After fighting off five people he was finally overpowered and brought down. The gang leader, Marcus Althos, decided that for a troll such as himself, it would be best for him to become their "little" enforcer. After a short "talk," Takumi was inducted into the gang. A year later, at the age of 9, the gang all got together and got enough creds, through "dubious means," to enlist him is different marital arts instructions so he can protect them, while they protect him. During the first year of his training he discovered an abandoned elf baby in a dumpster. Knowing how difficult it is to be on the streets alone, he took her in and raised her as his own sister and called her Rose Eiichi. He wanted her to be associated with something beautiful as she was found in something disgusting. This proved to be extremely difficult for him as Rose was extremely weak. The time in the dumpster had taken a toll on her body (weak immune system, infirm). It was at this time he decided that getting a job would be the best decision to help Rose. While looking for a legitimate job, it was extremely difficult because nobody would want a "Big Dumb Troll." He finally found a place he could work part time after weeks of looking. It was a flower shop that needed some help both in the shop and out of the shop. When the owner saw that Takumi was looking for a job, the flower shop was being accosted by a rival gang of Takumi's. Within a short time, Takumi was able to not only secure his job, but also remove a rival gang from the street (two birds with one stone). During the next two years (age 11), he awakened as an adept. He decided, that since in the streets, Might Makes Right, he decided to follow the path of the Warrior's Way. He trained hard to ensure that he would be able to protect not only his gang, but also his sister. Four years later, age 15, Rose became extremely ill. During this time a gang war started. Takumi decided to stay with Rose while she was severely ill instead of going to help his gang with the war. It was that decision that Takumi is constantly concerned about. When Rose got better, Takumi went to see the gang to apologize for not being about to help, however he could not find anybody. Going to the last place that he knew they where, he found the entire gang he was with was slaughtered. Dropping to his knees he felt lost and alone without his friends ... without his family. He went back to his place and saw Rose sleeping, still recovering from her illness. With tears in his eyes he could only cry silently, hoping to not wake her up. The next 4 years went by without a hassle. Takumi, while working at the flower shop was informed to make a delivery. When he reached the drop off location, it was in a parking garage. There he met Murphy. Murphy, knowing the situation that Takumi was in, as well as the abilities he had, offered him a job. It was mostly gang related jobs, however Takumi was able to make some yen to try to help out his ailing sister, who was now 10 years old. During the first year Takumi was working with Murphy, one of Murphy's runners decided that it would be better for him to sell off the item that he acquired rather than turn it in to Mr. Johnson. This caused Mr. Johnson to be extremely angry. He took Murphy's family and forced Murphy to come out. Mr. Johnson gave Murphy two days to get his item back. Murphy agreed and turned to Takumi. Within one day, Takumi found and recovered the item and Murphy and his family were safe. This deed caused a great friendship between the two, but severely diminished Murphy's connections. Takumi is now 20 and Rose is 11. He still works for the flower shop he saved. All while waiting for a call from his fixer, Murphy, to get some jobs.

1.Where was the character born (City, State, Hospital Name)
Streets of Seattle through a Mid-Wife

2. What is the character's date of birth?
September 16

3. What was the character's family life like?
His father was abusive and his mother was a "woman for hire."

4. Has the character begun his/her own family?
Kinda. He has unofficial adopted an Elf baby as his sister.

5. Where or how was the character educated?
He learned on his own because he needed to learn how to teach his sister.

6. Has the character ever done anything else for a living?
Martial has worked in a Flower Shop

7. What are the character's spiritual and philosophical beliefs? (Religion, political views, etc.)
Protect those that are weaker than you.

8. Describe the character's moral code. Include how mercenary he/she is, whether or not he’ll/she'll kill innocents, etc.
Never kill an Innocent. Try to stay on the right side of the law as best you can. Protect those that need protecting.

9. What are the character's goals?
To get his adopted sister into a good safe place and undergo gene-therapy to "cure" her of her illness.

10. Why does the character run the shadows? (Why does he/she run the shadows still, rather than getting a "real" job?)
Running the shadows is the quickest way to make money.

11. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history.
He helps those that need help. A Good Samaritan type.

12. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how he/she gets along with people, whether he/she plans ahead, etc.
Very good going guy that tries to help where needed. People around his area know him because he contributes to helping those around him, after his sister of course.

13. Are there certain things that the character can't or won't do? Why?
Martial will not purposely sacrifice anybody for any reason. If an innocent get caught in the line of fire, he will divert all attention to try to protect that innocent.

14. What things, people, or ideas does the character hate?
Racism, Rich People who look down on lower class people, Doctors who require money before helping people.

15. What things people, or ideas does the character love?
Flowers, People who help others, Free Clinics

16. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.
Takumi Eiichi, A.K.A "Martial," A.K.A "Breaker."

17. Determine what your character used to do, before becoming a shadowrunner (very important, and not really the same question as #6.)
Gang Member who enforced the gangs rules around the area.

18. Decide why your character left his/her old job, if he/she had one. (Also important)
Left the Gang because the gang was killed. Still working at the Flower Shop.

19. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #10, but rather why he/she started running the shadows originally. What led him/her to it?)
Because his gang was killed, he needed a means to gather more money since there was no money coming from the gang anymore.

20. How did your character come to know his/her contacts? Contacts are an important part of Shadowrun; decide how and why you know them.
Murphy found "Martial" and decided that it would be in his best interest to get "Martial" to assist him with several jobs. When one job when south, it was "Martial" that got Murphy out of the jam he was in.

22. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment.
Yes. He has a legitimate job at a Flower Shop.

23. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?
His sister does not know that he is a Shadowrunner. Whenever she asks him about the money he brings home, or the medicine he acquires, he says that it was a gift from people that he helped.

24. Which person(s) or group(s) does your character love the most (this may refer to ideologies rather than individuals or groups. This applies to the next questions through #28 as well).
Any Group or Organizations that helps people.

25. Which person(s) or group(s) does your character hate the most?
Social Services Groups.
DocWagon, because when Rose was little she became extremely ill. He rushed her to the nearest medical facility which was a DocWagon hospital. They refused to admit her because she didn't have a SIN at the time and he didn't have the Creds. Ever since then he has hated DocWagon. He will never let any current member of DocWagon look after his injuries.

26. Which person(s) or group(s) does your character respect the most?
Any Group or Organizations that helps people.

27. Which person(s) or group(s) does your character fear the most?
Organleggers

28. To which person(s) or group(s) is your character most loyal?
Any Group or Organizations that helps people.

29. What is your character's greatest goal?
To get his sisters health up to par.

30. What do you think is your characters best quality?
Loyalty and kindness to others.

31. What do you think is your characters worst quality?
Short Tempered against people that show "true ugliness."

32. What is the most important thing your character has ever done?
Adopted Rose.

33. Which religion (if any) does your follow? Why?
Christianity. Help those that need help.

34. What is your character's most treasured possession (and why)?
A bracelet, that looks like a rosary, that his sister made for him when she was little. He keeps it on him at all times.

35. What is the Character's current relationship with her family?
Does not know where his parents are and does not care.

36. If the character's family is still alive, what do they do, and where do they live?
Father is currently in prison for armed robbery and assault.
Mother is currently on the streets trying to find a way to get another fix.

37. Where did the character learn his/her Skills? Be as complete as possible.
Unarmed Com. [MA] - From Martial Arts instructors
Archery - Martial Arts Instructors
Dodge [Ranged] - Everybody on the streets should learn how to dodge a bullet
Perception [Sight] - Know whats going on around you or you die.
Tracking - Learned through Murphy.

38. List any past serious relationships that your character has had, and give a brief overview of the relationship.
Marie - Associate Gang Member who was killed.
Kristine - Street advocate. Left when she found out that Takumi was getting money through running the shadows.
Destiny - "Woman of Leisure." Takumi broke up with her when she tried to sell Rose to score a fix.

39. Beyond your character's relationship with family or lovers, how would you describe his/her social life?
Active and compassionate.

40. Where does your character live? Why does he/she live there? (I'd like a physical address, including Neighborhood, City & State. Google maps is a good way to get this.)
Apartment Complex at 1600 S. Main Street, Seattle, WA

41. Does your character have any quirks or idiosyncrasies?
Goes into a rage when an innocent is hurt. Especially if it is a little girl. Will always help people on the streets as best he can. Will sometimes go for days without food, if it means that his sister can get a good meal for each of those days.

42. Does your character have any enemies? (Include anything from an arch nemesis who's sworn to kill you and all you hold dear to a bartender who holds a grudge for that time you slipped out on the tab.)
No


Last edited by Beetayasol on Tue Jul 20, 2010 3:15 pm; edited 6 times in total
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Beetayasol
Meat
Meat


Number of posts : 33
Age : 34
Location : Fort Worth, TX
Registration date : 2010-07-16

Character sheet
Character Name: Beetayasol
Race: Human
Sex: Male

PostSubject: Mario "Kilo" O'Reilly   Sat Jul 17, 2010 7:02 pm

Mario O'Reilly a.k.a. "Kilo" - Explosives Expert
Metatype : Human - 400BP
Sex: Male
Age: 35
Height: 6'2"
Weight: 182lbs
Hair: Black
Eyes: Brown
Skin: Brown


Attributes - 170pts
Body: 2 - 10pts
Agility: 5[7] - 40pts
Reaction: 2[3] - 10pts
Strength: 2 - 10pts
Charisma: 2 - 10pts
Intuition: 5 - 40pts
Logic: 5[7] - 40pts
Willpower: 2 - 10pts

Special Attributes - 0
Edge: 2 - 0pts
Initiative: 7[8]
Initiative Passes: 2
Essence: 3.8

Knowledge Skills - 36 Free - 3pts
Russian: N
English: 4
Chemistry (Industrial Chemicals) : 6
Engineering (Civil) : 4
Street Drugs : 2
Security Procedures : 4
Poison antidotes : 2
Smuggling routes : 1
Lone Star Procedures : 2
Black Markets : 3
Safe Houses : 4
Dealers (Drug Dealers) : 4

Active Skills - 168
Skill Group Atheltics - 20pts
  • Climbing : 2
    Gymnastics : 2
    Running : 2
    Swimming : 2

Skill Group Electronics - 20pts
  • Computer : 2
    Data Search : 2
    Hardware : 2
    Software : 2

Skill Group Mechanic - 10pts
  • Aeronautics Mechanic : 1
    Automotive Mechanic : 1
    Industrial Mechanic : 1
    Nautical Mechanic : 1

Skill Group Stealth - 10pts
  • Disguise : 1
    Infiltration : 1
    Palming : 1
    Shadowing : 1

Skill Group Influence - 10pts
  • Con : 1
    Etiquette : 1
    Leadership : 1
    Negotiation : 1

Throwing Weapons (Lobbed) : 4 - 18pts
Dodge : 3 - 12pts
Heavy Weapons : 1 - 4pts
Automatics (Assault rifles) : 3 - 10pts
Armorer (Explosives) : 4 - 18pts
Demolitions (Improvised) : 6 - 26pts
Pilot Ground Craft (Wheeled) : 2 - 10pts
Perception (Visual) : 2 - 10pts

Positive Qualities - 20pts
Erased - 10pts
Genetic Heritage - 10pts

Negative Qualities - 35pts - 0.1 Essence loss
Addiction, mild - Betel
Traceless -0.1 Essence
Reduced (Touch) -6 to Touch Based Senses
Wanted
Enemy 1

Contacts - 24pts
  • Kid (Fencer) - 6 Loyalty / 3 Connection
    Blaze (Hacker) - 6 Loyalty / 6 Connection
    Bubba (Fixer) - 2 Loyalty / 1 Connection


Money Price Total - 200000Y - 40pts

Genetics - 0.6 Essense Loss - 12000Y
  • PuSHeD - 12000Y - 0.2 Essence - +1 to Logic Tests
    Qualia - Free Positive Quality - 0.4 Essence - +1 to Intuition Tests

Lifestyle (Low) [2M] - 4000Y
Vehicle - 17500Y
Chrysler-Nissan Jackrabbit - 10500Y
  • Handling - 0 :: Accel - 15/35 :: Speed - 120
    Pilot - 1 :: Body - 8 :: Armor - 2 :: Sensor - 1
    GridLink Override - 2000Y
    Smuggling Compartment (Air Tight) - 3000Y
    Morphing License Plate - 1000Y
    Run Flat Tires - 1000Y

Bioware/Cyberware - 131000 - 1.5 Essence Loss
  • Synaptic Booster [R1] - 80000Y - 0.5 Essence Loss - +1 Reaction/Initiative Pass
    Cerebral Booster [R2] - 20000Y - 0.4 Essence Loss - +2 Logic
    Muscle Toner [R2] - 16000 - 0.4 Essence Loss - +2 Agility
    Mnemonic Enhancer [R2] - 15000 - 0.2 Essence Loss - +2 to Knowledge/Language/Memory/Instruction tests

Weapons - 6400
Ares Alpha w/ Grenade Launcher - 1700Y
  • Airburst Link - 500Y
    Smart Link - 500Y
    Smartgun System, Internal - 1700Y
    Regular Ammo [100] - 2000

Explosives- 12800
  • Flash Bang [5] - 150Y
    Fragmentation Grenade [5] - 175Y
    Flash Pak [3] - 600Y
    High Explosive [5] - 225Y
    Smoke Grenade [5] - 600Y
    Foam Explosives [R10] [10] - 10000
    Detonator Caps [10] - 750Y
    Electrical Detonator [3] - 60Y
    Pull Detonator [4] - 240Y

Commlink - 8000
  • Renraku Sensei - 1000Y
    Novatech Navi - 1500Y
    Iris Antivirus - 1500Y
    Fake SIN [R4] - 4000Y
    • Response - 2 :: Signal - 4 :: Firewall - 3 :: System - 4
      Analyze - 5 w/ Viral Resistance 3 :: Purge 5 w/ Viral Resistance 3

Body Armor - 7050Y :: 14 Ballistic / 17 Impact
  • Form Fitting Full Body Armor - 1600Y 6/2
    Riot Control Armor - 3000Y 6/9
    • Nonconductivity [R6] - 1200Y

    Full SecureTech PPP System - 900Y 2/4
    PPP Helmet 100Y 0/2
    • Low Light Vision - 100Y
      Flare Compensation - 50Y
      Thermographic Vision - 100Y



1.Where was the character born (City, State, Hospital Name)?
Unregistered Russian Military Genetics Lab

2. What is the character's date of birth?
December 02

3. What was the character's family life like?
Genetically created in a chamber then brought up in a military sociology

4. Has the character begun his/her own family?
No.

5. Where or how was the character educated?
Unregistered Military Barracks

6. Has the character ever done anything else for a living?
Black Op Military Jobs

7. What are the character's spiritual and philosophical beliefs? (Religion, political views, etc.)
The assignment first. Everything else last.

8. Describe the character's moral code. Include how mercenary he/she is, whether or not he’ll/she'll kill innocents, etc.
Spare innocents whenever possible, however if an innocent is the only means to complete the assignment, try to keep casualties to a minimum. The more innocent casualties there are the greater the risk to the organization.

9. What are the character's goals?
To find the lab he was created in, and bomb it to the ground after getting the genetic information on who his parents are.

10. Why does the character run the shadows? (Why does he/she run the shadows still, rather than getting a "real" job?)
Running in the shadows to acquire contact will enable Mario to get closer to his goal of knowing the location of the genetics lab he was created in.

11. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history.
Militaristic mindset. If the assignment calls for it, complete at all costs. He is quiet and reserved. He will preform almost any task, provided the pay is correct. Trustworthy. If he makes an arrangement with a Mr. Johnson, regardless of how much the item he acquired is worth vs how much he is being paid, he will turn it over the the client.

12. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how he/she gets along with people, whether he/she plans ahead, etc.
He isn't very outgoing, but he does plan ahead. He never jumps into a run without a plan. He tries hard to keep his teammates out of trouble while in a run.

13. Are there certain things that the character can't or won't do? Why?
He can't leave a man behind. During his training this was drilled into his head. Everybody goes home, or nobody goes home.

14. What things, people, or ideas does the character hate?
Mario hates pacifists. This world was created on war, as such, people that try to run away from war are just running away from life.

15. What things people, or ideas does the character love?
Gunpower, Explosives, and Blood Rain

16. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.
Lieutenant Colonel Mario O'Reilly, E.O.D (Explosive Ordinance Disposal). A.K.A. "Kilo", A.K.A. "Fragger," A.K.A "Jim Bean."

17. Determine what your character used to do, before becoming a shadowrunner (very important, and not really the same question as #6.)
Military Black Op Jobs

18. Decide why your character left his/her old job, if he/she had one. (Also important)
During a Black Op Mission, his team was given bad information on purpose because Captain Gaea was leaking information to a second source without the teams knowledge. The team was trapped. A rocket was fired and eliminated the entire team with the exception of Mario. They all are currently stated as deceased. With the help of a friend (hacker), all information that becomes listed with Mario's information is erased within 24hrs.

19. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #10, but rather why he/she started running the shadows originally. What led him/her to it?)
As he as registered as deceased, this is the only way to get by.

20. How did your character come to know his/her contacts? Contacts are an important part of Shadowrun; decide how and why you know them.
Kid was a gun runner for the Yakuza, however a deal with the Triad went horrible wrong. Kid was strapped to a pressure sensor and a one legged chair. If the chair moved off the pressure sensor, it would detonate and he would go with it. Fortunately, Mario was squatting above the factory where the deal was being held. After they left, Mario disarmed the explosive and since then, Kid has always has Mario's back.
Blaze removed himself from Evo and is running from them also. He was the information expert for their team, however after the intel he got from command was doctored purposely, he went underground and has been assisting Mario by removing his presence as best he can. He was also a child that was genetically created and raised.
Bubba was introduced to Mario through Kid. Bubba doesn't really know Mario as they have only been working together for a very short time, however he trusts Kid's judgment.

22. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment.
Mario does not have a SIN as it was deactivated on his "death."

23. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?
Full Time Shadowrunner. His other job is to help with the transportation of goods that Kid sets up by ensuring that if anything goes wrong, nobody get the goods.

24. Which person(s) or group(s) does your character love the most (this may refer to ideologies rather than individuals or groups. This applies to the next questions through #28 as well).
Mario loves people who don't mind getting their hands dirty to try to make the world a better place. Peace talks only work if both sides truly want peace, which is seldom the case. Peace through superiority is generally the only thing people truly understand.

25. Which person(s) or group(s) does your character hate the most?
As question 14, Mario hates pacifists. He also hates Racist Organizations as all people can contribute to the downfall of an economy.

26. Which person(s) or group(s) does your character respect the most?
Mr. Johnsons. People willing to pay to get results, provided that the results don't cause wide spread chaos or panic.

27. Which person(s) or group(s) does your character fear the most?
Organleggers

28. To which person(s) or group(s) is your character most loyal?
Mr. Johnsons, the team he is working with, and his contacts.

29. What is your character's greatest goal?
To locate the facility he was created in and find records on who his parents are. After that ... blow the place down!

30. What do you think is your characters best quality?
Loyalty

31. What do you think is your characters worst quality?
Willing to do almost anything to get the job done

32. What is the most important thing your character has ever done?
Risk life and limb to save his comrades

33. Which religion (if any) does your follow? Why?
None. Religion is for people who want to fear something but don't want to know why or who.

34. What is your character's most treasured possession (and why)?
The Dog Tags of his comrades that have died. As a form of respect to always remember what happened and to never let it happen again.

35. What is the Character's current relationship with her family?
Trying to find them

36. If the character's family is still alive, what do they do, and where do they live?
He was spliced from different genes, as such he has multiple genetic parents. Not just two.

37. Where did the character learn his/her Skills? Be as complete as possible.
He learned his skills from the military which he was raised in. All the children were taught a certain craft. His was demolitions. He learned how to rig explosives to almost any device and how to disarm said explosives. If it could be attached to something, he was taught who to attach it.

38. List any past serious relationships that your character has had, and give a brief overview of the relationship.
Lieutenant Jean "Clover" Richmond was his serious love prior to her death during the failed mission that caused her and his colleges death. Her motto was "shoot first and let intelligence sort them out later." She was able to corral people to where they needed to be for the charges that Mario set to deal the most damage.

39. Beyond your character's relationship with family or lovers, how would you describe his/her social life?
As of now, non-existent.

40. Where does your character live? Why does he/she live there? (I'd like a physical address, including Neighborhood, City & State. Google maps is a good way to get this.)
Storage building at 2428 11th Avenue South, Seattle, WA by the docks. He pays the night watchman to allow him to say there. Its safe because its away from people and he can create his explosives in peace.

41. Does your character have any quirks or idiosyncrasies?
Refers to people in superior positions as "Sir" or "Ma'am." Those that he sees as equals he refers to as "Soldier." Those that he sees as worthless or undependable he refers to as "Maggots."

42. Does your character have any enemies? (Include anything from an arch nemesis who's sworn to kill you and all you hold dear to a bartender who holds a grudge for that time you slipped out on the tab.)
Evo Corporation, as they are the group that created and eventually "killed" him.


Last edited by Beetayasol on Fri Jul 23, 2010 6:53 am; edited 13 times in total
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Digital Doom
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Number of posts : 400
Age : 43
Location : Somewhere in the Matrix
Registration date : 2008-12-04

Character sheet
Character Name: Digital Doom
Race: Human
Sex: M

PostSubject: Re: Beetayasol's Characters   Sat Jul 17, 2010 7:02 pm

The member 'Beetayasol' has done the following action : Dices roll

'D6' :
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Beetayasol
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Number of posts : 33
Age : 34
Location : Fort Worth, TX
Registration date : 2010-07-16

Character sheet
Character Name: Beetayasol
Race: Human
Sex: Male

PostSubject: Eugene "Gene" Debarge   Mon Jul 19, 2010 5:03 pm

Eugene "Gene" Debarge
Metatype : Male Elf Magician

Attributes
Body: 1
Agility: 1
Reaction: 1
Strength: 1
Charisma: 8
Intuition: 4
Logic: 4
Willpower: 5

Special Attributes
Edge: 1
Magic: 6
  • Shaman Tradition
    Drain: Charisma+Willpower

Initiative: 5
Essence: 6

Knowledge Skills
English : N
Magic Background : 4
Safe Houses : 4
Literature : 4
Crook Hangouts : 2
Lone Star Procedures : 4
Corporate Politics : 2
Spell Design : 4

Active Skills
Skill Group Influence - 3 - 30
  • Con : 3
    Etiquette : 3
    Leadership : 3
    Negotiation : 3

Assensing : 4
Counterspelling : 4
Spellcasting (Manipulation) : 6
Perception (Visual) : 4

Positive Qualities
Astral Chameleon
Mentor Spirit - Raven
  • +2 to Manipulation Spells
    +2 dice for Air Spirits
    Composure Test to avoid exploiting information


Negative Qualities
Day Job 1 - Contractor - Anti-Lie Division
SINner
Weak Immune System
Compulsive 1 - Clean Freak
Sensitive System

Armors - 14 Ballistic / 20 Impact
Form-Fitting Body Armor Full-Body Suit - 6/2
Riot Control Armor 6/9
  • Nonconductivity (Rating 6)

Riot Control Helmet 1/2
PPP-System 1/7
  • PPP-System Forearm Guards
    PPP-System Helmet
    PPP-System Leg and Arm Casings
    PPP-System Shin Guards
    PPP-System Vitals Protector



Equipment
Fake License (Rating 4)
Commlink : Fairlight Caliban

Spells - 36pts
Powerbolt
Mind Probe
Increase Reflexes
Mob Control
Control Actions
Control Emotions
Alter Memory
Net
Sterilize
Levitate
Mass Confusion
Trid Phantasm

Contacts
Perry P. (L:5 C:3) - Lone Star Officer
Darren (L:2 C:2) - Fixer

1.Where was the character born (City, State, Hospital Name)

2. What is the character's date of birth?

3. What was the character's family life like?

4. Has the character begun his/her own family?

5. Where or how was the character educated?

6. Has the character ever done anything else for a living?

7. What are the character's spiritual and philosophical beliefs? (Religion, political views, etc.)

8. Describe the character's moral code. Include how mercenary he/she is, whether or not he’ll/she'll kill innocents, etc.

9. What are the character's goals?

10. Why does the character run the shadows? (Why does he/she run the shadows still, rather than getting a "real" job?)

11. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may color or add mood to the history.

12. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how he/she gets along with people, whether he/she plans ahead, etc.

13. Are there certain things that the character can't or won't do? Why?

14. What things, people, or ideas does the character hate?

15. What things people, or ideas does the character love?

16. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.

17. Determine what your character used to do, before becoming a shadowrunner (very important, and not really the same question as #6.)

18. Decide why your character left his/her old job, if he/she had one. (Also important)

19. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #10, but rather why he/she started running the shadows originally. What led him/her to it?)

20. How did your character come to know his/her contacts? Contacts are an important part of Shadowrun; decide how and why you know them.

22. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment.

23. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?

24. Which person(s) or group(s) does your character love the most (this may refer to ideologies rather than individuals or groups. This applies to the next questions through #28 as well).

25. Which person(s) or group(s) does your character hate the most?

26. Which person(s) or group(s) does your character respect the most?

27. Which person(s) or group(s) does your character fear the most?

28. To which person(s) or group(s) is your character most loyal?

29. What is your character's greatest goal?

30. What do you think is your characters best quality?

31. What do you think is your characters worst quality?

32. What is the most important thing your character has ever done?

33. Which religion (if any) does your follow? Why?

34. What is your character's most treasured possession (and why)?

35. What is the Character's current relationship with her family?

36. If the character's family is still alive, what do they do, and where do they live?

37. Where did the character learn his/her Skills? Be as complete as possible.

38. List any past serious relationships that your character has had, and give a brief overview of the relationship.

39. Beyond your character's relationship with family or lovers, how would you describe his/her social life?

40. Where does your character live? Why does he/she live there? (I'd like a physical address, including Neighborhood, City & State. Google maps is a good way to get this.)

41. Does your character have any quirks or idiosyncrasies?

42. Does your character have any enemies? (Include anything from an arch nemesis who's sworn to kill you and all you hold dear to a bartender who holds a grudge for that time you slipped out on the tab.)
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