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 Character Consepts: Mages/Mystics/Adepts

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Wreck
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Number of posts : 1442
Age : 36
Location : Earth -5:00 GMT
Registration date : 2008-12-07

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Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Consepts: Mages/Mystics/Adepts   Sun Mar 01, 2009 3:45 pm

While I do want Hawk's character to roll with the vikings in runs... his flavor isn't Norse. I sort of envision them as being a gang. Maybe a bit higher class than a street gang, but you know what I mean. Same type of background. All Norsk worshipers, etc.
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Wreck
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Number of posts : 1442
Age : 36
Location : Earth -5:00 GMT
Registration date : 2008-12-07

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Character Name: (0d3\/\/R3(|{
Race: Human
Sex: Male

PostSubject: Re: Character Consepts: Mages/Mystics/Adepts   Sun Mar 01, 2009 7:06 pm

I was also wondering if you see the Mage as being a Male or Female? I'm trying to think of J├Âtunn's background.


Lets move the discussion of hackers and technomancers


Last edited by Wreck on Sun Mar 01, 2009 7:09 pm; edited 1 time in total (Reason for editing : significant changes.)
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wngd_phantom
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Registration date : 2008-12-08

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Character Name: Priest Sarah Gaven
Race: ork
Sex: female

PostSubject: Re: Character Consepts: Mages/Mystics/Adepts   Sun Mar 01, 2009 7:48 pm

His background to me sounds more male, the same with Taviro, so how about we make our technomancer a female, that way she can explode on them when either one starts to play with one of her gadgets, make her kinda small frmaed, that way when someone makes fun of her, her drones can take over, and taviro and Jotunn can step outta the way.
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